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79 changed files with 494 additions and 917 deletions
4
.github/ISSUE_TEMPLATE/bug_report.yml
vendored
4
.github/ISSUE_TEMPLATE/bug_report.yml
vendored
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@ -23,7 +23,7 @@ body:
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attributes:
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label: Log file
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description: A log file will help our developers to better diagnose and fix the issue.
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placeholder: Logs files can be found under "Logs" folder in Ryujinx program folder. They can also be accessed by opening Ryujinx, then going to File > Open Logs Folder. You can drag and drop the log on to the text area (do not copy paste).
|
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placeholder: Logs files can be found under "Logs" folder in Ryujinx program folder. You can drag and drop the log on to the text area
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validations:
|
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required: true
|
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- type: input
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||||
|
@ -83,4 +83,4 @@ body:
|
|||
- Additional info about your environment:
|
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- Any other information relevant to your issue.
|
||||
validations:
|
||||
required: false
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||||
required: false
|
|
@ -1,11 +1,9 @@
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|||
using Ryujinx.Audio.Renderer.Dsp.Effect;
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using Ryujinx.Audio.Renderer.Dsp.State;
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using Ryujinx.Audio.Renderer.Parameter;
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using Ryujinx.Audio.Renderer.Parameter.Effect;
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using Ryujinx.Audio.Renderer.Server.Effect;
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using System;
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using System.Diagnostics;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Audio.Renderer.Dsp.Command
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{
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@ -23,20 +21,18 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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public CompressorParameter Parameter => _parameter;
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public Memory<CompressorState> State { get; }
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public Memory<EffectResultState> ResultState { get; }
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public ushort[] OutputBufferIndices { get; }
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public ushort[] InputBufferIndices { get; }
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public bool IsEffectEnabled { get; }
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private CompressorParameter _parameter;
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public CompressorCommand(uint bufferOffset, CompressorParameter parameter, Memory<CompressorState> state, Memory<EffectResultState> resultState, bool isEnabled, int nodeId)
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public CompressorCommand(uint bufferOffset, CompressorParameter parameter, Memory<CompressorState> state, bool isEnabled, int nodeId)
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{
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Enabled = true;
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NodeId = nodeId;
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_parameter = parameter;
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State = state;
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ResultState = resultState;
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IsEffectEnabled = isEnabled;
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@ -75,16 +71,9 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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if (IsEffectEnabled && _parameter.IsChannelCountValid())
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{
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if (!ResultState.IsEmpty && _parameter.StatisticsReset)
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{
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ref CompressorStatistics statistics = ref MemoryMarshal.Cast<byte, CompressorStatistics>(ResultState.Span[0].SpecificData)[0];
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statistics.Reset(_parameter.ChannelCount);
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}
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Span<IntPtr> inputBuffers = stackalloc IntPtr[_parameter.ChannelCount];
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Span<IntPtr> outputBuffers = stackalloc IntPtr[_parameter.ChannelCount];
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Span<float> channelInput = stackalloc float[_parameter.ChannelCount];
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Span<IntPtr> inputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
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Span<IntPtr> outputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
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Span<float> channelInput = stackalloc float[Parameter.ChannelCount];
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ExponentialMovingAverage inputMovingAverage = state.InputMovingAverage;
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float unknown4 = state.Unknown4;
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ExponentialMovingAverage compressionGainAverage = state.CompressionGainAverage;
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@ -103,8 +92,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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channelInput[channelIndex] = *((float*)inputBuffers[channelIndex] + sampleIndex);
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}
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float mean = FloatingPointHelper.MeanSquare(channelInput);
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float newMean = inputMovingAverage.Update(mean, _parameter.InputGain);
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float newMean = inputMovingAverage.Update(FloatingPointHelper.MeanSquare(channelInput), _parameter.InputGain);
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float y = FloatingPointHelper.Log10(newMean) * 10.0f;
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float z = 1.0f;
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@ -123,7 +111,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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if (y >= state.Unknown14)
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{
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tmpGain = ((1.0f / _parameter.Ratio) - 1.0f) * (y - _parameter.Threshold);
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tmpGain = ((1.0f / Parameter.Ratio) - 1.0f) * (y - Parameter.Threshold);
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}
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else
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{
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@ -138,7 +126,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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if ((unknown4 - z) <= 0.08f)
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{
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compressionEmaAlpha = _parameter.ReleaseCoefficient;
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compressionEmaAlpha = Parameter.ReleaseCoefficient;
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if ((unknown4 - z) >= -0.08f)
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{
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|
@ -152,31 +140,18 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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}
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else
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{
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compressionEmaAlpha = _parameter.AttackCoefficient;
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compressionEmaAlpha = Parameter.AttackCoefficient;
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}
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float compressionGain = compressionGainAverage.Update(z, compressionEmaAlpha);
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for (int channelIndex = 0; channelIndex < _parameter.ChannelCount; channelIndex++)
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for (int channelIndex = 0; channelIndex < Parameter.ChannelCount; channelIndex++)
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{
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*((float*)outputBuffers[channelIndex] + sampleIndex) = channelInput[channelIndex] * compressionGain * state.OutputGain;
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}
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unknown4 = unknown4New;
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previousCompressionEmaAlpha = compressionEmaAlpha;
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if (!ResultState.IsEmpty)
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{
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ref CompressorStatistics statistics = ref MemoryMarshal.Cast<byte, CompressorStatistics>(ResultState.Span[0].SpecificData)[0];
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statistics.MinimumGain = MathF.Min(statistics.MinimumGain, compressionGain * state.OutputGain);
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statistics.MaximumMean = MathF.Max(statistics.MaximumMean, mean);
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for (int channelIndex = 0; channelIndex < _parameter.ChannelCount; channelIndex++)
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{
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statistics.LastSamples[channelIndex] = MathF.Abs(channelInput[channelIndex] * (1f / 32768f));
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}
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}
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}
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state.InputMovingAverage = inputMovingAverage;
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|
@ -186,7 +161,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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}
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else
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{
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for (int i = 0; i < _parameter.ChannelCount; i++)
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for (int i = 0; i < Parameter.ChannelCount; i++)
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{
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if (InputBufferIndices[i] != OutputBufferIndices[i])
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{
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|
|
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@ -38,10 +38,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
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OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
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for (int i = 0; i < _parameter.ChannelCount; i++)
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for (int i = 0; i < Parameter.ChannelCount; i++)
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{
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InputBufferIndices[i] = (ushort)(bufferOffset + _parameter.Input[i]);
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OutputBufferIndices[i] = (ushort)(bufferOffset + _parameter.Output[i]);
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InputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Input[i]);
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OutputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Output[i]);
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}
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}
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|
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|
@ -51,11 +51,11 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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|||
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if (IsEffectEnabled)
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{
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if (_parameter.Status == UsageState.Invalid)
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if (Parameter.Status == UsageState.Invalid)
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{
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state = new LimiterState(ref _parameter, WorkBuffer);
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}
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else if (_parameter.Status == UsageState.New)
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else if (Parameter.Status == UsageState.New)
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{
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LimiterState.UpdateParameter(ref _parameter);
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}
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|
@ -66,56 +66,56 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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private unsafe void ProcessLimiter(CommandList context, ref LimiterState state)
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{
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Debug.Assert(_parameter.IsChannelCountValid());
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Debug.Assert(Parameter.IsChannelCountValid());
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|
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if (IsEffectEnabled && _parameter.IsChannelCountValid())
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if (IsEffectEnabled && Parameter.IsChannelCountValid())
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{
|
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Span<IntPtr> inputBuffers = stackalloc IntPtr[_parameter.ChannelCount];
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Span<IntPtr> outputBuffers = stackalloc IntPtr[_parameter.ChannelCount];
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Span<IntPtr> inputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
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Span<IntPtr> outputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
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|
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for (int i = 0; i < _parameter.ChannelCount; i++)
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for (int i = 0; i < Parameter.ChannelCount; i++)
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{
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inputBuffers[i] = context.GetBufferPointer(InputBufferIndices[i]);
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outputBuffers[i] = context.GetBufferPointer(OutputBufferIndices[i]);
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}
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for (int channelIndex = 0; channelIndex < _parameter.ChannelCount; channelIndex++)
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for (int channelIndex = 0; channelIndex < Parameter.ChannelCount; channelIndex++)
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{
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for (int sampleIndex = 0; sampleIndex < context.SampleCount; sampleIndex++)
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{
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float rawInputSample = *((float*)inputBuffers[channelIndex] + sampleIndex);
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float inputSample = (rawInputSample / short.MaxValue) * _parameter.InputGain;
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float inputSample = (rawInputSample / short.MaxValue) * Parameter.InputGain;
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float sampleInputMax = Math.Abs(inputSample);
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float inputCoefficient = _parameter.ReleaseCoefficient;
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float inputCoefficient = Parameter.ReleaseCoefficient;
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if (sampleInputMax > state.DetectorAverage[channelIndex].Read())
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{
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inputCoefficient = _parameter.AttackCoefficient;
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inputCoefficient = Parameter.AttackCoefficient;
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}
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float detectorValue = state.DetectorAverage[channelIndex].Update(sampleInputMax, inputCoefficient);
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float attenuation = 1.0f;
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if (detectorValue > _parameter.Threshold)
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if (detectorValue > Parameter.Threshold)
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{
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attenuation = _parameter.Threshold / detectorValue;
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attenuation = Parameter.Threshold / detectorValue;
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}
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float outputCoefficient = _parameter.ReleaseCoefficient;
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float outputCoefficient = Parameter.ReleaseCoefficient;
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if (state.CompressionGainAverage[channelIndex].Read() > attenuation)
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{
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outputCoefficient = _parameter.AttackCoefficient;
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outputCoefficient = Parameter.AttackCoefficient;
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}
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||||
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float compressionGain = state.CompressionGainAverage[channelIndex].Update(attenuation, outputCoefficient);
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ref float delayedSample = ref state.DelayedSampleBuffer[channelIndex * _parameter.DelayBufferSampleCountMax + state.DelayedSampleBufferPosition[channelIndex]];
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ref float delayedSample = ref state.DelayedSampleBuffer[channelIndex * Parameter.DelayBufferSampleCountMax + state.DelayedSampleBufferPosition[channelIndex]];
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float outputSample = delayedSample * compressionGain * _parameter.OutputGain;
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float outputSample = delayedSample * compressionGain * Parameter.OutputGain;
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*((float*)outputBuffers[channelIndex] + sampleIndex) = outputSample * short.MaxValue;
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|
@ -123,16 +123,16 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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|||
|
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state.DelayedSampleBufferPosition[channelIndex]++;
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while (state.DelayedSampleBufferPosition[channelIndex] >= _parameter.DelayBufferSampleCountMin)
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while (state.DelayedSampleBufferPosition[channelIndex] >= Parameter.DelayBufferSampleCountMin)
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||||
{
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state.DelayedSampleBufferPosition[channelIndex] -= _parameter.DelayBufferSampleCountMin;
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state.DelayedSampleBufferPosition[channelIndex] -= Parameter.DelayBufferSampleCountMin;
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||||
}
|
||||
}
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||||
}
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||||
}
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else
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{
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for (int i = 0; i < _parameter.ChannelCount; i++)
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for (int i = 0; i < Parameter.ChannelCount; i++)
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{
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if (InputBufferIndices[i] != OutputBufferIndices[i])
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{
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|
|
|
@ -49,10 +49,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
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OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
|
||||
for (int i = 0; i < _parameter.ChannelCount; i++)
|
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for (int i = 0; i < Parameter.ChannelCount; i++)
|
||||
{
|
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InputBufferIndices[i] = (ushort)(bufferOffset + _parameter.Input[i]);
|
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OutputBufferIndices[i] = (ushort)(bufferOffset + _parameter.Output[i]);
|
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InputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Input[i]);
|
||||
OutputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Output[i]);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -62,11 +62,11 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
|
||||
if (IsEffectEnabled)
|
||||
{
|
||||
if (_parameter.Status == UsageState.Invalid)
|
||||
if (Parameter.Status == UsageState.Invalid)
|
||||
{
|
||||
state = new LimiterState(ref _parameter, WorkBuffer);
|
||||
}
|
||||
else if (_parameter.Status == UsageState.New)
|
||||
else if (Parameter.Status == UsageState.New)
|
||||
{
|
||||
LimiterState.UpdateParameter(ref _parameter);
|
||||
}
|
||||
|
@ -77,63 +77,63 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
|
||||
private unsafe void ProcessLimiter(CommandList context, ref LimiterState state)
|
||||
{
|
||||
Debug.Assert(_parameter.IsChannelCountValid());
|
||||
Debug.Assert(Parameter.IsChannelCountValid());
|
||||
|
||||
if (IsEffectEnabled && _parameter.IsChannelCountValid())
|
||||
if (IsEffectEnabled && Parameter.IsChannelCountValid())
|
||||
{
|
||||
if (!ResultState.IsEmpty && _parameter.StatisticsReset)
|
||||
if (!ResultState.IsEmpty && Parameter.StatisticsReset)
|
||||
{
|
||||
ref LimiterStatistics statistics = ref MemoryMarshal.Cast<byte, LimiterStatistics>(ResultState.Span[0].SpecificData)[0];
|
||||
|
||||
statistics.Reset();
|
||||
}
|
||||
|
||||
Span<IntPtr> inputBuffers = stackalloc IntPtr[_parameter.ChannelCount];
|
||||
Span<IntPtr> outputBuffers = stackalloc IntPtr[_parameter.ChannelCount];
|
||||
Span<IntPtr> inputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
|
||||
Span<IntPtr> outputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
|
||||
|
||||
for (int i = 0; i < _parameter.ChannelCount; i++)
|
||||
for (int i = 0; i < Parameter.ChannelCount; i++)
|
||||
{
|
||||
inputBuffers[i] = context.GetBufferPointer(InputBufferIndices[i]);
|
||||
outputBuffers[i] = context.GetBufferPointer(OutputBufferIndices[i]);
|
||||
}
|
||||
|
||||
for (int channelIndex = 0; channelIndex < _parameter.ChannelCount; channelIndex++)
|
||||
for (int channelIndex = 0; channelIndex < Parameter.ChannelCount; channelIndex++)
|
||||
{
|
||||
for (int sampleIndex = 0; sampleIndex < context.SampleCount; sampleIndex++)
|
||||
{
|
||||
float rawInputSample = *((float*)inputBuffers[channelIndex] + sampleIndex);
|
||||
|
||||
float inputSample = (rawInputSample / short.MaxValue) * _parameter.InputGain;
|
||||
float inputSample = (rawInputSample / short.MaxValue) * Parameter.InputGain;
|
||||
|
||||
float sampleInputMax = Math.Abs(inputSample);
|
||||
|
||||
float inputCoefficient = _parameter.ReleaseCoefficient;
|
||||
float inputCoefficient = Parameter.ReleaseCoefficient;
|
||||
|
||||
if (sampleInputMax > state.DetectorAverage[channelIndex].Read())
|
||||
{
|
||||
inputCoefficient = _parameter.AttackCoefficient;
|
||||
inputCoefficient = Parameter.AttackCoefficient;
|
||||
}
|
||||
|
||||
float detectorValue = state.DetectorAverage[channelIndex].Update(sampleInputMax, inputCoefficient);
|
||||
float attenuation = 1.0f;
|
||||
|
||||
if (detectorValue > _parameter.Threshold)
|
||||
if (detectorValue > Parameter.Threshold)
|
||||
{
|
||||
attenuation = _parameter.Threshold / detectorValue;
|
||||
attenuation = Parameter.Threshold / detectorValue;
|
||||
}
|
||||
|
||||
float outputCoefficient = _parameter.ReleaseCoefficient;
|
||||
float outputCoefficient = Parameter.ReleaseCoefficient;
|
||||
|
||||
if (state.CompressionGainAverage[channelIndex].Read() > attenuation)
|
||||
{
|
||||
outputCoefficient = _parameter.AttackCoefficient;
|
||||
outputCoefficient = Parameter.AttackCoefficient;
|
||||
}
|
||||
|
||||
float compressionGain = state.CompressionGainAverage[channelIndex].Update(attenuation, outputCoefficient);
|
||||
|
||||
ref float delayedSample = ref state.DelayedSampleBuffer[channelIndex * _parameter.DelayBufferSampleCountMax + state.DelayedSampleBufferPosition[channelIndex]];
|
||||
ref float delayedSample = ref state.DelayedSampleBuffer[channelIndex * Parameter.DelayBufferSampleCountMax + state.DelayedSampleBufferPosition[channelIndex]];
|
||||
|
||||
float outputSample = delayedSample * compressionGain * _parameter.OutputGain;
|
||||
float outputSample = delayedSample * compressionGain * Parameter.OutputGain;
|
||||
|
||||
*((float*)outputBuffers[channelIndex] + sampleIndex) = outputSample * short.MaxValue;
|
||||
|
||||
|
@ -141,9 +141,9 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
|
||||
state.DelayedSampleBufferPosition[channelIndex]++;
|
||||
|
||||
while (state.DelayedSampleBufferPosition[channelIndex] >= _parameter.DelayBufferSampleCountMin)
|
||||
while (state.DelayedSampleBufferPosition[channelIndex] >= Parameter.DelayBufferSampleCountMin)
|
||||
{
|
||||
state.DelayedSampleBufferPosition[channelIndex] -= _parameter.DelayBufferSampleCountMin;
|
||||
state.DelayedSampleBufferPosition[channelIndex] -= Parameter.DelayBufferSampleCountMin;
|
||||
}
|
||||
|
||||
if (!ResultState.IsEmpty)
|
||||
|
@ -158,7 +158,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < _parameter.ChannelCount; i++)
|
||||
for (int i = 0; i < Parameter.ChannelCount; i++)
|
||||
{
|
||||
if (InputBufferIndices[i] != OutputBufferIndices[i])
|
||||
{
|
||||
|
|
|
@ -90,16 +90,9 @@ namespace Ryujinx.Audio.Renderer.Parameter.Effect
|
|||
public bool MakeupGainEnabled;
|
||||
|
||||
/// <summary>
|
||||
/// Indicate if the compressor effect should output statistics.
|
||||
/// Reserved/padding.
|
||||
/// </summary>
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool StatisticsEnabled;
|
||||
|
||||
/// <summary>
|
||||
/// Indicate to the DSP that the user did a statistics reset.
|
||||
/// </summary>
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool StatisticsReset;
|
||||
private Array2<byte> _reserved;
|
||||
|
||||
/// <summary>
|
||||
/// Check if the <see cref="ChannelCount"/> is valid.
|
||||
|
|
|
@ -1,38 +0,0 @@
|
|||
using Ryujinx.Common.Memory;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Parameter.Effect
|
||||
{
|
||||
/// <summary>
|
||||
/// Effect result state for <seealso cref="Common.EffectType.Compressor"/>.
