greggameplayer
36ed697172
Implement A2B10G10R10 TextureFormat ( #248 )
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* add A2B10G10R10 TextureFormat
* return correct PixelFormat & PixelType
* return correct texture size
* return correct Bytes Per Pixel
2024-02-22 19:13:49 -05:00
Starlet
449a151847
Add 5.0.0 IPCs ( #300 )
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* Implement 5.0.0 IPC
* Align ControlWithContext
2024-02-22 19:13:49 -05:00
ReinUsesLisp
0b5447793d
Cache changes ( #302 )
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* Skip repeated cache tests between same sync
* Skip some checks for regions where just one resource is resident
* Dehardcode residency page size
* Some cleanup
2024-02-22 19:13:49 -05:00
gdkchan
ad580cf13b
Some fix to IRequest on NIFM, support sending objects to services ( #294 )
2024-02-22 19:13:49 -05:00
ReinUsesLisp
9ade118f29
Window related changes ( #308 )
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* Use integer math for touch screen
* Sleep polling thread
* Rework host input
* Add fullscreen with F11 or Alt+Enter
* Address feedback
2024-02-22 19:13:49 -05:00
ReinUsesLisp
0116cdd8cf
Avoid calling buffer binding when shader didn't change ( #295 )
2024-02-22 19:13:49 -05:00
Arthur Chen
4014634242
update encoding for branch instruction ( #305 )
2024-02-22 19:13:49 -05:00
ReinUsesLisp
77e150e66a
Blit framebuffer without shaders ( #229 )
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* Blit framebuffer without shaders
* De-hardcode native size values
* Adapt to dehardcoded framebuffers and address feedback
* Remove framebuffer rebinding
2024-02-22 19:13:49 -05:00
greggameplayer
0af6768e3a
Link BCAT:U & BCAT:A & BCAT:M & BCAT:S ( #257 )
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* Link BCAT:U & BCAT:A & BCAT:M & BCAT:S
* delete unneeded using
* delete unneeded spaces
* delete unneeded using
* Add comment (1/2)
* Add comment (2/2)
* delete unneeded using
2024-02-22 19:13:49 -05:00
Ac_K
370e420bce
Update ITimeZoneService.cs
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Fix typo
2024-02-22 19:13:49 -05:00
Rygnus
db09f3152b
Stub AppletOE UnlockExit ( #279 )
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* Implement AppletOE UnlockExit
2024-02-22 19:13:49 -05:00
ReinUsesLisp
502ecc3a5f
Send data to OpenGL host without client-side copies ( #285 )
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* Directly send host address to buffer data
* Cleanup OGLShader
* Directly copy vertex and index data too
* Revert shader bind "cache"
* Address feedback
2024-02-22 19:13:49 -05:00
emmauss
828101f4fa
fix extra space
2024-02-22 19:13:49 -05:00
Thomas Guillemard
876c82a3e5
Fix SystemPathToSwitchPath platform issues and make sure to delete temporary NRO after sessions dispose ( #293 )
2024-02-22 19:13:47 -05:00
emmauss
7856960d07
Added appveyor configuration file ( #277 )
2024-02-22 19:13:47 -05:00
mailwl
4e08349ef4
.gitignore: ignore autogenerated launchSettings.json ( #292 )
...
thanks to @Cyuubi
2024-02-22 19:13:47 -05:00
ReinUsesLisp
0fd44c96b1
Implement Geometry shaders ( #280 )
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* Implement Geometry shaders
* Add EmitVertex() and EndPrimitive()
* Read output geometry data from header
* Stub Vmad
* Add Iadd_I32
* Stub Mov_S (S2R)
* Stub Isberd
* Change vertex index to gpr39 in Abuf
* Add stub messages for consistency
* Do not print input block when there is no attributes
* Use GL_ARB_enhanced_layouts
* Skip geometry shaders when there's no GL_ARB_enhanced_layouts
* Address feedback
* Address feedback
2024-02-22 19:13:47 -05:00
Merry
1cb4cf9fac
AOpCodeTable: Speed up instruction decoding ( #284 )
2024-02-22 19:13:47 -05:00
gdkchan
65a7d7f981
Support deswizzle of sparse tiled textures and some frame buffer fixes ( #275 )
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* Attempt to support deswizzle of sparse tiled textures
* Use correct frame buffer and viewport sizes, started to clean up the copy engine
* Correct texture width alignment
* Use Scale/Translate registers to calculate viewport rect
* Allow texture copy between frame buffers
2024-02-22 19:13:47 -05:00
Ac_K
f941f33af1
Implement SvcWaitForAddress 0x34 ( #289 )
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* Implement SvcWaitForAddress 0x34
Currently needed by Sonic Mania Plus
* Fix mistake
* read-decrement-write locked
2024-02-22 19:13:47 -05:00
Ac_K
f5ba5ca872
Update IGeneralService.cs
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Fixed little mistake on the debug string.
