Implement BC6H_SF16 & BC6H_UF16
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3b00333b0c
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5 changed files with 16 additions and 6 deletions
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@ -5,6 +5,8 @@ namespace Ryujinx.Graphics.Gal
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R32G32B32A32 = 0x1,
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R16G16B16A16 = 0x3,
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A8B8G8R8 = 0x8,
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BC6H_SF16 = 0x10,
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BC6H_UF16 = 0x11,
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R32 = 0xf,
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A1B5G5R5 = 0x14,
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B5G6R5 = 0x15,
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@ -148,12 +148,14 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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{
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switch (Format)
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{
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case GalTextureFormat.BC7U: return InternalFormat.CompressedRgbaBptcUnorm;
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case GalTextureFormat.BC1: return InternalFormat.CompressedRgbaS3tcDxt1Ext;
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case GalTextureFormat.BC2: return InternalFormat.CompressedRgbaS3tcDxt3Ext;
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case GalTextureFormat.BC3: return InternalFormat.CompressedRgbaS3tcDxt5Ext;
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case GalTextureFormat.BC4: return InternalFormat.CompressedRedRgtc1;
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case GalTextureFormat.BC5: return InternalFormat.CompressedRgRgtc2;
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case GalTextureFormat.BC7U: return InternalFormat.CompressedRgbaBptcUnorm;
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case GalTextureFormat.BC6H_UF16: return InternalFormat.CompressedRgbBptcUnsignedFloat;
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case GalTextureFormat.BC6H_SF16: return InternalFormat.CompressedRgbBptcSignedFloat;
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case GalTextureFormat.BC1: return InternalFormat.CompressedRgbaS3tcDxt1Ext;
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case GalTextureFormat.BC2: return InternalFormat.CompressedRgbaS3tcDxt3Ext;
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case GalTextureFormat.BC3: return InternalFormat.CompressedRgbaS3tcDxt5Ext;
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case GalTextureFormat.BC4: return InternalFormat.CompressedRedRgtc1;
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case GalTextureFormat.BC5: return InternalFormat.CompressedRgRgtc2;
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}
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throw new NotImplementedException(Format.ToString());
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@ -213,6 +213,8 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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switch (Format)
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{
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case GalTextureFormat.BC7U:
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case GalTextureFormat.BC6H_UF16:
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case GalTextureFormat.BC6H_SF16:
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case GalTextureFormat.BC1:
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case GalTextureFormat.BC2:
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case GalTextureFormat.BC3:
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@ -55,6 +55,8 @@ namespace Ryujinx.HLE.Gpu.Texture
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}
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case GalTextureFormat.BC7U:
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case GalTextureFormat.BC6H_SF16:
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case GalTextureFormat.BC6H_UF16:
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case GalTextureFormat.BC2:
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case GalTextureFormat.BC3:
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case GalTextureFormat.BC5:
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@ -20,6 +20,8 @@ namespace Ryujinx.HLE.Gpu.Texture
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case GalTextureFormat.R16: return Read2Bpp (Memory, Texture);
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case GalTextureFormat.R8: return Read1Bpp (Memory, Texture);
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case GalTextureFormat.BC7U: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
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case GalTextureFormat.BC6H_SF16: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
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case GalTextureFormat.BC6H_UF16: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
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case GalTextureFormat.BC1: return Read8Bpt4x4 (Memory, Texture);
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case GalTextureFormat.BC2: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
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case GalTextureFormat.BC3: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
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