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
||||
public struct CompressorStatistics
|
||||
{
|
||||
/// <summary>
|
||||
/// Maximum input mean value since last reset.
|
||||
/// </summary>
|
||||
public float MaximumMean;
|
||||
|
||||
/// <summary>
|
||||
/// Minimum output gain since last reset.
|
||||
/// </summary>
|
||||
public float MinimumGain;
|
||||
|
||||
/// <summary>
|
||||
/// Last processed input sample, per channel.
|
||||
/// </summary>
|
||||
public Array6<float> LastSamples;
|
||||
|
||||
/// <summary>
|
||||
/// Reset the statistics.
|
||||
/// </summary>
|
||||
/// <param name="channelCount">Number of channels to reset.</param>
|
||||
public void Reset(ushort channelCount)
|
||||
{
|
||||
MaximumMean = 0.0f;
|
||||
MinimumGain = 1.0f;
|
||||
LastSamples.AsSpan()[..channelCount].Clear();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -28,11 +28,6 @@ namespace Ryujinx.Audio.Renderer.Parameter
|
|||
/// </summary>
|
||||
bool IsUsed { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Set to true to force resetting the previous mix volumes.
|
||||
/// </summary>
|
||||
bool ResetPrevVolume { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Mix buffer volumes.
|
||||
/// </summary>
|
||||
|
|
|
@ -37,16 +37,10 @@ namespace Ryujinx.Audio.Renderer.Parameter
|
|||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool IsUsed;
|
||||
|
||||
/// <summary>
|
||||
/// Set to true to force resetting the previous mix volumes.
|
||||
/// </summary>
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool ResetPrevVolume;
|
||||
|
||||
/// <summary>
|
||||
/// Reserved/padding.
|
||||
/// </summary>
|
||||
private unsafe fixed byte _reserved[2];
|
||||
private unsafe fixed byte _reserved[3];
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, Size = sizeof(float) * Constants.MixBufferCountMax, Pack = 1)]
|
||||
private struct MixArray { }
|
||||
|
@ -64,7 +58,6 @@ namespace Ryujinx.Audio.Renderer.Parameter
|
|||
readonly Array2<BiquadFilterParameter> ISplitterDestinationInParameter.BiquadFilters => default;
|
||||
|
||||
readonly bool ISplitterDestinationInParameter.IsUsed => IsUsed;
|
||||
readonly bool ISplitterDestinationInParameter.ResetPrevVolume => ResetPrevVolume;
|
||||
|
||||
/// <summary>
|
||||
/// The expected constant of any input header.
|
||||
|
|
|
@ -42,16 +42,10 @@ namespace Ryujinx.Audio.Renderer.Parameter
|
|||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool IsUsed;
|
||||
|
||||
/// <summary>
|
||||
/// Set to true to force resetting the previous mix volumes.
|
||||
/// </summary>
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool ResetPrevVolume;
|
||||
|
||||
/// <summary>
|
||||
/// Reserved/padding.
|
||||
/// </summary>
|
||||
private unsafe fixed byte _reserved[10];
|
||||
private unsafe fixed byte _reserved[11];
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, Size = sizeof(float) * Constants.MixBufferCountMax, Pack = 1)]
|
||||
private struct MixArray { }
|
||||
|
@ -69,7 +63,6 @@ namespace Ryujinx.Audio.Renderer.Parameter
|
|||
readonly Array2<BiquadFilterParameter> ISplitterDestinationInParameter.BiquadFilters => BiquadFilters;
|
||||
|
||||
readonly bool ISplitterDestinationInParameter.IsUsed => IsUsed;
|
||||
readonly bool ISplitterDestinationInParameter.ResetPrevVolume => ResetPrevVolume;
|
||||
|
||||
/// <summary>
|
||||
/// The expected constant of any input header.
|
||||
|
|
|
@ -108,18 +108,10 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
/// <remarks>This was added in system update 17.0.0</remarks>
|
||||
public const int Revision12 = 12 << 24;
|
||||
|
||||
/// <summary>
|
||||
/// REV13:
|
||||
/// The compressor effect can now output statistics.
|
||||
/// Splitter destinations now explicitly reset the previous mix volume, instead of doing so on first use.
|
||||
/// </summary>
|
||||
/// <remarks>This was added in system update 18.0.0</remarks>
|
||||
public const int Revision13 = 13 << 24;
|
||||
|
||||
/// <summary>
|
||||
/// Last revision supported by the implementation.
|
||||
/// </summary>
|
||||
public const int LastRevision = Revision13;
|
||||
public const int LastRevision = Revision12;
|
||||
|
||||
/// <summary>
|
||||
/// Target revision magic supported by the implementation.
|
||||
|
@ -392,15 +384,6 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision12);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check if the audio renderer should support explicit previous mix volume reset on splitter.
|
||||
/// </summary>
|
||||
/// <returns>True if the audio renderer support explicit previous mix volume reset on splitter</returns>
|
||||
public bool IsSplitterPrevVolumeResetSupported()
|
||||
{
|
||||
return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision13);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the version of the <see cref="ICommandProcessingTimeEstimator"/>.
|
||||
/// </summary>
|
||||
|
|
|
@ -583,20 +583,11 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generate a new <see cref="CompressorCommand"/>.
|
||||
/// </summary>
|
||||
/// <param name="bufferOffset">The target buffer offset.</param>
|
||||
/// <param name="parameter">The compressor parameter.</param>
|
||||
/// <param name="state">The compressor state.</param>
|
||||
/// <param name="effectResultState">The DSP effect result state.</param>
|
||||
/// <param name="isEnabled">Set to true if the effect should be active.</param>
|
||||
/// <param name="nodeId">The node id associated to this command.</param>
|
||||
public void GenerateCompressorEffect(uint bufferOffset, CompressorParameter parameter, Memory<CompressorState> state, Memory<EffectResultState> effectResultState, bool isEnabled, int nodeId)
|
||||
public void GenerateCompressorEffect(uint bufferOffset, CompressorParameter parameter, Memory<CompressorState> state, bool isEnabled, int nodeId)
|
||||
{
|
||||
if (parameter.IsChannelCountValid())
|
||||
{
|
||||
CompressorCommand command = new(bufferOffset, parameter, state, effectResultState, isEnabled, nodeId);
|
||||
CompressorCommand command = new(bufferOffset, parameter, state, isEnabled, nodeId);
|
||||
|
||||
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
|
||||
|
||||
|
|
|
@ -735,26 +735,14 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
}
|
||||
}
|
||||
|
||||
private void GenerateCompressorEffect(uint bufferOffset, CompressorEffect effect, int nodeId, int effectId)
|
||||
private void GenerateCompressorEffect(uint bufferOffset, CompressorEffect effect, int nodeId)
|
||||
{
|
||||
Debug.Assert(effect.Type == EffectType.Compressor);
|
||||
|
||||
Memory<EffectResultState> dspResultState;
|
||||
|
||||
if (effect.Parameter.StatisticsEnabled)
|
||||
{
|
||||
dspResultState = _effectContext.GetDspStateMemory(effectId);
|
||||
}
|
||||
else
|
||||
{
|
||||
dspResultState = Memory<EffectResultState>.Empty;
|
||||
}
|
||||
|
||||
_commandBuffer.GenerateCompressorEffect(
|
||||
bufferOffset,
|
||||
effect.Parameter,
|
||||
effect.State,
|
||||
dspResultState,
|
||||
effect.IsEnabled,
|
||||
nodeId);
|
||||
}
|
||||
|
@ -807,7 +795,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
GenerateCaptureEffect(mix.BufferOffset, (CaptureBufferEffect)effect, nodeId);
|
||||
break;
|
||||
case EffectType.Compressor:
|
||||
GenerateCompressorEffect(mix.BufferOffset, (CompressorEffect)effect, nodeId, effectId);
|
||||
GenerateCompressorEffect(mix.BufferOffset, (CompressorEffect)effect, nodeId);
|
||||
break;
|
||||
default:
|
||||
throw new NotImplementedException($"Unsupported effect type {effect.Type}");
|
||||
|
|
|
@ -169,28 +169,14 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
{
|
||||
if (command.Enabled)
|
||||
{
|
||||
if (command.Parameter.StatisticsEnabled)
|
||||
return command.Parameter.ChannelCount switch
|
||||
{
|
||||
return command.Parameter.ChannelCount switch
|
||||
{
|
||||
1 => 22100,
|
||||
2 => 33211,
|
||||
4 => 41587,
|
||||
6 => 58819,
|
||||
_ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
return command.Parameter.ChannelCount switch
|
||||
{
|
||||
1 => 19052,
|
||||
2 => 29852,
|
||||
4 => 37904,
|
||||
6 => 55020,
|
||||
_ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
|
||||
};
|
||||
}
|
||||
1 => 34431,
|
||||
2 => 44253,
|
||||
4 => 63827,
|
||||
6 => 83361,
|
||||
_ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
|
||||
};
|
||||
}
|
||||
|
||||
return command.Parameter.ChannelCount switch
|
||||
|
@ -205,28 +191,14 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
|
||||
if (command.Enabled)
|
||||
{
|
||||
if (command.Parameter.StatisticsEnabled)
|
||||
return command.Parameter.ChannelCount switch
|
||||
{
|
||||
return command.Parameter.ChannelCount switch
|
||||
{
|
||||
1 => 32518,
|
||||
2 => 49102,
|
||||
4 => 61685,
|
||||
6 => 87250,
|
||||
_ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
return command.Parameter.ChannelCount switch
|
||||
{
|
||||
1 => 27963,
|
||||
2 => 44016,
|
||||
4 => 56183,
|
||||
6 => 81862,
|
||||
_ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
|
||||
};
|
||||
}
|
||||
1 => 51095,
|
||||
2 => 65693,
|
||||
4 => 95383,
|
||||
6 => 124510,
|
||||
_ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
|
||||
};
|
||||
}
|
||||
|
||||
return command.Parameter.ChannelCount switch
|
||||
|
|
|
@ -62,19 +62,6 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
|
|||
UpdateUsageStateForCommandGeneration();
|
||||
|
||||
Parameter.Status = UsageState.Enabled;
|
||||
Parameter.StatisticsReset = false;
|
||||
}
|
||||
|
||||
public override void InitializeResultState(ref EffectResultState state)
|
||||
{
|
||||
ref CompressorStatistics statistics = ref MemoryMarshal.Cast<byte, CompressorStatistics>(state.SpecificData)[0];
|
||||
|
||||
statistics.Reset(Parameter.ChannelCount);
|
||||
}
|
||||
|
||||
public override void UpdateResultState(ref EffectResultState destState, ref EffectResultState srcState)
|
||||
{
|
||||
destState = srcState;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -51,11 +51,6 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
|||
/// </summary>
|
||||
public bool IsBugFixed { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// If set to true, the previous mix volume is explicitly resetted using the input parameter, instead of implicitly on first use.
|
||||
/// </summary>
|
||||
public bool IsSplitterPrevVolumeResetSupported { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Initialize <see cref="SplitterContext"/>.
|
||||
/// </summary>
|
||||
|
@ -144,8 +139,6 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
|||
}
|
||||
}
|
||||
|
||||
IsSplitterPrevVolumeResetSupported = behaviourContext.IsSplitterPrevVolumeResetSupported();
|
||||
|
||||
SplitterState.InitializeSplitters(splitters.Span);
|
||||
|
||||
Setup(splitters, splitterDestinationsV1, splitterDestinationsV2, behaviourContext.IsSplitterBugFixed());
|
||||
|
@ -284,7 +277,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
|||
{
|
||||
SplitterDestination destination = GetDestination(parameter.Id);
|
||||
|
||||
destination.Update(parameter, IsSplitterPrevVolumeResetSupported);
|
||||
destination.Update(parameter);
|
||||
}
|
||||
|
||||
return true;
|
||||
|
|
|
@ -184,16 +184,15 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
|||
/// Update the splitter destination data from user parameter.
|
||||
/// </summary>
|
||||
/// <param name="parameter">The user parameter.</param>
|
||||
/// <param name="isPrevVolumeResetSupported">Indicates that the audio renderer revision in use supports explicitly resetting the volume.</param>
|
||||
public void Update<T>(in T parameter, bool isPrevVolumeResetSupported) where T : ISplitterDestinationInParameter
|
||||
public void Update<T>(in T parameter) where T : ISplitterDestinationInParameter
|
||||
{
|
||||
if (Unsafe.IsNullRef(ref _v2))
|
||||
{
|
||||
_v1.Update(parameter, isPrevVolumeResetSupported);
|
||||
_v1.Update(parameter);
|
||||
}
|
||||
else
|
||||
{
|
||||
_v2.Update(parameter, isPrevVolumeResetSupported);
|
||||
_v2.Update(parameter);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -93,8 +93,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
|||
/// Update the <see cref="SplitterDestinationVersion1"/> from user parameter.
|
||||
/// </summary>
|
||||
/// <param name="parameter">The user parameter.</param>
|
||||
/// <param name="isPrevVolumeResetSupported">Indicates that the audio renderer revision in use supports explicitly resetting the volume.</param>
|
||||
public void Update<T>(in T parameter, bool isPrevVolumeResetSupported) where T : ISplitterDestinationInParameter
|
||||
public void Update<T>(in T parameter) where T : ISplitterDestinationInParameter
|
||||
{
|
||||
Debug.Assert(Id == parameter.Id);
|
||||
|
||||
|
@ -104,8 +103,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
|||
|
||||
parameter.MixBufferVolume.CopyTo(MixBufferVolume);
|
||||
|
||||
bool resetPrevVolume = isPrevVolumeResetSupported ? parameter.ResetPrevVolume : !IsUsed && parameter.IsUsed;
|
||||
if (resetPrevVolume)
|
||||
if (!IsUsed && parameter.IsUsed)
|
||||
{
|
||||
MixBufferVolume.CopyTo(PreviousMixBufferVolume);
|
||||
|
||||
|
|
|
@ -98,8 +98,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
|||
/// Update the <see cref="SplitterDestinationVersion2"/> from user parameter.
