simonmkwii-dev
2eeace196d
Implement GetCurrentIpAddress() and stub GetCurrentNetworkProfile() ( #271 )
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* Implement GetCurrentIpAddress()
...and stub GetCurrentNetworkProfile()
* Update IGeneralService.cs
* Actually implement it properly this time...
* <snip>
* Made some requested changes
* Added requested changes.
* Added more requested changes.
* oof
* Local > Address
* Cyuubumped
* Change PrintInfo > PrintDebug
* Revert change
2024-02-22 19:13:47 -05:00
LDj3SNuD
77972e6ee6
Implement Ssubw_V and Usubw_V instructions. ( #287 )
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* Update AOpCodeTable.cs
* Update AInstEmitSimdHelper.cs
* Update AInstEmitSimdArithmetic.cs
* Update AInstEmitSimdMove.cs
* Update AInstEmitSimdCmp.cs
* Update Instructions.cs
* Update CpuTestSimd.cs
* Update CpuTestSimdReg.cs
2024-02-22 19:13:47 -05:00
greggameplayer
29ac59037f
Implement BF10GF11RF11 TextureFormat ( #246 )
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* add BF10GF11RF11 TextureFormat
* return correct PixelFormat & PixelType
* return correct texture size
* return correct Bytes Per Pixel
* correct PixelType
2024-02-22 19:13:47 -05:00
greggameplayer
a7e0156212
Implement Z24S8 TextureFormat ( #247 )
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* add Z24S8 TextureFormat
* return correct PixelFormat & PixelType
* return correct texture size
* return correct Bytes Per Pixel
* Correct PixelType
2024-02-22 19:13:47 -05:00
emmauss
dc5f455263
Implement IFileSystem:CleanDirectoryRecursively ( #283 )
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* implement ifilesys:cleandirectoryrecursively
* clean up Ifilesystem
2024-02-22 19:13:47 -05:00
gdkchan
541f68cdd6
Fix wrong assignment and allow null FilePaths on Executable
2024-02-22 19:13:47 -05:00
ReinUsesLisp
2557c78675
Implement some shader instructions ( #252 )
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* Add IADDI32, IADD and SEL shader instructions
* Add LOP shader instruction and fix LOP32I pass_b
* Add ISET shader instruction
* Add IADD3 shader instruction
* Address feedback
* Fixup OperA in Iadd_I32
2024-02-22 19:13:47 -05:00
Thomas Guillemard
20ff88b546
hbabi: Implement argv ( #272 )
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This commit implements the argv config key in Ryujinx (by creating a temporary copy of the homebrew executable in the sdmc VFS) to make it possible
to load libnx's "romfs" files.
This commit also call Os.Dispose in Ns.OnFinish to dispose all resources when exiting
2024-02-22 19:13:47 -05:00
gdkchan
db5246e98d
Fix LDXP/LDAXP when Rt == Rn ( #274 )
2024-02-22 19:13:47 -05:00
greggameplayer
159a05e894
Implement BC6H_SF16 & BC6H_UF16 Texture Formats ( #255 )
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* Implement BC6H_SF16 & BC6H_UF16
* correct coding style (1/5)
* correct coding style (2/5)
* correct coding style (3/5)
* correct coding style (4/5)
* correct coding style (5/5)
2024-02-22 19:13:46 -05:00
ReinUsesLisp
d3d6986c46
Add config key to dump shaders in local directory ( #265 )
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* Add config key to dump shaders in local directory
* Address feedback
2024-02-22 19:13:46 -05:00
LDj3SNuD
0a0a79fc03
Fix EmitHighNarrow(), EmitSaturatingNarrowOp() when Rd == Rn || Rd == Rm (& Part != 0). Optimization of EmitVectorTranspose(), EmitVectorUnzip(), EmitVectorZip() algorithms (reduction of the number of operations and their complexity). Add 12 Tests about Trn1/2, Uzp1/2, Zip1/2 (V) instructions. ( #268 )
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* Update CpuTestSimdArithmetic.cs
* Update CpuTestSimd.cs
* Update CpuTestSimdReg.cs
* Update Instructions.cs
* Update AInstEmitSimdArithmetic.cs
* Update AInstEmitSimdHelper.cs
* Update AInstEmitSimdMove.cs
* Delete CpuTestSimdMove.cs
2024-02-22 19:13:46 -05:00
gdkchan
1591f2fefa
Fix RevMagic on audren
2024-02-22 19:13:46 -05:00
gdkchan
50731fdd30
Remove outdated comment
2024-02-22 19:13:46 -05:00
gdkchan
d5e57c997e
Small nit on GetAudioRendererWorkBufferSize
2024-02-22 19:13:46 -05:00
gdkchan
9551c6673a
Add support for ioctl2, SetTimeout and KickoffPbWithAttr ( #261 )
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* Add support for ioctl2, SetTimeout and KickoffPbWithAttr
* Call UnloadProcess on NvHostChannelIoctl aswell
2024-02-22 19:13:46 -05:00
gdkchan
0acfaeb17b
Audio Renderer improvements ( #210 )