2024-02-22 19:13:47 -05:00
simonmkwii-dev
2eeace196d
Implement GetCurrentIpAddress() and stub GetCurrentNetworkProfile() ( #271 )
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* Implement GetCurrentIpAddress()
...and stub GetCurrentNetworkProfile()
* Update IGeneralService.cs
* Actually implement it properly this time...
* <snip>
* Made some requested changes
* Added requested changes.
* Added more requested changes.
* oof
* Local > Address
* Cyuubumped
* Change PrintInfo > PrintDebug
* Revert change
2024-02-22 19:13:47 -05:00
LDj3SNuD
77972e6ee6
Implement Ssubw_V and Usubw_V instructions. ( #287 )
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* Update AOpCodeTable.cs
* Update AInstEmitSimdHelper.cs
* Update AInstEmitSimdArithmetic.cs
* Update AInstEmitSimdMove.cs
* Update AInstEmitSimdCmp.cs
* Update Instructions.cs
* Update CpuTestSimd.cs
* Update CpuTestSimdReg.cs
2024-02-22 19:13:47 -05:00
greggameplayer
29ac59037f
Implement BF10GF11RF11 TextureFormat ( #246 )
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* add BF10GF11RF11 TextureFormat
* return correct PixelFormat & PixelType
* return correct texture size
* return correct Bytes Per Pixel
* correct PixelType
2024-02-22 19:13:47 -05:00
greggameplayer
a7e0156212
Implement Z24S8 TextureFormat ( #247 )
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* add Z24S8 TextureFormat
* return correct PixelFormat & PixelType
* return correct texture size
* return correct Bytes Per Pixel
* Correct PixelType
2024-02-22 19:13:47 -05:00
emmauss
dc5f455263
Implement IFileSystem:CleanDirectoryRecursively ( #283 )
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* implement ifilesys:cleandirectoryrecursively
* clean up Ifilesystem
2024-02-22 19:13:47 -05:00
gdkchan
541f68cdd6
Fix wrong assignment and allow null FilePaths on Executable
2024-02-22 19:13:47 -05:00
ReinUsesLisp
2557c78675
Implement some shader instructions ( #252 )
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* Add IADDI32, IADD and SEL shader instructions
* Add LOP shader instruction and fix LOP32I pass_b
* Add ISET shader instruction
* Add IADD3 shader instruction
* Address feedback
* Fixup OperA in Iadd_I32
2024-02-22 19:13:47 -05:00
Thomas Guillemard
20ff88b546
hbabi: Implement argv ( #272 )
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This commit implements the argv config key in Ryujinx (by creating a temporary copy of the homebrew executable in the sdmc VFS) to make it possible
to load libnx's "romfs" files.
This commit also call Os.Dispose in Ns.OnFinish to dispose all resources when exiting
2024-02-22 19:13:47 -05:00
gdkchan
db5246e98d
Fix LDXP/LDAXP when Rt == Rn ( #274 )
2024-02-22 19:13:47 -05:00
greggameplayer
159a05e894
Implement BC6H_SF16 & BC6H_UF16 Texture Formats ( #255 )
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* Implement BC6H_SF16 & BC6H_UF16
* correct coding style (1/5)
* correct coding style (2/5)
* correct coding style (3/5)
* correct coding style (4/5)
* correct coding style (5/5)
2024-02-22 19:13:46 -05:00
ReinUsesLisp
d3d6986c46
Add config key to dump shaders in local directory ( #265 )
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* Add config key to dump shaders in local directory
* Address feedback
2024-02-22 19:13:46 -05:00
LDj3SNuD
0a0a79fc03
Fix EmitHighNarrow(), EmitSaturatingNarrowOp() when Rd == Rn || Rd == Rm (& Part != 0). Optimization of EmitVectorTranspose(), EmitVectorUnzip(), EmitVectorZip() algorithms (reduction of the number of operations and their complexity). Add 12 Tests about Trn1/2, Uzp1/2, Zip1/2 (V) instructions. ( #268 )
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* Update CpuTestSimdArithmetic.cs
* Update CpuTestSimd.cs
* Update CpuTestSimdReg.cs
* Update Instructions.cs
* Update AInstEmitSimdArithmetic.cs
* Update AInstEmitSimdHelper.cs
* Update AInstEmitSimdMove.cs
* Delete CpuTestSimdMove.cs
2024-02-22 19:13:46 -05:00
gdkchan
1591f2fefa
Fix RevMagic on audren
2024-02-22 19:13:46 -05:00
gdkchan
50731fdd30
Remove outdated comment
2024-02-22 19:13:46 -05:00
gdkchan
d5e57c997e