|
||||
/// </summary>
|
||||
/// <param name="parameter">The user parameter.</param>
|
||||
/// <param name="isPrevVolumeResetSupported">Indicates that the audio renderer revision in use supports explicitly resetting the volume.</param>
|
||||
public void Update<T>(in T parameter, bool isPrevVolumeResetSupported) where T : ISplitterDestinationInParameter
|
||||
public void Update<T>(in T parameter) where T : ISplitterDestinationInParameter
|
||||
{
|
||||
Debug.Assert(Id == parameter.Id);
|
||||
|
||||
|
@ -111,8 +110,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
|||
|
||||
_biquadFilters = parameter.BiquadFilters;
|
||||
|
||||
bool resetPrevVolume = isPrevVolumeResetSupported ? parameter.ResetPrevVolume : !IsUsed && parameter.IsUsed;
|
||||
if (resetPrevVolume)
|
||||
if (!IsUsed && parameter.IsUsed)
|
||||
{
|
||||
MixBufferVolume.CopyTo(PreviousMixBufferVolume);
|
||||
|
||||
|
|
|
@ -71,8 +71,6 @@ namespace Ryujinx.Graphics.GAL
|
|||
|
||||
public readonly int GatherBiasPrecision;
|
||||
|
||||
public readonly ulong MaximumGpuMemory;
|
||||
|
||||
public Capabilities(
|
||||
TargetApi api,
|
||||
string vendorName,
|
||||
|
@ -133,8 +131,7 @@ namespace Ryujinx.Graphics.GAL
|
|||
int shaderSubgroupSize,
|
||||
int storageBufferOffsetAlignment,
|
||||
int textureBufferOffsetAlignment,
|
||||
int gatherBiasPrecision,
|
||||
ulong maximumGpuMemory)
|
||||
int gatherBiasPrecision)
|
||||
{
|
||||
Api = api;
|
||||
VendorName = vendorName;
|
||||
|
@ -196,7 +193,6 @@ namespace Ryujinx.Graphics.GAL
|
|||
StorageBufferOffsetAlignment = storageBufferOffsetAlignment;
|
||||
TextureBufferOffsetAlignment = textureBufferOffsetAlignment;
|
||||
GatherBiasPrecision = gatherBiasPrecision;
|
||||
MaximumGpuMemory = maximumGpuMemory;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4,6 +4,7 @@ namespace Ryujinx.Graphics.GAL
|
|||
{
|
||||
public interface IImageArray : IDisposable
|
||||
{
|
||||
void SetFormats(int index, Format[] imageFormats);
|
||||
void SetImages(int index, ITexture[] images);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -58,7 +58,7 @@ namespace Ryujinx.Graphics.GAL
|
|||
|
||||
void SetIndexBuffer(BufferRange buffer, IndexType type);
|
||||
|
||||
void SetImage(ShaderStage stage, int binding, ITexture texture);
|
||||
void SetImage(ShaderStage stage, int binding, ITexture texture, Format imageFormat);
|
||||
void SetImageArray(ShaderStage stage, int binding, IImageArray array);
|
||||
void SetImageArraySeparate(ShaderStage stage, int setIndex, IImageArray array);
|
||||
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
using Ryujinx.Common.Memory;
|
||||
using System.Buffers;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL
|
||||
{
|
||||
|
@ -18,30 +18,30 @@ namespace Ryujinx.Graphics.GAL
|
|||
PinnedSpan<byte> GetData(int layer, int level);
|
||||
|
||||
/// <summary>
|
||||
/// Sets the texture data. The data passed as a <see cref="MemoryOwner{Byte}" /> will be disposed when
|
||||
/// Sets the texture data. The data passed as a <see cref="IMemoryOwner{Byte}" /> will be disposed when
|
||||
/// the operation completes.
|
||||
/// </summary>
|
||||
/// <param name="data">Texture data bytes</param>
|
||||
void SetData(MemoryOwner<byte> data);
|
||||
void SetData(IMemoryOwner<byte> data);
|
||||
|
||||
/// <summary>
|
||||
/// Sets the texture data. The data passed as a <see cref="MemoryOwner{Byte}" /> will be disposed when
|
||||
/// Sets the texture data. The data passed as a <see cref="IMemoryOwner{Byte}" /> will be disposed when
|
||||
/// the operation completes.
|
||||
/// </summary>
|
||||
/// <param name="data">Texture data bytes</param>
|
||||
/// <param name="layer">Target layer</param>
|
||||
/// <param name="level">Target level</param>
|
||||
void SetData(MemoryOwner<byte> data, int layer, int level);
|
||||
void SetData(IMemoryOwner<byte> data, int layer, int level);
|
||||
|
||||
/// <summary>
|
||||
/// Sets the texture data. The data passed as a <see cref="MemoryOwner{Byte}" /> will be disposed when
|
||||
/// Sets the texture data. The data passed as a <see cref="IMemoryOwner{Byte}" /> will be disposed when
|
||||
/// the operation completes.
|
||||
/// </summary>
|
||||
/// <param name="data">Texture data bytes</param>
|
||||
/// <param name="layer">Target layer</param>
|
||||
/// <param name="level">Target level</param>
|
||||
/// <param name="region">Target sub-region of the texture to update</param>
|
||||
void SetData(MemoryOwner<byte> data, int layer, int level, Rectangle<int> region);
|
||||
void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region);
|
||||
|
||||
void SetStorage(BufferRange buffer);
|
||||
|
||||
|
|
|
@ -67,6 +67,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
|||
Register<CounterEventFlushCommand>(CommandType.CounterEventFlush);
|
||||
|
||||
Register<ImageArrayDisposeCommand>(CommandType.ImageArrayDispose);
|
||||
Register<ImageArraySetFormatsCommand>(CommandType.ImageArraySetFormats);
|
||||
Register<ImageArraySetImagesCommand>(CommandType.ImageArraySetImages);
|
||||
|
||||
Register<ProgramDisposeCommand>(CommandType.ProgramDispose);
|
||||
|
|
|
@ -27,6 +27,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
|||
CounterEventFlush,
|
||||
|
||||
ImageArrayDispose,
|
||||
ImageArraySetFormats,
|
||||
ImageArraySetImages,
|
||||
|
||||
ProgramDispose,
|
||||
|
|
|
@ -0,0 +1,26 @@
|
|||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.ImageArray
|
||||
{
|
||||
struct ImageArraySetFormatsCommand : IGALCommand, IGALCommand<ImageArraySetFormatsCommand>
|
||||
{
|
||||
public readonly CommandType CommandType => CommandType.ImageArraySetFormats;
|
||||
private TableRef<ThreadedImageArray> _imageArray;
|
||||
private int _index;
|
||||
private TableRef<Format[]> _imageFormats;
|
||||
|
||||
public void Set(TableRef<ThreadedImageArray> imageArray, int index, TableRef<Format[]> imageFormats)
|
||||
{
|
||||
_imageArray = imageArray;
|
||||
_index = index;
|
||||
_imageFormats = imageFormats;
|
||||
}
|
||||
|
||||
public static void Run(ref ImageArraySetFormatsCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
ThreadedImageArray imageArray = command._imageArray.Get(threaded);
|
||||
imageArray.Base.SetFormats(command._index, command._imageFormats.Get(threaded));
|
||||
}
|
||||
}
|
||||
}
|
|
@ -10,17 +10,19 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
|||
private ShaderStage _stage;
|
||||
private int _binding;
|
||||
private TableRef<ITexture> _texture;
|
||||
private Format _imageFormat;
|
||||
|
||||
public void Set(ShaderStage stage, int binding, TableRef<ITexture> texture)
|
||||
public void Set(ShaderStage stage, int binding, TableRef<ITexture> texture, Format imageFormat)
|
||||
{
|
||||
_stage = stage;
|
||||
_binding = binding;
|
||||
_texture = texture;
|
||||
_imageFormat = imageFormat;
|
||||
}
|
||||
|
||||
public static void Run(ref SetImageCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
renderer.Pipeline.SetImage(command._stage, command._binding, command._texture.GetAs<ThreadedTexture>(threaded)?.Base);
|
||||
renderer.Pipeline.SetImage(command._stage, command._binding, command._texture.GetAs<ThreadedTexture>(threaded)?.Base, command._imageFormat);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
using System.Buffers;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
||||
{
|
||||
|
@ -8,9 +8,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
|||
{
|
||||
public readonly CommandType CommandType => CommandType.TextureSetData;
|
||||
private TableRef<ThreadedTexture> _texture;
|
||||
private TableRef<MemoryOwner<byte>> _data;
|
||||
private TableRef<IMemoryOwner<byte>> _data;
|
||||
|
||||
public void Set(TableRef<ThreadedTexture> texture, TableRef<MemoryOwner<byte>> data)
|
||||
public void Set(TableRef<ThreadedTexture> texture, TableRef<IMemoryOwner<byte>> data)
|
||||
{
|
||||
_texture = texture;
|
||||
_data = data;
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
using System.Buffers;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
||||
{
|
||||
|
@ -8,11 +8,11 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
|||
{
|
||||
public readonly CommandType CommandType => CommandType.TextureSetDataSlice;
|
||||
private TableRef<ThreadedTexture> _texture;
|
||||
private TableRef<MemoryOwner<byte>> _data;
|
||||
private TableRef<IMemoryOwner<byte>> _data;
|
||||
private int _layer;
|
||||
private int _level;
|
||||
|
||||
public void Set(TableRef<ThreadedTexture> texture, TableRef<MemoryOwner<byte>> data, int layer, int level)
|
||||
public void Set(TableRef<ThreadedTexture> texture, TableRef<IMemoryOwner<byte>> data, int layer, int level)
|
||||
{
|
||||
_texture = texture;
|
||||
_data = data;
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
using System.Buffers;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
||||
{
|
||||
|
@ -8,12 +8,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
|||
{
|
||||
public readonly CommandType CommandType => CommandType.TextureSetDataSliceRegion;
|
||||
private TableRef<ThreadedTexture> _texture;
|
||||
private TableRef<MemoryOwner<byte>> _data;
|
||||
private TableRef<IMemoryOwner<byte>> _data;
|
||||
private int _layer;
|
||||
private int _level;
|
||||
private Rectangle<int> _region;
|
||||
|
||||
public void Set(TableRef<ThreadedTexture> texture, TableRef<MemoryOwner<byte>> data, int layer, int level, Rectangle<int> region)
|
||||
public void Set(TableRef<ThreadedTexture> texture, TableRef<IMemoryOwner<byte>> data, int layer, int level, Rectangle<int> region)
|
||||
{
|
||||
_texture = texture;
|
||||
_data = data;
|
||||
|
|
|
@ -27,6 +27,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
|
|||
_renderer.QueueCommand();
|
||||
}
|
||||
|
||||
public void SetFormats(int index, Format[] imageFormats)
|
||||
{
|
||||
_renderer.New<ImageArraySetFormatsCommand>().Set(Ref(this), index, Ref(imageFormats));
|
||||
_renderer.QueueCommand();
|
||||
}
|
||||
|
||||
public void SetImages(int index, ITexture[] images)
|
||||
{
|
||||
_renderer.New<ImageArraySetImagesCommand>().Set(Ref(this), index, Ref(images));
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Commands.Texture;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using System.Buffers;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Resources
|
||||
{
|
||||
|
@ -111,21 +111,21 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
|
|||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public void SetData(MemoryOwner<byte> data)
|
||||
public void SetData(IMemoryOwner<byte> data)
|
||||
{
|
||||
_renderer.New<TextureSetDataCommand>().Set(Ref(this), Ref(data));
|
||||
_renderer.QueueCommand();
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public void SetData(MemoryOwner<byte> data, int layer, int level)
|
||||
public void SetData(IMemoryOwner<byte> data, int layer, int level)
|
||||
{
|
||||
_renderer.New<TextureSetDataSliceCommand>().Set(Ref(this), Ref(data), layer, level);
|
||||
_renderer.QueueCommand();
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public void SetData(MemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
|
||||
public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
|
||||
{
|
||||
_renderer.New<TextureSetDataSliceRegionCommand>().Set(Ref(this), Ref(data), layer, level, region);
|
||||
_renderer.QueueCommand();
|
||||
|
|
|
@ -177,9 +177,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
|||
_renderer.QueueCommand();
|
||||
}
|
||||
|
||||
public void SetImage(ShaderStage stage, int binding, ITexture texture)
|
||||
public void SetImage(ShaderStage stage, int binding, ITexture texture, Format imageFormat)
|
||||
{
|
||||
_renderer.New<SetImageCommand>().Set(stage, binding, Ref(texture));
|
||||
_renderer.New<SetImageCommand>().Set(stage, binding, Ref(texture), imageFormat);
|
||||
_renderer.QueueCommand();
|
||||
}
|
||||
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Graphics.Device;
|
||||
using Ryujinx.Graphics.Gpu.Engine.Threed;
|
||||
using Ryujinx.Graphics.Gpu.Memory;
|
||||
using Ryujinx.Graphics.Texture;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
@ -353,7 +353,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
|
|||
|
||||
if (target != null)
|
||||
{
|
||||
MemoryOwner<byte> data;
|
||||
IMemoryOwner<byte> data;
|
||||
if (srcLinear)
|
||||
{
|
||||
data = LayoutConverter.ConvertLinearStridedToLinear(
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.Gpu.Image;
|
||||
using Ryujinx.Graphics.Shader;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Engine
|
||||
|
@ -62,51 +61,51 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
/// </summary>
|
||||
/// <param name="format">Shader image format</param>
|
||||
/// <returns>Texture format</returns>
|
||||
public static FormatInfo GetFormatInfo(TextureFormat format)
|
||||
public static Format GetFormat(TextureFormat format)
|
||||
{
|
||||
return format switch
|
||||
{
|
||||
#pragma warning disable IDE0055 // Disable formatting
|
||||
TextureFormat.R8Unorm => new(Format.R8Unorm, 1, 1, 1, 1),
|
||||
TextureFormat.R8Snorm => new(Format.R8Snorm, 1, 1, 1, 1),
|
||||
TextureFormat.R8Uint => new(Format.R8Uint, 1, 1, 1, 1),
|
||||
TextureFormat.R8Sint => new(Format.R8Sint, 1, 1, 1, 1),
|
||||
TextureFormat.R16Float => new(Format.R16Float, 1, 1, 2, 1),
|
||||
TextureFormat.R16Unorm => new(Format.R16Unorm, 1, 1, 2, 1),
|
||||
TextureFormat.R16Snorm => new(Format.R16Snorm, 1, 1, 2, 1),
|
||||
TextureFormat.R16Uint => new(Format.R16Uint, 1, 1, 2, 1),
|
||||
TextureFormat.R16Sint => new(Format.R16Sint, 1, 1, 2, 1),
|
||||
TextureFormat.R32Float => new(Format.R32Float, 1, 1, 4, 1),
|
||||
TextureFormat.R32Uint => new(Format.R32Uint, 1, 1, 4, 1),
|
||||
TextureFormat.R32Sint => new(Format.R32Sint, 1, 1, 4, 1),
|
||||
TextureFormat.R8G8Unorm => new(Format.R8G8Unorm, 1, 1, 2, 2),
|
||||
TextureFormat.R8G8Snorm => new(Format.R8G8Snorm, 1, 1, 2, 2),
|
||||
TextureFormat.R8G8Uint => new(Format.R8G8Uint, 1, 1, 2, 2),
|
||||
TextureFormat.R8G8Sint => new(Format.R8G8Sint, 1, 1, 2, 2),
|
||||
TextureFormat.R16G16Float => new(Format.R16G16Float, 1, 1, 4, 2),
|
||||
TextureFormat.R16G16Unorm => new(Format.R16G16Unorm, 1, 1, 4, 2),
|
||||
TextureFormat.R16G16Snorm => new(Format.R16G16Snorm, 1, 1, 4, 2),
|
||||
TextureFormat.R16G16Uint => new(Format.R16G16Uint, 1, 1, 4, 2),
|
||||
TextureFormat.R16G16Sint => new(Format.R16G16Sint, 1, 1, 4, 2),
|
||||
TextureFormat.R32G32Float => new(Format.R32G32Float, 1, 1, 8, 2),
|
||||
TextureFormat.R32G32Uint => new(Format.R32G32Uint, 1, 1, 8, 2),
|
||||
TextureFormat.R32G32Sint => new(Format.R32G32Sint, 1, 1, 8, 2),
|
||||
TextureFormat.R8G8B8A8Unorm => new(Format.R8G8B8A8Unorm, 1, 1, 4, 4),
|
||||
TextureFormat.R8G8B8A8Snorm => new(Format.R8G8B8A8Snorm, 1, 1, 4, 4),
|
||||
TextureFormat.R8G8B8A8Uint => new(Format.R8G8B8A8Uint, 1, 1, 4, 4),
|
||||
TextureFormat.R8G8B8A8Sint => new(Format.R8G8B8A8Sint, 1, 1, 4, 4),
|
||||
TextureFormat.R16G16B16A16Float => new(Format.R16G16B16A16Float, 1, 1, 8, 4),
|
||||
TextureFormat.R16G16B16A16Unorm => new(Format.R16G16B16A16Unorm, 1, 1, 8, 4),
|
||||
TextureFormat.R16G16B16A16Snorm => new(Format.R16G16B16A16Snorm, 1, 1, 8, 4),
|
||||
TextureFormat.R16G16B16A16Uint => new(Format.R16G16B16A16Uint, 1, 1, 8, 4),
|
||||
TextureFormat.R16G16B16A16Sint => new(Format.R16G16B16A16Sint, 1, 1, 8, 4),
|
||||
TextureFormat.R32G32B32A32Float => new(Format.R32G32B32A32Float, 1, 1, 16, 4),
|
||||
TextureFormat.R32G32B32A32Uint => new(Format.R32G32B32A32Uint, 1, 1, 16, 4),
|
||||
TextureFormat.R32G32B32A32Sint => new(Format.R32G32B32A32Sint, 1, 1, 16, 4),
|
||||
TextureFormat.R10G10B10A2Unorm => new(Format.R10G10B10A2Unorm, 1, 1, 4, 4),
|
||||
TextureFormat.R10G10B10A2Uint => new(Format.R10G10B10A2Uint, 1, 1, 4, 4),
|
||||
TextureFormat.R11G11B10Float => new(Format.R11G11B10Float, 1, 1, 4, 3),
|
||||
_ => FormatInfo.Invalid,
|
||||
TextureFormat.R8Unorm => Format.R8Unorm,
|
||||
TextureFormat.R8Snorm => Format.R8Snorm,
|
||||
TextureFormat.R8Uint => Format.R8Uint,
|
||||
TextureFormat.R8Sint => Format.R8Sint,
|
||||
TextureFormat.R16Float => Format.R16Float,
|
||||
TextureFormat.R16Unorm => Format.R16Unorm,
|
||||
TextureFormat.R16Snorm => Format.R16Snorm,
|
||||
TextureFormat.R16Uint => Format.R16Uint,
|
||||
TextureFormat.R16Sint => Format.R16Sint,
