Implement BC6H_SF16 & BC6H_UF16
This commit is contained in:
parent
3b00333b0c
commit
fb85e43ba4
5 changed files with 16 additions and 6 deletions
|
@ -5,6 +5,8 @@ namespace Ryujinx.Graphics.Gal
|
||||||
R32G32B32A32 = 0x1,
|
R32G32B32A32 = 0x1,
|
||||||
R16G16B16A16 = 0x3,
|
R16G16B16A16 = 0x3,
|
||||||
A8B8G8R8 = 0x8,
|
A8B8G8R8 = 0x8,
|
||||||
|
BC6H_SF16 = 0x10,
|
||||||
|
BC6H_UF16 = 0x11,
|
||||||
R32 = 0xf,
|
R32 = 0xf,
|
||||||
A1B5G5R5 = 0x14,
|
A1B5G5R5 = 0x14,
|
||||||
B5G6R5 = 0x15,
|
B5G6R5 = 0x15,
|
||||||
|
|
|
@ -149,6 +149,8 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
||||||
switch (Format)
|
switch (Format)
|
||||||
{
|
{
|
||||||
case GalTextureFormat.BC7U: return InternalFormat.CompressedRgbaBptcUnorm;
|
case GalTextureFormat.BC7U: return InternalFormat.CompressedRgbaBptcUnorm;
|
||||||
|
case GalTextureFormat.BC6H_UF16: return InternalFormat.CompressedRgbBptcUnsignedFloat;
|
||||||
|
case GalTextureFormat.BC6H_SF16: return InternalFormat.CompressedRgbBptcSignedFloat;
|
||||||
case GalTextureFormat.BC1: return InternalFormat.CompressedRgbaS3tcDxt1Ext;
|
case GalTextureFormat.BC1: return InternalFormat.CompressedRgbaS3tcDxt1Ext;
|
||||||
case GalTextureFormat.BC2: return InternalFormat.CompressedRgbaS3tcDxt3Ext;
|
case GalTextureFormat.BC2: return InternalFormat.CompressedRgbaS3tcDxt3Ext;
|
||||||
case GalTextureFormat.BC3: return InternalFormat.CompressedRgbaS3tcDxt5Ext;
|
case GalTextureFormat.BC3: return InternalFormat.CompressedRgbaS3tcDxt5Ext;
|
||||||
|
|
|
@ -213,6 +213,8 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
||||||
switch (Format)
|
switch (Format)
|
||||||
{
|
{
|
||||||
case GalTextureFormat.BC7U:
|
case GalTextureFormat.BC7U:
|
||||||
|
case GalTextureFormat.BC6H_UF16:
|
||||||
|
case GalTextureFormat.BC6H_SF16:
|
||||||
case GalTextureFormat.BC1:
|
case GalTextureFormat.BC1:
|
||||||
case GalTextureFormat.BC2:
|
case GalTextureFormat.BC2:
|
||||||
case GalTextureFormat.BC3:
|
case GalTextureFormat.BC3:
|
||||||
|
|
|
@ -55,6 +55,8 @@ namespace Ryujinx.HLE.Gpu.Texture
|
||||||
}
|
}
|
||||||
|
|
||||||
case GalTextureFormat.BC7U:
|
case GalTextureFormat.BC7U:
|
||||||
|
case GalTextureFormat.BC6H_SF16:
|
||||||
|
case GalTextureFormat.BC6H_UF16:
|
||||||
case GalTextureFormat.BC2:
|
case GalTextureFormat.BC2:
|
||||||
case GalTextureFormat.BC3:
|
case GalTextureFormat.BC3:
|
||||||
case GalTextureFormat.BC5:
|
case GalTextureFormat.BC5:
|
||||||
|
|
|
@ -20,6 +20,8 @@ namespace Ryujinx.HLE.Gpu.Texture
|
||||||
case GalTextureFormat.R16: return Read2Bpp (Memory, Texture);
|
case GalTextureFormat.R16: return Read2Bpp (Memory, Texture);
|
||||||
case GalTextureFormat.R8: return Read1Bpp (Memory, Texture);
|
case GalTextureFormat.R8: return Read1Bpp (Memory, Texture);
|
||||||
case GalTextureFormat.BC7U: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
|
case GalTextureFormat.BC7U: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
|
||||||
|
case GalTextureFormat.BC6H_SF16: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
|
||||||
|
case GalTextureFormat.BC6H_UF16: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
|
||||||
case GalTextureFormat.BC1: return Read8Bpt4x4 (Memory, Texture);
|
case GalTextureFormat.BC1: return Read8Bpt4x4 (Memory, Texture);
|
||||||
case GalTextureFormat.BC2: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
|
case GalTextureFormat.BC2: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
|
||||||
case GalTextureFormat.BC3: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
|
case GalTextureFormat.BC3: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue