Removed useless finish profiling call
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@ -286,9 +286,6 @@ namespace Ryujinx
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_renderThread.Join();
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_renderThread.Join();
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base.OnUnload(e);
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base.OnUnload(e);
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// TODO: Find a better home for this, currently only called on OGL window close
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Profile.FinishProfiling();
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}
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}
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protected override void OnResize(EventArgs e)
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protected override void OnResize(EventArgs e)
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