|
||||
TextureFormat.R32Float => Format.R32Float,
|
||||
TextureFormat.R32Uint => Format.R32Uint,
|
||||
TextureFormat.R32Sint => Format.R32Sint,
|
||||
TextureFormat.R8G8Unorm => Format.R8G8Unorm,
|
||||
TextureFormat.R8G8Snorm => Format.R8G8Snorm,
|
||||
TextureFormat.R8G8Uint => Format.R8G8Uint,
|
||||
TextureFormat.R8G8Sint => Format.R8G8Sint,
|
||||
TextureFormat.R16G16Float => Format.R16G16Float,
|
||||
TextureFormat.R16G16Unorm => Format.R16G16Unorm,
|
||||
TextureFormat.R16G16Snorm => Format.R16G16Snorm,
|
||||
TextureFormat.R16G16Uint => Format.R16G16Uint,
|
||||
TextureFormat.R16G16Sint => Format.R16G16Sint,
|
||||
TextureFormat.R32G32Float => Format.R32G32Float,
|
||||
TextureFormat.R32G32Uint => Format.R32G32Uint,
|
||||
TextureFormat.R32G32Sint => Format.R32G32Sint,
|
||||
TextureFormat.R8G8B8A8Unorm => Format.R8G8B8A8Unorm,
|
||||
TextureFormat.R8G8B8A8Snorm => Format.R8G8B8A8Snorm,
|
||||
TextureFormat.R8G8B8A8Uint => Format.R8G8B8A8Uint,
|
||||
TextureFormat.R8G8B8A8Sint => Format.R8G8B8A8Sint,
|
||||
TextureFormat.R16G16B16A16Float => Format.R16G16B16A16Float,
|
||||
TextureFormat.R16G16B16A16Unorm => Format.R16G16B16A16Unorm,
|
||||
TextureFormat.R16G16B16A16Snorm => Format.R16G16B16A16Snorm,
|
||||
TextureFormat.R16G16B16A16Uint => Format.R16G16B16A16Uint,
|
||||
TextureFormat.R16G16B16A16Sint => Format.R16G16B16A16Sint,
|
||||
TextureFormat.R32G32B32A32Float => Format.R32G32B32A32Float,
|
||||
TextureFormat.R32G32B32A32Uint => Format.R32G32B32A32Uint,
|
||||
TextureFormat.R32G32B32A32Sint => Format.R32G32B32A32Sint,
|
||||
TextureFormat.R10G10B10A2Unorm => Format.R10G10B10A2Unorm,
|
||||
TextureFormat.R10G10B10A2Uint => Format.R10G10B10A2Uint,
|
||||
TextureFormat.R11G11B10Float => Format.R11G11B10Float,
|
||||
_ => 0,
|
||||
#pragma warning restore IDE0055
|
||||
};
|
||||
}
|
||||
|
|
|
@ -1,4 +1,3 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
|
@ -47,11 +46,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
{
|
||||
private const int MinCountForDeletion = 32;
|
||||
private const int MaxCapacity = 2048;
|
||||
private const ulong MinTextureSizeCapacity = 512 * 1024 * 1024;
|
||||
private const ulong MaxTextureSizeCapacity = 4UL * 1024 * 1024 * 1024;
|
||||
private const ulong DefaultTextureSizeCapacity = 1UL * 1024 * 1024 * 1024;
|
||||
private const float MemoryScaleFactor = 0.50f;
|
||||
private ulong _maxCacheMemoryUsage = 0;
|
||||
private const ulong MaxTextureSizeCapacity = 1024 * 1024 * 1024; // MB;
|
||||
|
||||
private readonly LinkedList<Texture> _textures;
|
||||
private ulong _totalSize;
|
||||
|
@ -61,25 +56,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
|
||||
private readonly Dictionary<TextureDescriptor, ShortTextureCacheEntry> _shortCacheLookup;
|
||||
|
||||
/// <summary>
|
||||
/// Initializes the cache, setting the maximum texture capacity for the specified GPU context.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// If the backend GPU has 0 memory capacity, the cache size defaults to `DefaultTextureSizeCapacity`.
|
||||
/// </remarks>
|
||||
/// <param name="context">The GPU context that the cache belongs to</param>
|
||||
public void Initialize(GpuContext context)
|
||||
{
|
||||
var cacheMemory = (ulong)(context.Capabilities.MaximumGpuMemory * MemoryScaleFactor);
|
||||
|
||||
_maxCacheMemoryUsage = Math.Clamp(cacheMemory, MinTextureSizeCapacity, MaxTextureSizeCapacity);
|
||||
|
||||
if (context.Capabilities.MaximumGpuMemory == 0)
|
||||
{
|
||||
_maxCacheMemoryUsage = DefaultTextureSizeCapacity;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new instance of the automatic deletion cache.
|
||||
/// </summary>
|
||||
|
@ -109,7 +85,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
texture.CacheNode = _textures.AddLast(texture);
|
||||
|
||||
if (_textures.Count > MaxCapacity ||
|
||||
(_totalSize > _maxCacheMemoryUsage && _textures.Count >= MinCountForDeletion))
|
||||
(_totalSize > MaxTextureSizeCapacity && _textures.Count >= MinCountForDeletion))
|
||||
{
|
||||
RemoveLeastUsedTexture();
|
||||
}
|
||||
|
@ -134,7 +110,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
_textures.AddLast(texture.CacheNode);
|
||||
}
|
||||
|
||||
if (_totalSize > _maxCacheMemoryUsage && _textures.Count >= MinCountForDeletion)
|
||||
if (_totalSize > MaxTextureSizeCapacity && _textures.Count >= MinCountForDeletion)
|
||||
{
|
||||
RemoveLeastUsedTexture();
|
||||
}
|
||||
|
|
|
@ -7,11 +7,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
/// </summary>
|
||||
readonly struct FormatInfo
|
||||
{
|
||||
/// <summary>
|
||||
/// An invalid texture format.
|
||||
/// </summary>
|
||||
public static FormatInfo Invalid { get; } = new(0, 0, 0, 0, 0);
|
||||
|
||||
/// <summary>
|
||||
/// A default, generic RGBA8 texture format.
|
||||
/// </summary>
|
||||
|
@ -28,7 +23,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
/// <remarks>
|
||||
/// Must be 1 for non-compressed formats.
|
||||
/// </remarks>
|
||||
public byte BlockWidth { get; }
|
||||
public int BlockWidth { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The block height for compressed formats.
|
||||
|
@ -36,17 +31,17 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
/// <remarks>
|
||||
/// Must be 1 for non-compressed formats.
|
||||
/// </remarks>
|
||||
public byte BlockHeight { get; }
|
||||
public int BlockHeight { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The number of bytes occupied by a single pixel in memory of the texture data.
|
||||
/// </summary>
|
||||
public byte BytesPerPixel { get; }
|
||||
public int BytesPerPixel { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The maximum number of components this format has defined (in RGBA order).
|
||||
/// </summary>
|
||||
public byte Components { get; }
|
||||
public int Components { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Whenever or not the texture format is a compressed format. Determined from block size.
|
||||
|
@ -62,10 +57,10 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
/// <param name="bytesPerPixel">The number of bytes occupied by a single pixel in memory of the texture data</param>
|
||||
public FormatInfo(
|
||||
Format format,
|
||||
byte blockWidth,
|
||||
byte blockHeight,
|
||||
byte bytesPerPixel,
|
||||
byte components)
|
||||
int blockWidth,
|
||||
int blockHeight,
|
||||
int bytesPerPixel,
|
||||
int components)
|
||||
{
|
||||
Format = format;
|
||||
BlockWidth = blockWidth;
|
||||
|
|
|
@ -13,11 +13,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
/// </summary>
|
||||
public bool IsDisposed { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// True if the sampler has sRGB conversion enabled, false otherwise.
|
||||
/// </summary>
|
||||
public bool IsSrgb { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Host sampler object.
|
||||
/// </summary>
|
||||
|
@ -35,8 +30,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
/// <param name="descriptor">The Maxwell sampler descriptor</param>
|
||||
public Sampler(GpuContext context, SamplerDescriptor descriptor)
|
||||
{
|
||||
IsSrgb = descriptor.UnpackSrgb();
|
||||
|
||||
MinFilter minFilter = descriptor.UnpackMinFilter();
|
||||
MagFilter magFilter = descriptor.UnpackMagFilter();
|
||||
|
||||
|
|
|
@ -113,15 +113,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
return (CompareOp)(((Word0 >> 10) & 7) + 1);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unpacks the sampler sRGB format flag.
|
||||
/// </summary>
|
||||
/// <returns>True if the has sampler is sRGB conversion enabled, false otherwise</returns>
|
||||
public readonly bool UnpackSrgb()
|
||||
{
|
||||
return (Word0 & (1 << 13)) != 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unpacks and converts the maximum anisotropy value used for texture anisotropic filtering.
|
||||
/// </summary>
|
||||
|
|
|
@ -7,6 +7,7 @@ using Ryujinx.Graphics.Texture.Astc;
|
|||
using Ryujinx.Memory;
|
||||
using Ryujinx.Memory.Range;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
|
@ -661,7 +662,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
}
|
||||
}
|
||||
|
||||
MemoryOwner<byte> result = ConvertToHostCompatibleFormat(data);
|
||||
IMemoryOwner<byte> result = ConvertToHostCompatibleFormat(data);
|
||||
|
||||
if (ScaleFactor != 1f && AllowScaledSetData())
|
||||
{
|
||||
|
@ -684,7 +685,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
/// Uploads new texture data to the host GPU.
|
||||
/// </summary>
|
||||
/// <param name="data">New data</param>
|
||||
public void SetData(MemoryOwner<byte> data)
|
||||
public void SetData(IMemoryOwner<byte> data)
|
||||
{
|
||||
BlacklistScale();
|
||||
|
||||
|
@ -703,7 +704,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
/// <param name="data">New data</param>
|
||||
/// <param name="layer">Target layer</param>
|
||||
/// <param name="level">Target level</param>
|
||||
public void SetData(MemoryOwner<byte> data, int layer, int level)
|
||||
public void SetData(IMemoryOwner<byte> data, int layer, int level)
|
||||
{
|
||||
BlacklistScale();
|
||||
|
||||
|
@ -721,7 +722,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
/// <param name="layer">Target layer</param>
|
||||
/// <param name="level">Target level</param>
|
||||
/// <param name="region">Target sub-region of the texture to update</param>
|
||||
public void SetData(MemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
|
||||
public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
|
||||
{
|
||||
BlacklistScale();
|
||||
|
||||
|
@ -739,7 +740,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
/// <param name="level">Mip level to convert</param>
|
||||
/// <param name="single">True to convert a single slice</param>
|
||||
/// <returns>Converted data</returns>
|
||||
public MemoryOwner<byte> ConvertToHostCompatibleFormat(ReadOnlySpan<byte> data, int level = 0, bool single = false)
|
||||
public IMemoryOwner<byte> ConvertToHostCompatibleFormat(ReadOnlySpan<byte> data, int level = 0, bool single = false)
|
||||
{
|
||||
int width = Info.Width;
|
||||
int height = Info.Height;
|
||||
|
@ -754,7 +755,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
|
||||
int sliceDepth = single ? 1 : depth;
|
||||
|
||||
MemoryOwner<byte> linear;
|
||||
IMemoryOwner<byte> linear;
|
||||
|
||||
if (Info.IsLinear)
|
||||
{
|
||||
|
@ -787,7 +788,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
data);
|
||||
}
|
||||
|
||||
MemoryOwner<byte> result = linear;
|
||||
IMemoryOwner<byte> result = linear;
|
||||
|
||||
// Handle compressed cases not supported by the host:
|
||||
// - ASTC is usually not supported on desktop cards.
|
||||
|
@ -831,19 +832,19 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
case Format.Etc2RgbaUnorm:
|
||||
using (result)
|
||||
{
|
||||
return ETC2Decoder.DecodeRgba(result.Span, width, height, sliceDepth, levels, layers);
|
||||
return ETC2Decoder.DecodeRgba(result.Memory.Span, width, height, sliceDepth, levels, layers);
|
||||
}
|
||||
case Format.Etc2RgbPtaSrgb:
|
||||
case Format.Etc2RgbPtaUnorm:
|
||||
using (result)
|
||||
{
|
||||
return ETC2Decoder.DecodePta(result.Span, width, height, sliceDepth, levels, layers);
|
||||
return ETC2Decoder.DecodePta(result.Memory.Span, width, height, sliceDepth, levels, layers);
|
||||
}
|
||||
case Format.Etc2RgbSrgb:
|
||||
case Format.Etc2RgbUnorm:
|
||||
using (result)
|
||||
{
|
||||
return ETC2Decoder.DecodeRgb(result.Span, width, height, sliceDepth, levels, layers);
|
||||
return ETC2Decoder.DecodeRgb(result.Memory.Span, width, height, sliceDepth, levels, layers);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -855,43 +856,43 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
case Format.Bc1RgbaUnorm:
|
||||
using (result)
|
||||
{
|
||||
return BCnDecoder.DecodeBC1(result.Span, width, height, sliceDepth, levels, layers);
|
||||
return BCnDecoder.DecodeBC1(result.Memory.Span, width, height, sliceDepth, levels, layers);
|
||||
}
|
||||
case Format.Bc2Srgb:
|
||||
case Format.Bc2Unorm:
|
||||
using (result)
|
||||
{
|
||||
return BCnDecoder.DecodeBC2(result.Span, width, height, sliceDepth, levels, layers);
|
||||
return BCnDecoder.DecodeBC2(result.Memory.Span, width, height, sliceDepth, levels, layers);
|
||||
}
|
||||
case Format.Bc3Srgb:
|
||||
case Format.Bc3Unorm:
|
||||
using (result)
|
||||
{
|
||||
return BCnDecoder.DecodeBC3(result.Span, width, height, sliceDepth, levels, layers);
|
||||
return BCnDecoder.DecodeBC3(result.Memory.Span, width, height, sliceDepth, levels, layers);
|
||||
}
|
||||
case Format.Bc4Snorm:
|
||||
case Format.Bc4Unorm:
|
||||
using (result)
|
||||
{
|
||||
return BCnDecoder.DecodeBC4(result.Span, width, height, sliceDepth, levels, layers, Format == Format.Bc4Snorm);
|
||||
return BCnDecoder.DecodeBC4(result.Memory.Span, width, height, sliceDepth, levels, layers, Format == Format.Bc4Snorm);
|
||||
}
|
||||
case Format.Bc5Snorm:
|
||||
case Format.Bc5Unorm:
|
||||
using (result)
|
||||
{
|
||||
return BCnDecoder.DecodeBC5(result.Span, width, height, sliceDepth, levels, layers, Format == Format.Bc5Snorm);
|
||||
return BCnDecoder.DecodeBC5(result.Memory.Span, width, height, sliceDepth, levels, layers, Format == Format.Bc5Snorm);
|
||||
}
|
||||
case Format.Bc6HSfloat:
|
||||
case Format.Bc6HUfloat:
|
||||
using (result)
|
||||
{
|
||||
return BCnDecoder.DecodeBC6(result.Span, width, height, sliceDepth, levels, layers, Format == Format.Bc6HSfloat);
|
||||
return BCnDecoder.DecodeBC6(result.Memory.Span, width, height, sliceDepth, levels, layers, Format == Format.Bc6HSfloat);
|
||||
}
|
||||
case Format.Bc7Srgb:
|
||||
case Format.Bc7Unorm:
|
||||
using (result)
|
||||
{
|
||||
return BCnDecoder.DecodeBC7(result.Span, width, height, sliceDepth, levels, layers);
|
||||
return BCnDecoder.DecodeBC7(result.Memory.Span, width, height, sliceDepth, levels, layers);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -899,7 +900,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
{
|
||||
using (result)
|
||||
{
|
||||
var converted = PixelConverter.ConvertR4G4ToR4G4B4A4(result.Span, width);
|
||||
var converted = PixelConverter.ConvertR4G4ToR4G4B4A4(result.Memory.Span, width);
|
||||
|
||||
if (_context.Capabilities.SupportsR4G4B4A4Format)
|
||||
{
|
||||
|
@ -909,7 +910,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
{
|
||||
using (converted)
|
||||
{
|
||||
return PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(converted.Span, width);
|
||||
return PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(converted.Memory.Span, width);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -920,7 +921,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
{
|
||||
using (result)
|
||||
{
|
||||
return PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(result.Span, width);
|
||||
return PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(result.Memory.Span, width);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -932,24 +933,24 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
case Format.R5G6B5Unorm:
|
||||
using (result)
|
||||
{
|
||||
return PixelConverter.ConvertR5G6B5ToR8G8B8A8(result.Span, width);
|
||||
return PixelConverter.ConvertR5G6B5ToR8G8B8A8(result.Memory.Span, width);
|
||||
}
|
||||
case Format.B5G5R5A1Unorm:
|
||||
case Format.R5G5B5X1Unorm:
|
||||
case Format.R5G5B5A1Unorm:
|
||||
using (result)
|
||||
{
|
||||
return PixelConverter.ConvertR5G5B5ToR8G8B8A8(result.Span, width, Format == Format.R5G5B5X1Unorm);
|
||||
return PixelConverter.ConvertR5G5B5ToR8G8B8A8(result.Memory.Span, width, Format == Format.R5G5B5X1Unorm);
|
||||
}
|
||||
case Format.A1B5G5R5Unorm:
|
||||
using (result)
|
||||
{
|
||||
return PixelConverter.ConvertA1B5G5R5ToR8G8B8A8(result.Span, width);
|
||||
return PixelConverter.ConvertA1B5G5R5ToR8G8B8A8(result.Memory.Span, width);
|
||||
}
|
||||
case Format.R4G4B4A4Unorm:
|
||||
using (result)
|
||||
{
|
||||
return PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(result.Span, width);
|
||||
return PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(result.Memory.Span, width);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -17,7 +17,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
/// <summary>
|
||||
/// For images, indicates the format specified on the shader.
