Add missing 0.0 source for TLDS.LZ variants
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1 changed files with 25 additions and 1 deletions
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@ -277,24 +277,48 @@ namespace Ryujinx.Graphics.Shader.Instructions
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break;
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case TldsType.Texture1DLodLevel:
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case TldsType.Texture2DLodZero:
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sourcesList.Add(Ra());
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sourcesList.Add(Rb());
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break;
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case TldsType.Texture2DLodZero:
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sourcesList.Add(Ra());
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sourcesList.Add(Rb());
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sourcesList.Add(ConstF(0));
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break;
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case TldsType.Texture2DLodZeroOffset:
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sourcesList.Add(Ra());
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sourcesList.Add(Ra());
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sourcesList.Add(ConstF(0));
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sourcesList.Add(Rb());
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break;
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case TldsType.Texture2DLodLevel:
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sourcesList.Add(Ra());
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sourcesList.Add(Ra());
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sourcesList.Add(Rb());
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break;
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case TldsType.Texture2DLodZeroMultisample:
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sourcesList.Add(Ra());
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sourcesList.Add(Ra());
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sourcesList.Add(ConstF(0));
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sourcesList.Add(Rb());
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break;
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case TldsType.Texture3DLodZero:
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sourcesList.Add(Ra());
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sourcesList.Add(Ra());
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sourcesList.Add(Rb());
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sourcesList.Add(ConstF(0));
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break;
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case TldsType.Texture2DArrayLodZero:
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sourcesList.Add(Rb());
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sourcesList.Add(Rb());
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sourcesList.Add(Ra());
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sourcesList.Add(ConstF(0));
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break;
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case TldsType.Texture2DLodLevelOffset:
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