gdkchan
20c3d0684d
Address PR feedback
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Removes a useless null check
Aligns some values to improve readability
2024-02-22 19:14:42 -05:00
gdkchan
fc74a27dab
Remove some unused args on the shader translator
2024-02-22 19:14:42 -05:00
gdkchan
03251fa7b2
Fix FADD32I check for Ra negation
2024-02-22 19:14:42 -05:00
gdkchan
e9b5b9106f
Remove FFMPEG dependency from README
2024-02-22 19:14:41 -05:00
gdkchan
002f0ce334
Address PR feedback
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Add TODO comment for GL_EXT_polygon_offset_clamp
2024-02-22 19:14:41 -05:00
gdkchan
c88c7e2f6a
Fix some shader disposal issues
2024-02-22 19:14:41 -05:00
gdkchan
a6f2127cbb
Fix some spelling mistakes
...
Thanks to LDj3SNuD for spotting these
2024-02-22 19:14:41 -05:00
gdkchan
a5dd864c6a
Fix ShaderTools
2024-02-22 19:14:41 -05:00
gdkchan
c56567a0f1
Address PR feedback
2024-02-22 19:14:41 -05:00
gdkchan
3ede36da5c
Target .NET Core 3.0 for NVDEC project
2024-02-22 19:14:41 -05:00
gdkchan
2dd6fa52df
Re-add NVDEC project (not integrated)
2024-02-22 19:14:41 -05:00
gdkchan
6646d138ee
More code cleanup
2024-02-22 19:14:41 -05:00
gdkchan
579f09d943
Remove more unused code
2024-02-22 19:14:41 -05:00
gdkchan
5584ce6f7e
GPU resource disposal
2024-02-22 19:14:41 -05:00
gdkchan
03843350f4
Add XML documentation to Ryujinx.Graphics.Gpu
2024-02-22 19:14:40 -05:00
gdkchan
0aab56130b
Add XML documentation to Ryujinx.Graphics.Gpu.Engine
2024-02-22 19:14:40 -05:00
gdkchan
75e5acdadf
Add XML documentation to Ryujinx.Graphics.Gpu.State
2024-02-22 19:14:40 -05:00
gdkchan
e4cea29bac
Add XML documentation to Ryujinx.Graphics.Gpu.Shader
2024-02-22 19:14:40 -05:00
gdkchan
1a622faeeb
Add XML documentation to Ryujinx.Graphics.Gpu.Memory
2024-02-22 19:14:40 -05:00
gdkchan
5b4b5856f0
Change GPU errors to debug and reduce log messages
2024-02-22 19:14:40 -05:00
gdkchan
e5f8cafeb3
Fix typos pointed out by LDj3SNuD
2024-02-22 19:14:40 -05:00
gdkchan
aee3dd5568
Remove some error logging to avoid log spam
2024-02-22 19:14:40 -05:00
gdkchan
fc8175689b
Fix missing S8 format on texture compatibility check
2024-02-22 19:14:40 -05:00
gdkchan
836019f030
Add XML documentation to Ryujinx.Graphics.Gpu.Image
2024-02-22 19:14:40 -05:00
gdkchan
06030a5387
Fix AstcDecoder Success property never being set to true
2024-02-22 19:14:40 -05:00
gdkchan
872b2e5aea
Some code cleanup
2024-02-22 19:14:39 -05:00
gdkchan
ab37a9fed1
Add basic error logging to the GPU
2024-02-22 19:14:39 -05:00
Alex Barney
b6b9054f8f
ASTC optimizations ( #845 )
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* ASTC optimizations
* Move code to Ryujinx.Common
* Support 3D textures
* Address feedback
* Remove ASTC logging
* Use stackalloc instead of a Buffer20 struct
* Code style and cleanup
* Respond to feedback
* Rearrange public/private property ordering
2024-02-22 19:14:39 -05:00
gdkchan
8a33757506
Reimplement limited bindless textures support
2024-02-22 19:14:39 -05:00
gdkchan
874a574b96
Initialize GPU physical memory accessor from KProcess, to allow homebrew that never maps anything on the GPU to work
2024-02-22 19:14:39 -05:00
gdkchan
ae1e5ba5f5
Stop memory modification check when a invalid address is found
2024-02-22 19:14:39 -05:00
gdkchan
25880caf22
Fix exception on shader translator when adding goto temp variable
2024-02-22 19:14:39 -05:00
gdkchan
c29722ca44
Support CC on FSET shader instruction, fix CC on ISET.BF shader instruction
2024-02-22 19:14:39 -05:00
gdkchan
1cc0d8ae11
Support texture rectangle targets (non-normalized coords)
2024-02-22 19:14:39 -05:00
gdkchan
147787b114
Partial support for shader memory barriers
2024-02-22 19:14:39 -05:00
gdkchan
39398258a8
Copy 16 bytes at a time for layout conversion, if possible
2024-02-22 19:14:39 -05:00
gdkchan
874fede031
Remove some usings that are not needed
2024-02-22 19:14:39 -05:00
gdkchan
3c37c94ed1
Correct non-constant offset rewrite for texelFetch
2024-02-22 19:14:39 -05:00
gdkchan
0e1f133afe
Support non-constant texture offsets on non-NVIDIA gpus
2024-02-22 19:14:38 -05:00
gdkchan
c6ed61422a
Use correct shared memory size (in words, not bytes)
2024-02-22 19:14:38 -05:00
gdkchan
a60638a2b6
Ensure a valid shared memory size is used
2024-02-22 19:14:38 -05:00
gdkchan
f9a31701da
Use dispatch params shared memory size when available
2024-02-22 19:14:38 -05:00
gdkchan
f93c027a8e
Use maximum shared memory size supported by hardware
2024-02-22 19:14:38 -05:00
gdkchan
6832d03ffb
Fix draw indexed flag not being cleared for instanced draws, also avoid state updates in the middle of a indexed draw
2024-02-22 19:14:38 -05:00
gdkchan
e41e003d15
Support 3D ASTC textures (using 2D blocks)
2024-02-22 19:14:38 -05:00
gdkchan
fe6279b8fa
Support bindless texture gather shader instruction
2024-02-22 19:14:38 -05:00
gdkchan
3e1c91ea95
Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?)
2024-02-22 19:14:38 -05:00
gdkchan
4507ebbca6
Fix wrong maximum id on sampler pool in some cases
2024-02-22 19:14:38 -05:00
gdkchan
d1dddbe402
Support shared color mask, implement more shader instructions
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Support shared color masks (used by Nouveau and maybe the NVIDIA
driver).
Support draw buffers (also required by OpenGL).
Support viewport transform disable (disabled for now as it breaks some
games).
Fix instanced rendering draw being ignored for multi draw.
Fix IADD and IADD3 immediate shader encodings, that was not matching
some ops.
Implement FFMA32I shader instruction.
Implement IMAD shader instruction.
2024-02-22 19:14:37 -05:00
gdkchan
914fb9bc45
Initial support for the guest OpenGL driver (NVIDIA and Nouveau)
2024-02-22 19:14:37 -05:00