|
||||
/// </summary>
|
||||
public FormatInfo FormatInfo { get; }
|
||||
public Format Format { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Shader texture host set index.
|
||||
|
@ -58,17 +58,17 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
/// Constructs the texture binding information structure.
|
||||
/// </summary>
|
||||
/// <param name="target">The shader sampler target type</param>
|
||||
/// <param name="formatInfo">Format of the image as declared on the shader</param>
|
||||
/// <param name="format">Format of the image as declared on the shader</param>
|
||||
/// <param name="set">Shader texture host set index</param>
|
||||
/// <param name="binding">The shader texture binding point</param>
|
||||
/// <param name="arrayLength">For array of textures, this indicates the length of the array. A value of one indicates it is not an array</param>
|
||||
/// <param name="cbufSlot">Constant buffer slot where the texture handle is located</param>
|
||||
/// <param name="handle">The shader texture handle (read index into the texture constant buffer)</param>
|
||||
/// <param name="flags">The texture's usage flags, indicating how it is used in the shader</param>
|
||||
public TextureBindingInfo(Target target, FormatInfo formatInfo, int set, int binding, int arrayLength, int cbufSlot, int handle, TextureUsageFlags flags)
|
||||
public TextureBindingInfo(Target target, Format format, int set, int binding, int arrayLength, int cbufSlot, int handle, TextureUsageFlags flags)
|
||||
{
|
||||
Target = target;
|
||||
FormatInfo = formatInfo;
|
||||
Format = format;
|
||||
Set = set;
|
||||
Binding = binding;
|
||||
ArrayLength = arrayLength;
|
||||
|
@ -96,7 +96,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
int cbufSlot,
|
||||
int handle,
|
||||
TextureUsageFlags flags,
|
||||
bool isSamplerOnly) : this(target, FormatInfo.Invalid, set, binding, arrayLength, cbufSlot, handle, flags)
|
||||
bool isSamplerOnly) : this(target, 0, set, binding, arrayLength, cbufSlot, handle, flags)
|
||||
{
|
||||
IsSamplerOnly = isSamplerOnly;
|
||||
}
|
||||
|
|
|
@ -659,6 +659,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
int length = (isSampler ? samplerPool.MaximumId : texturePool.MaximumId) + 1;
|
||||
length = Math.Min(length, bindingInfo.ArrayLength);
|
||||
|
||||
Format[] formats = isImage ? new Format[bindingInfo.ArrayLength] : null;
|
||||
ISampler[] samplers = isImage ? null : new ISampler[bindingInfo.ArrayLength];
|
||||
ITexture[] textures = new ITexture[bindingInfo.ArrayLength];
|
||||
|
||||
|
@ -673,7 +674,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
}
|
||||
else
|
||||
{
|
||||
ref readonly TextureDescriptor descriptor = ref texturePool.GetForBinding(index, bindingInfo.FormatInfo, out texture);
|
||||
ref readonly TextureDescriptor descriptor = ref texturePool.GetForBinding(index, out texture);
|
||||
|
||||
if (texture != null)
|
||||
{
|
||||
|
@ -696,6 +697,8 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
ITexture hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
|
||||
ISampler hostSampler = sampler?.GetHostSampler(texture);
|
||||
|
||||
Format format = bindingInfo.Format;
|
||||
|
||||
if (hostTexture != null && texture.Target == Target.TextureBuffer)
|
||||
{
|
||||
// Ensure that the buffer texture is using the correct buffer as storage.
|
||||
|
@ -703,15 +706,26 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
// to ensure we're not using a old buffer that was already deleted.
|
||||
if (isImage)
|
||||
{
|
||||
_channel.BufferManager.SetBufferTextureStorage(stage, entry.ImageArray, hostTexture, texture.Range, bindingInfo, index);
|
||||
if (format == 0 && texture != null)
|
||||
{
|
||||
format = texture.Format;
|
||||
}
|
||||
|
||||
_channel.BufferManager.SetBufferTextureStorage(stage, entry.ImageArray, hostTexture, texture.Range, bindingInfo, index, format);
|
||||
}
|
||||
else
|
||||
{
|
||||
_channel.BufferManager.SetBufferTextureStorage(stage, entry.TextureArray, hostTexture, texture.Range, bindingInfo, index);
|
||||
_channel.BufferManager.SetBufferTextureStorage(stage, entry.TextureArray, hostTexture, texture.Range, bindingInfo, index, format);
|
||||
}
|
||||
}
|
||||
else if (isImage)
|
||||
{
|
||||
if (format == 0 && texture != null)
|
||||
{
|
||||
format = texture.Format;
|
||||
}
|
||||
|
||||
formats[index] = format;
|
||||
textures[index] = hostTexture;
|
||||
}
|
||||
else
|
||||
|
@ -723,6 +737,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
|
||||
if (isImage)
|
||||
{
|
||||
entry.ImageArray.SetFormats(0, formats);
|
||||
entry.ImageArray.SetImages(0, textures);
|
||||
|
||||
SetImageArray(stage, bindingInfo, entry.ImageArray);
|
||||
|
@ -848,6 +863,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
|
||||
entry.UpdateData(cachedTextureBuffer, cachedSamplerBuffer, separateSamplerBuffer);
|
||||
|
||||
Format[] formats = isImage ? new Format[bindingInfo.ArrayLength] : null;
|
||||
ISampler[] samplers = isImage ? null : new ISampler[bindingInfo.ArrayLength];
|
||||
ITexture[] textures = new ITexture[bindingInfo.ArrayLength];
|
||||
|
||||
|
@ -867,7 +883,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
samplerId = TextureHandle.UnpackSamplerId(packedId);
|
||||
}
|
||||
|
||||
ref readonly TextureDescriptor descriptor = ref texturePool.GetForBinding(textureId, bindingInfo.FormatInfo, out Texture texture);
|
||||
ref readonly TextureDescriptor descriptor = ref texturePool.GetForBinding(textureId, out Texture texture);
|
||||
|
||||
if (texture != null)
|
||||
{
|
||||
|
@ -900,6 +916,8 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
hostSampler = sampler?.GetHostSampler(texture);
|
||||
}
|
||||
|
||||
Format format = bindingInfo.Format;
|
||||
|
||||
if (hostTexture != null && texture.Target == Target.TextureBuffer)
|
||||
{
|
||||
// Ensure that the buffer texture is using the correct buffer as storage.
|
||||
|
@ -907,15 +925,26 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
// to ensure we're not using a old buffer that was already deleted.
|
||||
if (isImage)
|
||||
{
|
||||
_channel.BufferManager.SetBufferTextureStorage(stage, entry.ImageArray, hostTexture, texture.Range, bindingInfo, index);
|
||||
if (format == 0 && texture != null)
|
||||
{
|
||||
format = texture.Format;
|
||||
}
|
||||
|
||||
_channel.BufferManager.SetBufferTextureStorage(stage, entry.ImageArray, hostTexture, texture.Range, bindingInfo, index, format);
|
||||
}
|
||||
else
|
||||
{
|
||||
_channel.BufferManager.SetBufferTextureStorage(stage, entry.TextureArray, hostTexture, texture.Range, bindingInfo, index);
|
||||
_channel.BufferManager.SetBufferTextureStorage(stage, entry.TextureArray, hostTexture, texture.Range, bindingInfo, index, format);
|
||||
}
|
||||
}
|
||||
else if (isImage)
|
||||
{
|
||||
if (format == 0 && texture != null)
|
||||
{
|
||||
format = texture.Format;
|
||||
}
|
||||
|
||||
formats[index] = format;
|
||||
textures[index] = hostTexture;
|
||||
}
|
||||
else
|
||||
|
@ -927,6 +956,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
|
||||
if (isImage)
|
||||
{
|
||||
entry.ImageArray.SetFormats(0, formats);
|
||||
entry.ImageArray.SetImages(0, textures);
|
||||
|
||||
SetImageArray(stage, bindingInfo, entry.ImageArray);
|
||||
|
|
|
@ -187,9 +187,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
{
|
||||
(TexturePool texturePool, SamplerPool samplerPool) = GetPools();
|
||||
|
||||
Sampler sampler = samplerPool?.Get(samplerId);
|
||||
|
||||
return (texturePool.Get(textureId, sampler?.IsSrgb ?? true), sampler);
|
||||
return (texturePool.Get(textureId), samplerPool.Get(samplerId));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -510,12 +508,12 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
state.TextureHandle = textureId;
|
||||
state.SamplerHandle = samplerId;
|
||||
|
||||
Sampler sampler = samplerPool?.Get(samplerId);
|
||||
|
||||
ref readonly TextureDescriptor descriptor = ref texturePool.GetForBinding(textureId, sampler?.IsSrgb ?? true, out Texture texture);
|
||||
ref readonly TextureDescriptor descriptor = ref texturePool.GetForBinding(textureId, out Texture texture);
|
||||
|
||||
specStateMatches &= specState.MatchesTexture(stage, index, descriptor);
|
||||
|
||||
Sampler sampler = samplerPool?.Get(samplerId);
|
||||
|
||||
ITexture hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
|
||||
ISampler hostSampler = sampler?.GetHostSampler(texture);
|
||||
|
||||
|
@ -524,7 +522,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
// Ensure that the buffer texture is using the correct buffer as storage.
|
||||
// Buffers are frequently re-created to accommodate larger data, so we need to re-bind
|
||||
// to ensure we're not using a old buffer that was already deleted.
|
||||
_channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, texture.Range, bindingInfo, false);
|
||||
_channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, texture.Range, bindingInfo, bindingInfo.Format, false);
|
||||
|
||||
// Cache is not used for buffer texture, it must always rebind.
|
||||
state.CachedTexture = null;
|
||||
|
@ -618,7 +616,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
|
||||
if (!poolModified &&
|
||||
state.TextureHandle == textureId &&
|
||||
state.ImageFormat == bindingInfo.FormatInfo.Format &&
|
||||
state.CachedTexture != null &&
|
||||
state.CachedTexture.InvalidatedSequence == state.InvalidatedSequence)
|
||||
{
|
||||
|
@ -632,22 +629,26 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
cachedTexture.SignalModified();
|
||||
}
|
||||
|
||||
if ((usageFlags & TextureUsageFlags.NeedsScaleValue) != 0 && UpdateScale(state.CachedTexture, usageFlags, scaleIndex, stage))
|
||||
Format format = bindingInfo.Format == 0 ? cachedTexture.Format : bindingInfo.Format;
|
||||
|
||||
if (state.ImageFormat != format ||
|
||||
((usageFlags & TextureUsageFlags.NeedsScaleValue) != 0 &&
|
||||
UpdateScale(state.CachedTexture, usageFlags, scaleIndex, stage)))
|
||||
{
|
||||
ITexture hostTextureRebind = state.CachedTexture.GetTargetTexture(bindingInfo.Target);
|
||||
|
||||
state.Texture = hostTextureRebind;
|
||||
state.ImageFormat = format;
|
||||
|
||||
_context.Renderer.Pipeline.SetImage(stage, bindingInfo.Binding, hostTextureRebind);
|
||||
_context.Renderer.Pipeline.SetImage(stage, bindingInfo.Binding, hostTextureRebind, format);
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
state.TextureHandle = textureId;
|
||||
state.ImageFormat = bindingInfo.FormatInfo.Format;
|
||||
|
||||
ref readonly TextureDescriptor descriptor = ref pool.GetForBinding(textureId, bindingInfo.FormatInfo, out Texture texture);
|
||||
ref readonly TextureDescriptor descriptor = ref pool.GetForBinding(textureId, out Texture texture);
|
||||
|
||||
specStateMatches &= specState.MatchesImage(stage, index, descriptor);
|
||||
|
||||
|
@ -659,7 +660,14 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
// Buffers are frequently re-created to accommodate larger data, so we need to re-bind
|
||||
// to ensure we're not using a old buffer that was already deleted.
|
||||
|
||||
_channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, texture.Range, bindingInfo, true);
|
||||
Format format = bindingInfo.Format;
|
||||
|
||||
if (format == 0 && texture != null)
|
||||
{
|
||||
format = texture.Format;
|
||||
}
|
||||
|
||||
_channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, texture.Range, bindingInfo, format, true);
|
||||
|
||||
// Cache is not used for buffer texture, it must always rebind.
|
||||
state.CachedTexture = null;
|
||||
|
@ -681,7 +689,16 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
{
|
||||
state.Texture = hostTexture;
|
||||
|
||||
_context.Renderer.Pipeline.SetImage(stage, bindingInfo.Binding, hostTexture);
|
||||
Format format = bindingInfo.Format;
|
||||
|
||||
if (format == 0 && texture != null)
|
||||
{
|
||||
format = texture.Format;
|
||||
}
|
||||
|
||||
state.ImageFormat = format;
|
||||
|
||||
_context.Renderer.Pipeline.SetImage(stage, bindingInfo.Binding, hostTexture, format);
|
||||
}
|
||||
|
||||
state.CachedTexture = texture;
|
||||
|
|
|
@ -68,14 +68,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
_cache = new AutoDeleteCache();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initializes the cache, setting the maximum texture capacity for the specified GPU context.
|
||||
/// </summary>
|
||||
public void Initialize()
|
||||
{
|
||||
_cache.Initialize(_context);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handles marking of textures written to a memory region being (partially) remapped.
|
||||
/// </summary>
|
||||
|
|
|
@ -739,8 +739,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
}
|
||||
|
||||
return (lhsFormat.Format == Format.R8G8B8A8Unorm && rhsFormat.Format == Format.R32G32B32A32Float) ||
|
||||
(lhsFormat.Format == Format.R8Unorm && rhsFormat.Format == Format.R8G8B8A8Unorm) ||
|
||||
(lhsFormat.Format == Format.R8Unorm && rhsFormat.Format == Format.R32Uint);
|
||||
(lhsFormat.Format == Format.R8Unorm && rhsFormat.Format == Format.R8G8B8A8Unorm);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -1,4 +1,3 @@
|
|||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.Gpu.Memory;
|
||||
using Ryujinx.Graphics.Texture;
|
||||
|
@ -6,6 +5,7 @@ using Ryujinx.Memory;
|
|||
using Ryujinx.Memory.Range;
|
||||
using Ryujinx.Memory.Tracking;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
|
@ -445,7 +445,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
|
||||
ReadOnlySpan<byte> data = dataSpan[(offset - spanBase)..];
|
||||
|
||||
MemoryOwner<byte> result = Storage.ConvertToHostCompatibleFormat(data, info.BaseLevel + level, true);
|
||||
IMemoryOwner<byte> result = Storage.ConvertToHostCompatibleFormat(data, info.BaseLevel + level, true);
|
||||
|
||||
Storage.SetData(result, info.BaseLayer + layer, info.BaseLevel + level);
|
||||
}
|
||||
|
|
|
@ -75,76 +75,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
private readonly ConcurrentQueue<DereferenceRequest> _dereferenceQueue = new();
|
||||
private TextureDescriptor _defaultDescriptor;
|
||||
|
||||
/// <summary>
|
||||
/// List of textures that shares the same memory region, but have different formats.