Small nit on GetAudioRendererWorkBufferSize
2024-02-22 19:13:46 -05:00
gdkchan
9551c6673a
Add support for ioctl2, SetTimeout and KickoffPbWithAttr ( #261 )
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* Add support for ioctl2, SetTimeout and KickoffPbWithAttr
* Call UnloadProcess on NvHostChannelIoctl aswell
2024-02-22 19:13:46 -05:00
gdkchan
0acfaeb17b
Audio Renderer improvements ( #210 )
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* Partial voice implementation on audio renderer
* Implemented audren resampler (based on original impl)
* Fix BiquadFilter struct
* Pause audio playback on last stream buffer
* Split audren/audout files into separate folders, some minor cleanup
* Use AudioRendererParameter on GetWorkBufferSize aswell
* Bump audren version to REV4, name a few things, increase sample buffer size
* Remove useless new lines
2024-02-22 19:13:46 -05:00
LDj3SNuD
258f73b563
Improve CountLeadingZeros() algorithm, nits. ( #219 )
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* Update AInstEmitSimdArithmetic.cs
* Update ASoftFallback.cs
* Update ASoftFallback.cs
* Update ASoftFallback.cs
* Update AInstEmitSimdArithmetic.cs
2024-02-22 19:13:46 -05:00
gdkchan
27e7fe3cdb
Allow using ulong max value as yield ( #263 )
2024-02-22 19:13:46 -05:00
gdkchan
c863d4f55a
Add SMLSL, SQRSHRN and SRSHR (Vector) cpu instructions, nits ( #225 )
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* Add SMLSL, SQRSHRN and SRSHR (Vector) cpu instructions
* Address PR feedback
* Address PR feedback
* Remove another useless temp var
* nit: Alignment
* Replace Context.CurrOp.GetBitsCount() with Op.GetBitsCount()
* Fix encodings and move flag bit test out of the loop
2024-02-22 19:13:46 -05:00
gdkchan
1b8acb17e0
Some small shader related fixes ( #258 )
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* Some small shader related fixes
* Address PR feedback
2024-02-22 19:13:46 -05:00
Starlet
a763f0f10f
Implement CSRNG (Cryptographically Secure Random Bytes) ( #216 )
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* Implement CSRNG (Cryptographically Secure Random Bytes)
* Compliant with review.
* Dispose Rng
2024-02-22 19:13:46 -05:00
Thomas Guillemard
d52245d26e
TimeZone implements cmd 0, 1, 2, 3, 4 and 100 ( #250 )
...
The implementation of the TimezoneRule isn't matching hardware but
doesn't need to be accurate (games are only passing the value)
2024-02-22 19:13:46 -05:00
greggameplayer
0b245c53b7
Add return of Texture Size and Bytes Per Pixel of ASTC2D 5x5, 6x6, 8x8, 10x10 and 12x12 ( #249 )
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* return correct size of ASTC 5x5, 6x6, 8x8, 10x10 and 12x12
* return correct Bytes Per Pixel
* Use method in order to get CompressedTextureSize
* Add Read16BptCompressedTexture method
* add Bpb integer argument
2024-02-22 19:13:46 -05:00
Merry
9ff1f89dac
AInstEmitSimdCvt: Half-precision to single-precision conversion ( #235 )
2024-02-22 19:13:46 -05:00
ReinUsesLisp
6c7eb9eb4a
Loop GLScreen with custom method ( #244 )
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* Loop GLScreen with custom method
* Fix deadlocks
* Fix screen resizing
* Change event to bool
* Try to fix quitting error
* Set title from main thread
* Queue max 1 vsync, fix high FPS after a slowdown
2024-02-22 19:13:46 -05:00
David
488cfcabaf
NvGetConfig with production/non production swapping ( #243 )
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* GetConfig should return 0x30006 in production mode
* GetConfig will now check settings only if nv!rmos_set_production_mode is set to "0"
* Code formatting, TryGetValue
* Slight fixup
* dont forget the setting
* Implemented non production mode setting grabbing
* format issue
* style changes
2024-02-22 19:13:46 -05:00
Ac_K
405b6aae2b
Update README.md
2024-02-22 19:13:46 -05:00
gdkchan
c5c9a89527
Add locking methods to the ogl resource cache ( #238 )
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* Add locking methods to the ogl resource cache
* Remove some unused arguments
* Add the ZF32 texture format
2024-02-22 19:13:46 -05:00