Remove unneeded this. from Ryujinx project

This commit is contained in:
Alex Barney 2018-10-27 19:07:10 -05:00
parent 4f2a92e2e7
commit fcd757ed05
3 changed files with 13 additions and 13 deletions

View file

@ -40,8 +40,8 @@ namespace Ryujinx
DisplayDevice.Default, 3, 3,
GraphicsContextFlags.ForwardCompatible)
{
this._device = device;
this._renderer = renderer;
_device = device;
_renderer = renderer;
Location = new Point(
(DisplayDevice.Default.Width / 2) - (Width / 2),
@ -140,7 +140,7 @@ namespace Ryujinx
//Keyboard Input
if (_keyboard.HasValue)
{
KeyboardState keyboard = this._keyboard.Value;
KeyboardState keyboard = _keyboard.Value;
currentButton = Config.JoyConKeyboard.GetButtons(keyboard);
@ -181,7 +181,7 @@ namespace Ryujinx
//OpenTK always captures mouse events, even if out of focus, so check if window is focused.
if (Focused && _mouse?.LeftButton == ButtonState.Pressed)
{
MouseState mouse = this._mouse.Value;
MouseState mouse = _mouse.Value;
int scrnWidth = Width;
int scrnHeight = Height;

View file

@ -76,17 +76,17 @@ namespace Ryujinx.UI.Input
JoyConControllerLeft left,
JoyConControllerRight right)
{
this.Enabled = enabled;
this.Index = index;
this.Deadzone = deadzone;
this.TriggerThreshold = triggerThreshold;
this.Left = left;
this.Right = right;
Enabled = enabled;
Index = index;
Deadzone = deadzone;
TriggerThreshold = triggerThreshold;
Left = left;
Right = right;
//Unmapped controllers are problematic, skip them
if (GamePad.GetName(index) == "Unmapped Controller")
{
this.Enabled = false;
Enabled = false;
}
}

View file

@ -44,8 +44,8 @@ namespace Ryujinx.UI.Input
JoyConKeyboardLeft left,
JoyConKeyboardRight right)
{
this.Left = left;
this.Right = right;
Left = left;
Right = right;
}
public HidControllerButtons GetButtons(KeyboardState keyboard)