|
||||
/// </summary>
|
||||
private class TextureAliasList
|
||||
{
|
||||
/// <summary>
|
||||
/// Alias texture.
|
||||
/// </summary>
|
||||
/// <param name="Format">Texture format</param>
|
||||
/// <param name="Texture">Texture</param>
|
||||
private readonly record struct Alias(Format Format, Texture Texture);
|
||||
|
||||
/// <summary>
|
||||
/// List of texture aliases.
|
||||
/// </summary>
|
||||
private readonly List<Alias> _aliases;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new instance of the texture alias list.
|
||||
/// </summary>
|
||||
public TextureAliasList()
|
||||
{
|
||||
_aliases = new List<Alias>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a new texture alias.
|
||||
/// </summary>
|
||||
/// <param name="format">Alias format</param>
|
||||
/// <param name="texture">Alias texture</param>
|
||||
public void Add(Format format, Texture texture)
|
||||
{
|
||||
_aliases.Add(new Alias(format, texture));
|
||||
texture.IncrementReferenceCount();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Finds a texture with the requested format, or returns null if not found.
|
||||
/// </summary>
|
||||
/// <param name="format">Format to find</param>
|
||||
/// <returns>Texture with the requested format, or null if not found</returns>
|
||||
public Texture Find(Format format)
|
||||
{
|
||||
foreach (var alias in _aliases)
|
||||
{
|
||||
if (alias.Format == format)
|
||||
{
|
||||
return alias.Texture;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes all alias textures.
|
||||
/// </summary>
|
||||
public void Destroy()
|
||||
{
|
||||
foreach (var entry in _aliases)
|
||||
{
|
||||
entry.Texture.DecrementReferenceCount();
|
||||
}
|
||||
|
||||
_aliases.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
private readonly Dictionary<Texture, TextureAliasList> _aliasLists;
|
||||
|
||||
/// <summary>
|
||||
/// Linked list node used on the texture pool cache.
|
||||
/// </summary>
|
||||
|
@ -165,7 +95,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
public TexturePool(GpuContext context, GpuChannel channel, ulong address, int maximumId) : base(context, channel.MemoryManager.Physical, address, maximumId)
|
||||
{
|
||||
_channel = channel;
|
||||
_aliasLists = new Dictionary<Texture, TextureAliasList>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -186,13 +115,14 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
|
||||
if (texture == null)
|
||||
{
|
||||
TextureInfo info = GetInfo(descriptor, out int layerSize);
|
||||
|
||||
// The dereference queue can put our texture back on the cache.
|
||||
if ((texture = ProcessDereferenceQueue(id)) != null)
|
||||
{
|
||||
return ref descriptor;
|
||||
}
|
||||
|
||||
TextureInfo info = GetInfo(descriptor, out int layerSize);
|
||||
texture = PhysicalMemory.TextureCache.FindOrCreateTexture(_channel.MemoryManager, TextureSearchFlags.ForSampler, info, layerSize);
|
||||
|
||||
// If this happens, then the texture address is invalid, we can't add it to the cache.
|
||||
|
@ -227,17 +157,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
/// <param name="id">ID of the texture. This is effectively a zero-based index</param>
|
||||
/// <returns>The texture with the given ID</returns>
|
||||
public override Texture Get(int id)
|
||||
{
|
||||
return Get(id, srgbSampler: true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the texture with the given ID.
|
||||
/// </summary>
|
||||
/// <param name="id">ID of the texture. This is effectively a zero-based index</param>
|
||||
/// <param name="srgbSampler">Whether the texture is being accessed with a sampler that has sRGB conversion enabled</param>
|
||||
/// <returns>The texture with the given ID</returns>
|
||||
public Texture Get(int id, bool srgbSampler)
|
||||
{
|
||||
if ((uint)id >= Items.Length)
|
||||
{
|
||||
|
@ -251,7 +170,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
SynchronizeMemory();
|
||||
}
|
||||
|
||||
GetForBinding(id, srgbSampler, out Texture texture);
|
||||
GetInternal(id, out Texture texture);
|
||||
|
||||
return texture;
|
||||
}
|
||||
|
@ -263,10 +182,9 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
/// This method assumes that the pool has been manually synchronized before doing binding.
|
||||
/// </remarks>
|
||||
/// <param name="id">ID of the texture. This is effectively a zero-based index</param>
|
||||
/// <param name="srgbSampler">Whether the texture is being accessed with a sampler that has sRGB conversion enabled</param>
|
||||
/// <param name="texture">The texture with the given ID</param>
|
||||
/// <returns>The texture descriptor with the given ID</returns>
|
||||
public ref readonly TextureDescriptor GetForBinding(int id, bool srgbSampler, out Texture texture)
|
||||
public ref readonly TextureDescriptor GetForBinding(int id, out Texture texture)
|
||||
{
|
||||
if ((uint)id >= Items.Length)
|
||||
{
|
||||
|
@ -276,66 +194,9 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
|
||||
// When getting for binding, assume the pool has already been synchronized.
|
||||
|
||||
if (!srgbSampler)
|
||||
{
|
||||
// If the sampler does not have the sRGB bit enabled, then the texture can't use a sRGB format.
|
||||
ref readonly TextureDescriptor tempDescriptor = ref GetDescriptorRef(id);
|
||||
|
||||
if (tempDescriptor.UnpackSrgb() && FormatTable.TryGetTextureFormat(tempDescriptor.UnpackFormat(), isSrgb: false, out FormatInfo formatInfo))
|
||||
{
|
||||
// Get a view of the texture with the right format.
|
||||
return ref GetForBinding(id, formatInfo, out texture);
|
||||
}
|
||||
}
|
||||
|
||||
return ref GetInternal(id, out texture);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the texture descriptor and texture with the given ID.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This method assumes that the pool has been manually synchronized before doing binding.
|
||||
/// </remarks>
|
||||
/// <param name="id">ID of the texture. This is effectively a zero-based index</param>
|
||||
/// <param name="formatInfo">Texture format information</param>
|
||||
/// <param name="texture">The texture with the given ID</param>
|
||||
/// <returns>The texture descriptor with the given ID</returns>
|
||||
public ref readonly TextureDescriptor GetForBinding(int id, FormatInfo formatInfo, out Texture texture)
|
||||
{
|
||||
if ((uint)id >= Items.Length)
|
||||
{
|
||||
texture = null;
|
||||
return ref _defaultDescriptor;
|
||||
}
|
||||
|
||||
ref readonly TextureDescriptor descriptor = ref GetInternal(id, out texture);
|
||||
|
||||
if (texture != null && formatInfo.Format != 0 && texture.Format != formatInfo.Format)
|
||||
{
|
||||
if (!_aliasLists.TryGetValue(texture, out TextureAliasList aliasList))
|
||||
{
|
||||
_aliasLists.Add(texture, aliasList = new TextureAliasList());
|
||||
}
|
||||
|
||||
texture = aliasList.Find(formatInfo.Format);
|
||||
|
||||
if (texture == null)
|
||||
{
|
||||
TextureInfo info = GetInfo(descriptor, out int layerSize);
|
||||
info = ChangeFormat(info, formatInfo);
|
||||
texture = PhysicalMemory.TextureCache.FindOrCreateTexture(_channel.MemoryManager, TextureSearchFlags.ForSampler, info, layerSize);
|
||||
|
||||
if (texture != null)
|
||||
{
|
||||
aliasList.Add(formatInfo.Format, texture);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return ref descriptor;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if the pool was modified, and returns the last sequence number where a modification was detected.
|
||||
/// </summary>
|
||||
|
@ -373,7 +234,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
else
|
||||
{
|
||||
texture.DecrementReferenceCount();
|
||||
RemoveAliasList(texture);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -467,8 +327,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
{
|
||||
texture.DecrementReferenceCount();
|
||||
}
|
||||
|
||||
RemoveAliasList(texture);
|
||||
}
|
||||
|
||||
return null;
|
||||
|
@ -511,7 +369,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
if (Interlocked.Exchange(ref Items[id], null) != null)
|
||||
{
|
||||
texture.DecrementReferenceCount(this, id);
|
||||
RemoveAliasList(texture);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -765,57 +622,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
component == SwizzleComponent.Green;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Changes the format on the texture information structure, and also adjusts the width for the new format if needed.
|
||||
/// </summary>
|
||||
/// <param name="info">Texture information</param>
|
||||
/// <param name="dstFormat">New format</param>
|
||||
/// <returns>Texture information with the new format</returns>
|
||||
private static TextureInfo ChangeFormat(in TextureInfo info, FormatInfo dstFormat)
|
||||
{
|
||||
int width = info.Width;
|
||||
|
||||
if (info.FormatInfo.BytesPerPixel != dstFormat.BytesPerPixel)
|
||||
{
|
||||
int stride = width * info.FormatInfo.BytesPerPixel;
|
||||
width = stride / dstFormat.BytesPerPixel;
|
||||
}
|
||||
|
||||
return new TextureInfo(
|
||||
info.GpuAddress,
|
||||
width,
|
||||
info.Height,
|
||||
info.DepthOrLayers,
|
||||
info.Levels,
|
||||
info.SamplesInX,
|
||||
info.SamplesInY,
|
||||
info.Stride,
|
||||
info.IsLinear,
|
||||
info.GobBlocksInY,
|
||||
info.GobBlocksInZ,
|
||||
info.GobBlocksInTileX,
|
||||
info.Target,
|
||||
dstFormat,
|
||||
info.DepthStencilMode,
|
||||
info.SwizzleR,
|
||||
info.SwizzleG,
|
||||
info.SwizzleB,
|
||||
info.SwizzleA);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes all aliases for a texture.
|
||||
/// </summary>
|
||||
/// <param name="texture">Texture to have the aliases removed</param>
|
||||
private void RemoveAliasList(Texture texture)
|
||||
{
|
||||
if (_aliasLists.TryGetValue(texture, out TextureAliasList aliasList))
|
||||
{
|
||||
_aliasLists.Remove(texture);
|
||||
aliasList.Destroy();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Decrements the reference count of the texture.
|
||||
/// This indicates that the texture pool is not using it anymore.
|
||||
|
@ -823,11 +629,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
/// <param name="item">The texture to be deleted</param>
|
||||
protected override void Delete(Texture item)
|
||||
{
|
||||
if (item != null)
|
||||
{
|
||||
item.DecrementReferenceCount(this);
|
||||
RemoveAliasList(item);
|
||||
}
|
||||
item?.DecrementReferenceCount(this);
|
||||
}
|
||||
|
||||
public override void Dispose()
|
||||
|
|
|
@ -509,7 +509,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
|
||||
if (binding.IsImage)
|
||||
{
|
||||
_context.Renderer.Pipeline.SetImage(binding.Stage, binding.BindingInfo.Binding, binding.Texture);
|
||||
_context.Renderer.Pipeline.SetImage(binding.Stage, binding.BindingInfo.Binding, binding.Texture, binding.Format);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -873,11 +873,12 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
ITexture texture,
|
||||
MultiRange range,
|
||||
TextureBindingInfo bindingInfo,
|
||||
Format format,
|
||||
bool isImage)
|
||||
{
|
||||
_channel.MemoryManager.Physical.BufferCache.CreateBuffer(range, BufferStageUtils.TextureBuffer(stage, bindingInfo.Flags));
|
||||
|
||||
_bufferTextures.Add(new BufferTextureBinding(stage, texture, range, bindingInfo, isImage));
|
||||
_bufferTextures.Add(new BufferTextureBinding(stage, texture, range, bindingInfo, format, isImage));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -896,11 +897,12 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
ITexture texture,
|
||||
MultiRange range,
|
||||
TextureBindingInfo bindingInfo,
|
||||
int index)
|
||||
int index,
|
||||
Format format)
|
||||
{
|
||||
_channel.MemoryManager.Physical.BufferCache.CreateBuffer(range, BufferStageUtils.TextureBuffer(stage, bindingInfo.Flags));
|
||||
|
||||
_bufferTextureArrays.Add(new BufferTextureArrayBinding<ITextureArray>(array, texture, range, bindingInfo, index));
|
||||
_bufferTextureArrays.Add(new BufferTextureArrayBinding<ITextureArray>(array, texture, range, bindingInfo, index, format));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -919,11 +921,12 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
ITexture texture,
|
||||
MultiRange range,
|
||||
TextureBindingInfo bindingInfo,
|
||||
int index)
|
||||
int index,
|
||||
Format format)
|
||||
{
|
||||
_channel.MemoryManager.Physical.BufferCache.CreateBuffer(range, BufferStageUtils.TextureBuffer(stage, bindingInfo.Flags));
|
||||
|
||||
_bufferImageArrays.Add(new BufferTextureArrayBinding<IImageArray>(array, texture, range, bindingInfo, index));
|
||||
_bufferImageArrays.Add(new BufferTextureArrayBinding<IImageArray>(array, texture, range, bindingInfo, index, format));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -34,26 +34,33 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
/// </summary>
|
||||
public int Index { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The image format for the binding.
|
||||
/// </summary>
|
||||
public Format Format { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Create a new buffer texture binding.
|
||||
/// </summary>
|
||||
/// <param name="array">Array</param>
|
||||
/// <param name="texture">Buffer texture</param>
|
||||
/// <param name="range">Physical ranges of memory where the buffer texture data is located</param>
|
||||
/// <param name="bindingInfo">Binding info</param>
|
||||
/// <param name="index">Index of the binding on the array</param>
|
||||
/// <param name="format">Binding format</param>
|
||||
public BufferTextureArrayBinding(
|
||||
T array,
|
||||
ITexture texture,
|
||||
MultiRange range,
|
||||
TextureBindingInfo bindingInfo,
|
||||
int index)
|
||||
int index,
|
||||
Format format)
|
||||
{
|
||||
Array = array;
|
||||
Texture = texture;
|
||||
Range = range;
|
||||
BindingInfo = bindingInfo;
|
||||
Index = index;
|
||||
Format = format;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -30,6 +30,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
/// </summary>
|
||||
public TextureBindingInfo BindingInfo { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The image format for the binding.
|
||||
/// </summary>
|
||||
public Format Format { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether the binding is for an image or a sampler.