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* Partial voice implementation on audio renderer
* Implemented audren resampler (based on original impl)
* Fix BiquadFilter struct
* Pause audio playback on last stream buffer
* Split audren/audout files into separate folders, some minor cleanup
* Use AudioRendererParameter on GetWorkBufferSize aswell
* Bump audren version to REV4, name a few things, increase sample buffer size
* Remove useless new lines
2024-02-22 19:13:46 -05:00
LDj3SNuD
258f73b563
Improve CountLeadingZeros() algorithm, nits. ( #219 )
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* Update AInstEmitSimdArithmetic.cs
* Update ASoftFallback.cs
* Update ASoftFallback.cs
* Update ASoftFallback.cs
* Update AInstEmitSimdArithmetic.cs
2024-02-22 19:13:46 -05:00
gdkchan
27e7fe3cdb
Allow using ulong max value as yield ( #263 )
2024-02-22 19:13:46 -05:00
gdkchan
c863d4f55a
Add SMLSL, SQRSHRN and SRSHR (Vector) cpu instructions, nits ( #225 )
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* Add SMLSL, SQRSHRN and SRSHR (Vector) cpu instructions
* Address PR feedback
* Address PR feedback
* Remove another useless temp var
* nit: Alignment
* Replace Context.CurrOp.GetBitsCount() with Op.GetBitsCount()
* Fix encodings and move flag bit test out of the loop
2024-02-22 19:13:46 -05:00
gdkchan
1b8acb17e0
Some small shader related fixes ( #258 )
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* Some small shader related fixes
* Address PR feedback
2024-02-22 19:13:46 -05:00
Starlet
a763f0f10f
Implement CSRNG (Cryptographically Secure Random Bytes) ( #216 )
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* Implement CSRNG (Cryptographically Secure Random Bytes)
* Compliant with review.
* Dispose Rng
2024-02-22 19:13:46 -05:00
Thomas Guillemard
d52245d26e
TimeZone implements cmd 0, 1, 2, 3, 4 and 100 ( #250 )
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The implementation of the TimezoneRule isn't matching hardware but
doesn't need to be accurate (games are only passing the value)
2024-02-22 19:13:46 -05:00
greggameplayer
0b245c53b7
Add return of Texture Size and Bytes Per Pixel of ASTC2D 5x5, 6x6, 8x8, 10x10 and 12x12 ( #249 )
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* return correct size of ASTC 5x5, 6x6, 8x8, 10x10 and 12x12
* return correct Bytes Per Pixel
* Use method in order to get CompressedTextureSize
* Add Read16BptCompressedTexture method
* add Bpb integer argument
2024-02-22 19:13:46 -05:00
Merry
9ff1f89dac
AInstEmitSimdCvt: Half-precision to single-precision conversion ( #235 )
2024-02-22 19:13:46 -05:00
ReinUsesLisp
6c7eb9eb4a
Loop GLScreen with custom method ( #244 )
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* Loop GLScreen with custom method
* Fix deadlocks
* Fix screen resizing
* Change event to bool
* Try to fix quitting error
* Set title from main thread
* Queue max 1 vsync, fix high FPS after a slowdown
2024-02-22 19:13:46 -05:00
David
488cfcabaf
NvGetConfig with production/non production swapping ( #243 )
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* GetConfig should return 0x30006 in production mode
* GetConfig will now check settings only if nv!rmos_set_production_mode is set to "0"
* Code formatting, TryGetValue
* Slight fixup
* dont forget the setting
* Implemented non production mode setting grabbing
* format issue
* style changes
2024-02-22 19:13:46 -05:00
Ac_K
405b6aae2b
Update README.md
2024-02-22 19:13:46 -05:00
gdkchan
c5c9a89527
Add locking methods to the ogl resource cache ( #238 )
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* Add locking methods to the ogl resource cache
* Remove some unused arguments
* Add the ZF32 texture format
2024-02-22 19:13:46 -05:00
gdkchan
f87eef434a
Allow sample rate of 0 on OpenAudioOut, fix 5.1 sound output ( #240 )
2024-02-22 19:13:45 -05:00
gdkchan
4d4890aec9
Fix ZIP/UZP/TRN instructions when Rd == Rn || Rd == Rm ( #239 )
2024-02-22 19:13:45 -05:00
gdkchan
30603b88e0
Query multiple pages at once with GetWriteWatch ( #222 )
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* Query multiple pages at once with GetWriteWatch
* Allow multiple buffer types to share the same page, aways use the physical address as cache key
* Remove a variable that is no longer needed
2024-02-22 19:13:45 -05:00
Merry
a357bc3534
ChocolArm64: More accurate implementation of Frecpe & Frecps ( #228 )
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* ChocolArm64: More accurate implementation of Frecpe
