Implement RGBA32Uint
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@ -167,6 +167,7 @@ namespace Ryujinx.Graphics.Texture
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switch (Format)
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{
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case GalSurfaceFormat.RGBA32Float: return GalImageFormat.R32G32B32A32 | Sfloat;
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case GalSurfaceFormat.RGBA32Uint: return GalImageFormat.R32G32B32A32 | Uint;
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case GalSurfaceFormat.RGBA16Float: return GalImageFormat.R16G16B16A16 | Sfloat;
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case GalSurfaceFormat.RG32Float: return GalImageFormat.R32G32 | Sfloat;
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case GalSurfaceFormat.RG32Sint: return GalImageFormat.R32G32 | Sint;
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