|
||||
/// </summary>
|
||||
|
@ -42,18 +47,21 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
/// <param name="texture">Buffer texture</param>
|
||||
/// <param name="range">Physical ranges of memory where the buffer texture data is located</param>
|
||||
/// <param name="bindingInfo">Binding info</param>
|
||||
/// <param name="format">Binding format</param>
|
||||
/// <param name="isImage">Whether the binding is for an image or a sampler</param>
|
||||
public BufferTextureBinding(
|
||||
ShaderStage stage,
|
||||
ITexture texture,
|
||||
MultiRange range,
|
||||
TextureBindingInfo bindingInfo,
|
||||
Format format,
|
||||
bool isImage)
|
||||
{
|
||||
Stage = stage;
|
||||
Texture = texture;
|
||||
Range = range;
|
||||
BindingInfo = bindingInfo;
|
||||
Format = format;
|
||||
IsImage = isImage;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Graphics.Gpu.Image;
|
||||
using Ryujinx.Memory;
|
||||
using Ryujinx.Memory.Range;
|
||||
using System;
|
||||
|
@ -65,7 +64,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
MemoryUnmapped += Physical.BufferCache.MemoryUnmappedHandler;
|
||||
MemoryUnmapped += VirtualRangeCache.MemoryUnmappedHandler;
|
||||
MemoryUnmapped += CounterCache.MemoryUnmappedHandler;
|
||||
Physical.TextureCache.Initialize();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -86,11 +86,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
ImageBindings[i] = stage.Info.Images.Select(descriptor =>
|
||||
{
|
||||
Target target = ShaderTexture.GetTarget(descriptor.Type);
|
||||
FormatInfo formatInfo = ShaderTexture.GetFormatInfo(descriptor.Format);
|
||||
Format format = ShaderTexture.GetFormat(descriptor.Format);
|
||||
|
||||
var result = new TextureBindingInfo(
|
||||
target,
|
||||
formatInfo,
|
||||
format,
|
||||
descriptor.Set,
|
||||
descriptor.Binding,
|
||||
descriptor.ArrayLength,
|
||||
|
|
|
@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|||
private const ushort FileFormatVersionMajor = 1;
|
||||
private const ushort FileFormatVersionMinor = 2;
|
||||
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
|
||||
private const uint CodeGenVersion = 7353;
|
||||
private const uint CodeGenVersion = 7131;
|
||||
|
||||
private const string SharedTocFileName = "shared.toc";
|
||||
private const string SharedDataFileName = "shared.data";
|
||||
|
|
|
@ -743,7 +743,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
constantBufferUsePerStageMask &= ~(1 << index);
|
||||
}
|
||||
|
||||
if (checkTextures && _allTextures.Length > 0)
|
||||
if (checkTextures)
|
||||
{
|
||||
TexturePool pool = channel.TextureManager.GetTexturePool(poolState.TexturePoolGpuVa, poolState.TexturePoolMaximumId);
|
||||
|
||||
|
|
|
@ -131,7 +131,7 @@ namespace Ryujinx.Graphics.Gpu
|
|||
bool isLinear,
|
||||
int gobBlocksInY,
|
||||
Format format,
|
||||
byte bytesPerPixel,
|
||||
int bytesPerPixel,
|
||||
ImageCrop crop,
|
||||
Action<GpuContext, object> acquireCallback,
|
||||
Action<object> releaseCallback,
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
using OpenTK.Graphics.OpenGL;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.OpenGL.Image
|
||||
{
|
||||
|
@ -18,6 +19,14 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||
_images = new TextureRef[size];
|
||||
}
|
||||
|
||||
public void SetFormats(int index, GAL.Format[] imageFormats)
|
||||
{
|
||||
for (int i = 0; i < imageFormats.Length; i++)
|
||||
{
|
||||
_images[index + i].Format = imageFormats[i];
|
||||
}
|
||||
}
|
||||
|
||||
public void SetImages(int index, ITexture[] images)
|
||||
{
|
||||
for (int i = 0; i < images.Length; i++)
|
||||
|
@ -27,7 +36,6 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||
if (image is TextureBase imageBase)
|
||||
{
|
||||
_images[index + i].Handle = imageBase.Handle;
|
||||
_images[index + i].Format = imageBase.Format;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
using OpenTK.Graphics.OpenGL;
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
|
||||
namespace Ryujinx.Graphics.OpenGL.Image
|
||||
{
|
||||
|
@ -55,9 +55,9 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public void SetData(MemoryOwner<byte> data)
|
||||
public void SetData(IMemoryOwner<byte> data)
|
||||
{
|
||||
var dataSpan = data.Span;
|
||||
var dataSpan = data.Memory.Span;
|
||||
|
||||
Buffer.SetData(_buffer, _bufferOffset, dataSpan[..Math.Min(dataSpan.Length, _bufferSize)]);
|
||||
|
||||
|
@ -65,13 +65,13 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public void SetData(MemoryOwner<byte> data, int layer, int level)
|
||||
public void SetData(IMemoryOwner<byte> data, int layer, int level)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public void SetData(MemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
|
||||
public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
using OpenTK.Graphics.OpenGL;
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace Ryujinx.Graphics.OpenGL.Image
|
||||
|
@ -448,13 +448,13 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||
}
|
||||
}
|
||||
|
||||
public void SetData(MemoryOwner<byte> data)
|
||||
public void SetData(IMemoryOwner<byte> data)
|
||||
{
|
||||
using (data = EnsureDataFormat(data))
|
||||
{
|
||||
unsafe
|
||||
{
|
||||
var dataSpan = data.Span;
|
||||
var dataSpan = data.Memory.Span;
|
||||
fixed (byte* ptr = dataSpan)
|
||||
{
|
||||
ReadFrom((IntPtr)ptr, dataSpan.Length);
|
||||
|
@ -463,13 +463,13 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||
}
|
||||
}
|
||||
|
||||
public void SetData(MemoryOwner<byte> data, int layer, int level)
|
||||
public void SetData(IMemoryOwner<byte> data, int layer, int level)
|
||||
{
|
||||
using (data = EnsureDataFormat(data))
|
||||
{
|
||||
unsafe
|
||||
{
|
||||
fixed (byte* ptr = data.Span)
|
||||
fixed (byte* ptr = data.Memory.Span)
|
||||
{
|
||||
int width = Math.Max(Info.Width >> level, 1);
|
||||
int height = Math.Max(Info.Height >> level, 1);
|
||||
|
@ -480,7 +480,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||
}
|
||||
}
|
||||
|
||||
public void SetData(MemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
|
||||
public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
|
||||
{
|
||||
using (data = EnsureDataFormat(data))
|
||||
{
|
||||
|
@ -489,7 +489,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||
|
||||
unsafe
|
||||
{
|
||||
fixed (byte* ptr = data.Span)
|
||||
fixed (byte* ptr = data.Memory.Span)
|
||||
{
|
||||
ReadFrom2D(
|
||||
(IntPtr)ptr,
|
||||
|
@ -522,13 +522,13 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||
ReadFrom2D(data, layer, level, x, y, width, height, mipSize);
|
||||
}
|
||||
|
||||
private MemoryOwner<byte> EnsureDataFormat(MemoryOwner<byte> data)
|
||||
private IMemoryOwner<byte> EnsureDataFormat(IMemoryOwner<byte> data)
|
||||
{
|
||||
if (Format == Format.S8UintD24Unorm)
|
||||
{
|
||||
using (data)
|
||||
{
|
||||
return FormatConverter.ConvertS8D24ToD24S8(data.Span);
|
||||
return FormatConverter.ConvertS8D24ToD24S8(data.Memory.Span);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -202,8 +202,7 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
shaderSubgroupSize: Constants.MaxSubgroupSize,
|
||||
storageBufferOffsetAlignment: HwCapabilities.StorageBufferOffsetAlignment,
|
||||
textureBufferOffsetAlignment: HwCapabilities.TextureBufferOffsetAlignment,
|
||||
gatherBiasPrecision: intelWindows || amdWindows ? 8 : 0, // Precision is 8 for these vendors on Vulkan.
|
||||
maximumGpuMemory: 0);
|
||||
gatherBiasPrecision: intelWindows || amdWindows ? 8 : 0); // Precision is 8 for these vendors on Vulkan.
|
||||
}
|
||||
|
||||
public void SetBufferData(BufferHandle buffer, int offset, ReadOnlySpan<byte> data)
|
||||
|
|
|
@ -45,7 +45,7 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
|
||||
private readonly Vector4<int>[] _fpIsBgra = new Vector4<int>[SupportBuffer.FragmentIsBgraCount];
|
||||
|
||||
private readonly TextureBase[] _images;
|
||||
private readonly (TextureBase, Format)[] _images;
|
||||
private TextureBase _unit0Texture;
|
||||
private Sampler _unit0Sampler;
|
||||
|
||||
|
@ -78,7 +78,7 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
_fragmentOutputMap = uint.MaxValue;
|
||||
_componentMasks = uint.MaxValue;
|
||||
|
||||
_images = new TextureBase[SavedImages];
|
||||
_images = new (TextureBase, Format)[SavedImages];
|
||||
|
||||
_tfbs = new BufferHandle[Constants.MaxTransformFeedbackBuffers];
|
||||
_tfbTargets = new BufferRange[Constants.MaxTransformFeedbackBuffers];
|
||||
|
@ -935,11 +935,11 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
SetFrontFace(_frontFace = frontFace.Convert());
|
||||
}
|
||||
|
||||
public void SetImage(ShaderStage stage, int binding, ITexture texture)
|
||||
public void SetImage(ShaderStage stage, int binding, ITexture texture, Format imageFormat)
|
||||
{
|
||||
if ((uint)binding < SavedImages)
|
||||
{
|
||||
_images[binding] = texture as TextureBase;
|
||||
_images[binding] = (texture as TextureBase, imageFormat);
|
||||
}
|
||||
|
||||
if (texture == null)
|
||||
|
@ -950,7 +950,7 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
|
||||
TextureBase texBase = (TextureBase)texture;
|
||||
|
||||
SizedInternalFormat format = FormatTable.GetImageFormat(texBase.Format);
|
||||
SizedInternalFormat format = FormatTable.GetImageFormat(imageFormat);
|
||||
|
||||
if (format != 0)
|
||||
{
|
||||
|
@ -1622,11 +1622,11 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
{
|
||||
for (int i = 0; i < SavedImages; i++)
|
||||
{
|
||||
TextureBase texBase = _images[i];
|
||||
(TextureBase texBase, Format imageFormat) = _images[i];
|
||||
|
||||
if (texBase != null)
|
||||
{
|
||||
SizedInternalFormat format = FormatTable.GetImageFormat(texBase.Format);
|
||||
SizedInternalFormat format = FormatTable.GetImageFormat(imageFormat);
|
||||
|
||||
if (format != 0)
|
||||
{
|
||||
|
|
|
@ -222,14 +222,30 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
context.TranslatorContext.GpuAccessor.Log($"Invalid reduction type: {type}.");
|
||||
}
|
||||
break;
|
||||
case AtomOp.Min:
|
||||
if (type == AtomSize.S32)
|
||||
case AtomOp.And:
|
||||
if (type == AtomSize.S32 || type == AtomSize.U32)
|
||||
{
|
||||
res = context.AtomicMinS32(storageKind, e0, e1, value);
|
||||
res = context.AtomicAnd(storageKind, e0, e1, value);
|
||||
}
|
||||
else if (type == AtomSize.U32)
|
||||
else
|
||||
{
|
||||
res = context.AtomicMinU32(storageKind, e0, e1, value);
|
||||
context.TranslatorContext.GpuAccessor.Log($"Invalid reduction type: {type}.");
|
||||
}
|
||||
break;
|
||||
case AtomOp.Xor:
|
||||
if (type == AtomSize.S32 || type == AtomSize.U32)
|
||||
{
|
||||
res = context.AtomicXor(storageKind, e0, e1, value);
|
||||
}
|
||||
else
|
||||
{
|
||||
context.TranslatorContext.GpuAccessor.Log($"Invalid reduction type: {type}.");
|
||||
}
|
||||
break;
|
||||
case AtomOp.Or:
|
||||
if (type == AtomSize.S32 || type == AtomSize.U32)
|
||||
{
|
||||
res = context.AtomicOr(storageKind, e0, e1, value);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -250,49 +266,20 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
context.TranslatorContext.GpuAccessor.Log($"Invalid reduction type: {type}.");
|
||||
}
|
||||
break;
|
||||
case AtomOp.And:
|
||||
if (type == AtomSize.S32 || type == AtomSize.U32)
|
||||
case AtomOp.Min:
|
||||
if (type == AtomSize.S32)
|
||||
{
|
||||
res = context.AtomicAnd(storageKind, e0, e1, value);
|
||||
res = context.AtomicMinS32(storageKind, e0, e1, value);
|
||||
}
|
||||
else if (type == AtomSize.U32)
|
||||
{
|
||||
res = context.AtomicMinU32(storageKind, e0, e1, value);
|
||||
}
|
||||
else
|
||||
{
|
||||
context.TranslatorContext.GpuAccessor.Log($"Invalid reduction type: {type}.");
|
||||
}
|
||||
break;
|
||||
case AtomOp.Or:
|
||||
if (type == AtomSize.S32 || type == AtomSize.U32)
|
||||
{
|
||||
res = context.AtomicOr(storageKind, e0, e1, value);
|
||||
}
|
||||
else
|
||||
{
|
||||
context.TranslatorContext.GpuAccessor.Log($"Invalid reduction type: {type}.");
|
||||
}
|
||||
break;
|
||||
case AtomOp.Xor:
|
||||
if (type == AtomSize.S32 || type == AtomSize.U32)
|
||||
{
|
||||
res = context.AtomicXor(storageKind, e0, e1, value);
|
||||
}
|
||||
else
|
||||
{
|
||||
context.TranslatorContext.GpuAccessor.Log($"Invalid reduction type: {type}.");
|
||||
}
|
||||
break;
|
||||
case AtomOp.Exch:
|
||||
if (type == AtomSize.S32 || type == AtomSize.U32)
|
||||
{
|
||||
res = context.AtomicSwap(storageKind, e0, e1, value);
|
||||
}
|
||||
else
|
||||
{
|
||||
context.TranslatorContext.GpuAccessor.Log($"Invalid reduction type: {type}.");
|
||||
}
|
||||
break;
|
||||
default:
|
||||
context.TranslatorContext.GpuAccessor.Log($"Invalid atomic operation: {op}.");
|
||||
break;
|
||||
}
|
||||
|
||||
return res;
|
||||
|
|
|
@ -138,8 +138,6 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
// Ensure that conditions met for that branch are also met for the current one.
|
||||
// Prefer the latest sources for the phi node.
|
||||
|
||||
int undefCount = 0;
|
||||
|
||||
for (int i = phiNode.SourcesCount - 1; i >= 0; i--)
|
||||
{
|
||||
BasicBlock phiBlock = phiNode.GetBlock(i);
|
||||
|
@ -161,26 +159,6 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
return match;
|
||||
}
|
||||
}
|
||||
else if (phiSource.Type == OperandType.Undefined)
|
||||
{
|
||||
undefCount++;
|
||||
}
|
||||
}
|
||||
|
||||
// If all sources but one are undefined, we can assume that the one
|
||||
// that is not undefined is the right one.