* ChocolArm64: Handle infinities and zeros in Frecps
2024-02-22 19:13:45 -05:00
ReinUsesLisp
29b329dc66
Implement GPU primitive restart ( #221 )
2024-02-22 19:13:45 -05:00
gdkchan
ec1f2ad506
Improvements to IAudioOutManager ( #232 )
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* Improvements to IAudioOutManager
* Make implementation private
2024-02-22 19:13:45 -05:00
Merry
3c9f3dc586
ASoftFloat: Fix InvSqrtEstimate for negative values ( #233 )
2024-02-22 19:13:45 -05:00
ReinUsesLisp
dce08715dc
Disable front facing and face culling to avoid regression ( #226 )
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* Disable tests for framebuffer blitting
2024-02-22 19:13:45 -05:00
ReinUsesLisp
a1cbbe08a3
Implement some GPU features ( #209 )
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* Implement stencil testing
* Implement depth testing
* Implement face culling
* Implement front face
* Comparison functions now take OGL enums too
* Fix front facing when flipping was used
* Add depth and stencil clear values
2024-02-22 19:13:45 -05:00
gdkchan
9669d512b5
Remove broken adds/cmn with condition check optimization ( #218 )
2024-02-22 19:13:45 -05:00
gdkchan
0beedb4161
Fix formatting on ISettingsServer
2024-02-22 19:13:45 -05:00
ReinUsesLisp
9b37c94283
Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend factor ( #207 )
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* Add FaceAttr (0x3fc) input attribute in GLSL
* Implement unmanaged case in EmitTex
* Add ConstantColor for 0xC001 (G80) from PR #145
2024-02-22 19:13:45 -05:00
gdkchan
dd75fe9664
Add SMAXP, SMINP, UMAX, UMAXP, UMIN and UMINP cpu instructions ( #200 )
2024-02-22 19:13:45 -05:00
LDj3SNuD
82d6978854
Add Rbit_V instruction. Add 8 tests (Rbit_V; Rev16_V, Rev32_V, Rev64_V). Improve CountSetBits8() algorithm. ( #212 )
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* Update AOpCodeTable.cs
* Update AInstEmitSimdArithmetic.cs
* Update AInstEmitSimdLogical.cs
* Update AVectorHelper.cs
* Update ASoftFallback.cs
* Update Instructions.cs
* Update CpuTestSimd.cs
* Update CpuTestSimdReg.cs
* Improve CountSetBits8() algorithm.
* Improve CountSetBits8() algorithm.
2024-02-22 19:13:45 -05:00
John Clemis
9420aba843
Add Controller Support ( #196 )
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* Added Basic Controller Support
* Added Extra Configuration Options
Added a GamePad_Enable option and GamePad_Index option
* Revert "Added Extra Configuration Options"
This reverts commit 6cc56bfe7e
.
* Revert "Revert "Added Extra Configuration Options""
This reverts commit 4809e5effe
.
* Forgot to change the Gamepad Index
* Added Configuration for the A B X Y Buttons
* Added Button Configuration for all other Buttons
* Added Basic Joystick Configuration
* Fixed Joystick Axis Problems
Fixed Joystick Axis Problems when switching around the Joysticks (Left Stick is Right and Right stick is Left)
* Refactored all of the button mapping code
* Changes in compliance with review
* Changes in compliance with review
* Fixed problems in the configuration file with different regions
* Changes in compliance with review
2024-02-22 19:13:45 -05:00
Thomas Guillemard
75385ab169
Some things for time:* ( #211 )
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- Fully implement ISystemClock
- Implement ISteadyClock 1.0 cmds
- Add cmd 300 to IStaticService
- Add EphemeralNetwork to SystemClockType
2024-02-22 19:13:45 -05:00
Lordmau5
f029375664
Implement GetReleasedAudioOutBufferAuto properly ( #206 )
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* Implement GetReleasedAudioOutBufferAuto properly
* Also implement AppendAudioOutBufferAuto properly
2024-02-22 19:13:45 -05:00
Thomas Guillemard
588a9c8095
Add linux-x64 to RID property to make tests works on linux ( #205 )
2024-02-22 19:13:45 -05:00
LDj3SNuD
c4a2d199be
Add Saba_V, Sabal_V, Sabd_V, Sabdl_V, Uaba_V, Uabal_V; Update Uabd_V, Uabdl_V. Add 16 tests. ( #204 )
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* Update AOpCodeTable.cs
* Update AInstEmitSimdArithmetic.cs
* Update AInstEmitSimdHelper.cs
* Update Instructions.cs
* Update CpuTest.cs
* Update CpuTestSimd.cs
* Update CpuTestSimdReg.cs
2024-02-22 19:13:45 -05:00
ReinUsesLisp
e1e2cdaaad
Explicit GLSL "position" attribute location ( #199 )
2024-02-22 19:13:45 -05:00
gdkchan
be8e254790
Add Sse2 fallback to Vector{Extract|Insert}Single methods on the CPU ( #193 )
2024-02-22 19:13:45 -05:00