|
||||
|
||||
if (undefCount == phiNode.SourcesCount - 1)
|
||||
{
|
||||
for (int i = phiNode.SourcesCount - 1; i >= 0; i--)
|
||||
{
|
||||
Operand phiSource = phiNode.GetSource(i);
|
||||
|
||||
if (phiSource.Type != OperandType.Undefined)
|
||||
{
|
||||
return phiSource;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -190,7 +190,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
if (stage == ShaderStage.Vertex)
|
||||
{
|
||||
InitializeVertexOutputs(context);
|
||||
InitializePositionOutput(context);
|
||||
}
|
||||
|
||||
UInt128 usedAttributes = context.TranslatorContext.AttributeUsage.NextInputAttributesComponents;
|
||||
|
@ -236,20 +236,12 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
}
|
||||
}
|
||||
|
||||
private static void InitializeVertexOutputs(EmitterContext context)
|
||||
private static void InitializePositionOutput(EmitterContext context)
|
||||
{
|
||||
for (int c = 0; c < 4; c++)
|
||||
{
|
||||
context.Store(StorageKind.Output, IoVariable.Position, null, Const(c), ConstF(c == 3 ? 1f : 0f));
|
||||
}
|
||||
|
||||
if (context.Program.ClipDistancesWritten != 0)
|
||||
{
|
||||
for (int i = 0; i < 8; i++)
|
||||
{
|
||||
context.Store(StorageKind.Output, IoVariable.ClipDistance, null, Const(i), ConstF(0f));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void InitializeOutput(EmitterContext context, int location, bool perPatch)
|
||||
|
|
|
@ -82,6 +82,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
private readonly ImageRef[] _imageRefs;
|
||||
private readonly TextureBuffer[] _bufferTextureRefs;
|
||||
private readonly TextureBuffer[] _bufferImageRefs;
|
||||
private readonly Format[] _bufferImageFormats;
|
||||
|
||||
private ArrayRef<TextureArray>[] _textureArrayRefs;
|
||||
private ArrayRef<ImageArray>[] _imageArrayRefs;
|
||||
|
@ -140,6 +141,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
_imageRefs = new ImageRef[Constants.MaxImageBindings * 2];
|
||||
_bufferTextureRefs = new TextureBuffer[Constants.MaxTextureBindings * 2];
|
||||
_bufferImageRefs = new TextureBuffer[Constants.MaxImageBindings * 2];
|
||||
_bufferImageFormats = new Format[Constants.MaxImageBindings * 2];
|
||||
|
||||
_textureArrayRefs = Array.Empty<ArrayRef<TextureArray>>();
|
||||
_imageArrayRefs = Array.Empty<ArrayRef<ImageArray>>();
|
||||
|
@ -389,11 +391,17 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
_dirty = DirtyFlags.All;
|
||||
}
|
||||
|
||||
public void SetImage(CommandBufferScoped cbs, ShaderStage stage, int binding, ITexture image)
|
||||
public void SetImage(
|
||||
CommandBufferScoped cbs,
|
||||
ShaderStage stage,
|
||||
int binding,
|
||||
ITexture image,
|
||||
Format imageFormat)
|
||||
{
|
||||
if (image is TextureBuffer imageBuffer)
|
||||
{
|
||||
_bufferImageRefs[binding] = imageBuffer;
|
||||
_bufferImageFormats[binding] = imageFormat;
|
||||
}
|
||||
else if (image is TextureView view)
|
||||
{
|
||||
|
@ -402,12 +410,13 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
iRef.View?.ClearUsage(FeedbackLoopHazards);
|
||||
view?.PrepareForUsage(cbs, stage.ConvertToPipelineStageFlags(), FeedbackLoopHazards);
|
||||
|
||||
iRef = new(stage, view, view.GetIdentityImageView());
|
||||
iRef = new(stage, view, view.GetView(imageFormat).GetIdentityImageView());
|
||||
}
|
||||
else
|
||||
{
|
||||
_imageRefs[binding] = default;
|
||||
_bufferImageRefs[binding] = null;
|
||||
_bufferImageFormats[binding] = default;
|
||||
}
|
||||
|
||||
SignalDirty(DirtyFlags.Image);
|
||||
|
@ -914,7 +923,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
bufferImages[i] = _bufferImageRefs[binding + i]?.GetBufferView(cbs, true) ?? default;
|
||||
bufferImages[i] = _bufferImageRefs[binding + i]?.GetBufferView(cbs, _bufferImageFormats[binding + i], true) ?? default;
|
||||
}
|
||||
|
||||
tu.Push<BufferView>(bufferImages[..count]);
|
||||
|
|
|
@ -154,7 +154,7 @@ namespace Ryujinx.Graphics.Vulkan.Effects
|
|||
int dispatchY = (height + (threadGroupWorkRegionDim - 1)) / threadGroupWorkRegionDim;
|
||||
|
||||
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(2, buffer.Range) });
|
||||
_pipeline.SetImage(ShaderStage.Compute, 0, _intermediaryTexture.GetView(FormatTable.ConvertRgba8SrgbToUnorm(view.Info.Format)));
|
||||
_pipeline.SetImage(ShaderStage.Compute, 0, _intermediaryTexture, FormatTable.ConvertRgba8SrgbToUnorm(view.Info.Format));
|
||||
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
|
||||
_pipeline.ComputeBarrier();
|
||||
|
||||
|
|
|
@ -75,7 +75,7 @@ namespace Ryujinx.Graphics.Vulkan.Effects
|
|||
var dispatchX = BitUtils.DivRoundUp(view.Width, IPostProcessingEffect.LocalGroupSize);
|
||||
var dispatchY = BitUtils.DivRoundUp(view.Height, IPostProcessingEffect.LocalGroupSize);
|
||||
|
||||
_pipeline.SetImage(ShaderStage.Compute, 0, _texture.GetView(FormatTable.ConvertRgba8SrgbToUnorm(view.Info.Format)));
|
||||
_pipeline.SetImage(ShaderStage.Compute, 0, _texture, FormatTable.ConvertRgba8SrgbToUnorm(view.Info.Format));
|
||||
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
|
||||
|
||||
_pipeline.ComputeBarrier();
|
||||
|
|
|
@ -219,7 +219,7 @@ namespace Ryujinx.Graphics.Vulkan.Effects
|
|||
|
||||
buffer.Holder.SetDataUnchecked(buffer.Offset, resolutionBuffer);
|
||||
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(2, buffer.Range) });
|
||||
_pipeline.SetImage(ShaderStage.Compute, 0, _edgeOutputTexture.GetView(FormatTable.ConvertRgba8SrgbToUnorm(view.Info.Format)));
|
||||
_pipeline.SetImage(ShaderStage.Compute, 0, _edgeOutputTexture, FormatTable.ConvertRgba8SrgbToUnorm(view.Info.Format));
|
||||
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
|
||||
_pipeline.ComputeBarrier();
|
||||
|
||||
|
@ -229,7 +229,7 @@ namespace Ryujinx.Graphics.Vulkan.Effects
|
|||
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 1, _edgeOutputTexture, _samplerLinear);
|
||||
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 3, _areaTexture, _samplerLinear);
|
||||
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 4, _searchTexture, _samplerLinear);
|
||||
_pipeline.SetImage(ShaderStage.Compute, 0, _blendOutputTexture.GetView(FormatTable.ConvertRgba8SrgbToUnorm(view.Info.Format)));
|
||||
_pipeline.SetImage(ShaderStage.Compute, 0, _blendOutputTexture, FormatTable.ConvertRgba8SrgbToUnorm(view.Info.Format));
|
||||
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
|
||||
_pipeline.ComputeBarrier();
|
||||
|
||||
|
@ -238,7 +238,7 @@ namespace Ryujinx.Graphics.Vulkan.Effects
|
|||
_pipeline.Specialize(_specConstants);
|
||||
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 3, _blendOutputTexture, _samplerLinear);
|
||||
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 1, view, _samplerLinear);
|
||||
_pipeline.SetImage(ShaderStage.Compute, 0, _outputTexture.GetView(FormatTable.ConvertRgba8SrgbToUnorm(view.Info.Format)));
|
||||
_pipeline.SetImage(ShaderStage.Compute, 0, _outputTexture, FormatTable.ConvertRgba8SrgbToUnorm(view.Info.Format));
|
||||
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
|
||||
_pipeline.ComputeBarrier();
|
||||
|
||||
|
|
|
@ -1039,7 +1039,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
var dstView = Create2DLayerView(dst, dstLayer + z, dstLevel + l);
|
||||
|
||||
_pipeline.SetTextureAndSamplerIdentitySwizzle(ShaderStage.Compute, 0, srcView, null);
|
||||
_pipeline.SetImage(ShaderStage.Compute, 0, dstView.GetView(dstFormat));
|
||||
_pipeline.SetImage(ShaderStage.Compute, 0, dstView, dstFormat);
|
||||
|
||||
int dispatchX = (Math.Min(srcView.Info.Width, dstView.Info.Width) + 31) / 32;
|
||||
int dispatchY = (Math.Min(srcView.Info.Height, dstView.Info.Height) + 31) / 32;
|
||||
|
@ -1168,7 +1168,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
var dstView = Create2DLayerView(dst, dstLayer + z, 0);
|
||||
|
||||
_pipeline.SetTextureAndSamplerIdentitySwizzle(ShaderStage.Compute, 0, srcView, null);
|
||||
_pipeline.SetImage(ShaderStage.Compute, 0, dstView.GetView(format));
|
||||
_pipeline.SetImage(ShaderStage.Compute, 0, dstView, format);
|
||||
|
||||
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
|
||||
|
||||
|
|
|
@ -13,6 +13,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
{
|
||||
public TextureStorage Storage;
|
||||
public TextureView View;
|
||||
public GAL.Format ImageFormat;
|
||||
}
|
||||
|
||||
private readonly TextureRef[] _textureRefs;
|
||||
|
@ -51,6 +52,16 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
_isBuffer = isBuffer;
|
||||
}
|
||||
|
||||
public void SetFormats(int index, GAL.Format[] imageFormats)
|
||||
{
|
||||
for (int i = 0; i < imageFormats.Length; i++)
|
||||
{
|
||||
_textureRefs[index + i].ImageFormat = imageFormats[i];
|
||||
}
|
||||
|
||||
SetDirty();
|
||||
}
|
||||
|
||||
public void SetImages(int index, ITexture[] images)
|
||||
{
|
||||
for (int i = 0; i < images.Length; i++)
|
||||
|
@ -131,7 +142,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
ref var texture = ref textures[i];
|
||||
ref var refs = ref _textureRefs[i];
|
||||
|
||||
if (i > 0 && _textureRefs[i - 1].View == refs.View)
|
||||
if (i > 0 && _textureRefs[i - 1].View == refs.View && _textureRefs[i - 1].ImageFormat == refs.ImageFormat)
|
||||
{
|
||||
texture = textures[i - 1];
|
||||
|
||||
|
@ -139,7 +150,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
}
|
||||
|
||||
texture.ImageLayout = ImageLayout.General;
|
||||
texture.ImageView = refs.View?.GetIdentityImageView().Get(cbs).Value ?? default;
|
||||
texture.ImageView = refs.View?.GetView(refs.ImageFormat).GetIdentityImageView().Get(cbs).Value ?? default;
|
||||
|
||||
if (texture.ImageView.Handle == 0)
|
||||
{
|
||||
|
@ -156,7 +167,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
for (int i = 0; i < bufferTextures.Length; i++)
|
||||
{
|
||||
bufferTextures[i] = _bufferTextureRefs[i]?.GetBufferView(cbs, true) ?? default;
|
||||
bufferTextures[i] = _bufferTextureRefs[i]?.GetBufferView(cbs, _textureRefs[i].ImageFormat, true) ?? default;
|
||||
}
|
||||
|
||||
return bufferTextures;
|
||||
|
|
|
@ -636,9 +636,9 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
var oldStencilTestEnable = _newState.StencilTestEnable;
|
||||
var oldDepthTestEnable = _newState.DepthTestEnable;
|
||||
var oldDepthWriteEnable = _newState.DepthWriteEnable;
|
||||
var oldTopology = _newState.Topology;
|
||||
var oldViewports = DynamicState.Viewports;
|
||||
var oldViewportsCount = _newState.ViewportsCount;
|
||||
var oldTopology = _topology;
|
||||
|
||||
_newState.CullMode = CullModeFlags.None;
|
||||
_newState.StencilTestEnable = false;
|
||||
|
@ -658,7 +658,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
_newState.StencilTestEnable = oldStencilTestEnable;
|
||||
_newState.DepthTestEnable = oldDepthTestEnable;
|
||||
_newState.DepthWriteEnable = oldDepthWriteEnable;
|
||||
SetPrimitiveTopology(oldTopology);
|
||||
_newState.Topology = oldTopology;
|
||||
|
||||
DynamicState.SetViewports(ref oldViewports, oldViewportsCount);
|
||||
|
||||
|
@ -836,9 +836,9 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
SignalStateChange();
|
||||
}
|
||||
|
||||
public void SetImage(ShaderStage stage, int binding, ITexture image)
|
||||
public void SetImage(ShaderStage stage, int binding, ITexture image, Format imageFormat)
|
||||
{
|
||||
_descriptorSetUpdater.SetImage(Cbs, stage, binding, image);
|
||||
_descriptorSetUpdater.SetImage(Cbs, stage, binding, image, imageFormat);
|
||||
}
|
||||
|
||||
public void SetImage(int binding, Auto<DisposableImageView> image)
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Silk.NET.Vulkan;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Collections.Generic;
|
||||
using Format = Ryujinx.Graphics.GAL.Format;
|
||||
using VkFormat = Silk.NET.Vulkan.Format;
|
||||
|
@ -16,6 +16,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
private int _offset;
|
||||
private int _size;
|
||||
private Auto<DisposableBufferView> _bufferView;
|
||||
private Dictionary<Format, Auto<DisposableBufferView>> _selfManagedViews;
|
||||
|
||||
private int _bufferCount;
|
||||
|
||||
|
@ -79,25 +80,35 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
private void ReleaseImpl()
|
||||
{
|
||||
if (_selfManagedViews != null)
|
||||
{
|
||||
foreach (var bufferView in _selfManagedViews.Values)
|
||||
{
|
||||
bufferView.Dispose();
|
||||
}
|
||||
|
||||
_selfManagedViews = null;
|
||||
}
|
||||
|
||||
_bufferView?.Dispose();
|
||||
_bufferView = null;
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public void SetData(MemoryOwner<byte> data)
|
||||
public void SetData(IMemoryOwner<byte> data)
|
||||
{
|
||||
_gd.SetBufferData(_bufferHandle, _offset, data.Span);
|
||||
_gd.SetBufferData(_bufferHandle, _offset, data.Memory.Span);
|
||||
data.Dispose();
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public void SetData(MemoryOwner<byte> data, int layer, int level)
|
||||
public void SetData(IMemoryOwner<byte> data, int layer, int level)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public void SetData(MemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
|
||||
public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
@ -126,5 +137,28 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
return _bufferView?.Get(cbs, _offset, _size, write).Value ?? default;
|
||||
}
|
||||
|
||||
public BufferView GetBufferView(CommandBufferScoped cbs, Format format, bool write)
|
||||
{
|
||||
var vkFormat = FormatTable.GetFormat(format);
|
||||
if (vkFormat == VkFormat)
|
||||
{
|
||||
return GetBufferView(cbs, write);
|
||||
}
|
||||
|
||||
if (_selfManagedViews != null && _selfManagedViews.TryGetValue(format, out var bufferView))
|
||||
{
|
||||
return bufferView.Get(cbs, _offset, _size, write).Value;
|
||||
}
|
||||
|
||||
bufferView = _gd.BufferManager.CreateView(_bufferHandle, vkFormat, _offset, _size, ReleaseImpl);
|
||||
|
||||
if (bufferView != null)
|
||||
{
|
||||
(_selfManagedViews ??= new Dictionary<Format, Auto<DisposableBufferView>>()).Add(format, bufferView);
|
||||
}
|
||||
|
||||
return bufferView?.Get(cbs, _offset, _size, write).Value ?? default;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Silk.NET.Vulkan;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
|
@ -746,23 +746,23 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public void SetData(MemoryOwner<byte> data)
|
||||
public void SetData(IMemoryOwner<byte> data)
|
||||
{
|
||||
SetData(data.Span, 0, 0, Info.GetLayers(), Info.Levels, singleSlice: false);
|
||||
SetData(data.Memory.Span, 0, 0, Info.GetLayers(), Info.Levels, singleSlice: false);
|
||||
data.Dispose();
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public void SetData(MemoryOwner<byte> data, int layer, int level)
|
||||
public void SetData(IMemoryOwner<byte> data, int layer, int level)
|
||||
{
|
||||
SetData(data.Span, layer, level, 1, 1, singleSlice: true);
|
||||
SetData(data.Memory.Span, layer, level, 1, 1, singleSlice: true);
|
||||
data.Dispose();
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public void SetData(MemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
|
||||
public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
|
||||
{
|
||||
SetData(data.Span, layer, level, 1, 1, singleSlice: true, region);
|
||||
SetData(data.Memory.Span, layer, level, 1, 1, singleSlice: true, region);
|
||||
data.Dispose();
|
||||
}
|
||||
|
||||
|
|
|
@ -781,26 +781,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
shaderSubgroupSize: (int)Capabilities.SubgroupSize,
|
||||
storageBufferOffsetAlignment: (int)limits.MinStorageBufferOffsetAlignment,
|
||||
textureBufferOffsetAlignment: (int)limits.MinTexelBufferOffsetAlignment,
|
||||
gatherBiasPrecision: IsIntelWindows || IsAmdWindows ? (int)Capabilities.SubTexelPrecisionBits : 0,
|
||||
maximumGpuMemory: GetTotalGPUMemory());
|
||||
}
|
||||
|
||||
private ulong GetTotalGPUMemory()
|
||||
{
|
||||
ulong totalMemory = 0;
|
||||
|
||||
Api.GetPhysicalDeviceMemoryProperties(_physicalDevice.PhysicalDevice, out PhysicalDeviceMemoryProperties memoryProperties);
|
||||
|
||||
for (int i = 0; i < memoryProperties.MemoryHeapCount; i++)
|
||||
{
|
||||
var heap = memoryProperties.MemoryHeaps[i];
|
||||
if ((heap.Flags & MemoryHeapFlags.DeviceLocalBit) == MemoryHeapFlags.DeviceLocalBit)
|
||||
{
|
||||
totalMemory += heap.Size;
|
||||
}
|
||||
}
|
||||
|
||||
return totalMemory;
|
||||
gatherBiasPrecision: IsIntelWindows || IsAmdWindows ? (int)Capabilities.SubTexelPrecisionBits : 0);
|
||||
}
|
||||
|
||||
public HardwareInfo GetHardwareInfo()
|
||||
|
@ -884,7 +865,6 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
private void PrintGpuInformation()
|
||||
{
|
||||
Logger.Notice.Print(LogClass.Gpu, $"{GpuVendor} {GpuRenderer} ({GpuVersion})");
|
||||
Logger.Notice.Print(LogClass.Gpu, $"GPU Memory: {GetTotalGPUMemory() / (1024 * 1024)} MiB");
|
||||
}
|
||||
|
||||
public void Initialize(GraphicsDebugLevel logLevel)
|
||||
|
|
|
@ -14,7 +14,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
|||
{
|
||||
private readonly MemoryOwner<byte> _rawDataOwner;
|
||||
|
||||
private Span<byte> Raw => _rawDataOwner.Span;
|
||||
private Span<byte> Raw => _rawDataOwner.Memory.Span;
|
||||
|
||||
private ref ParcelHeader Header => ref MemoryMarshal.Cast<byte, ParcelHeader>(Raw)[0];
|
||||
|
||||
|
|
|
@ -412,9 +412,9 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
|||
|
||||
Format format = ConvertColorFormat(item.GraphicBuffer.Object.Buffer.Surfaces[0].ColorFormat);
|
||||
|
||||
byte bytesPerPixel =
|
||||
int bytesPerPixel =
|
||||
format == Format.B5G6R5Unorm ||
|
||||
format == Format.R4G4B4A4Unorm ? (byte)2 : (byte)4;
|
||||
format == Format.R4G4B4A4Unorm ? 2 : 4;
|
||||
|
||||
int gobBlocksInY = 1 << item.GraphicBuffer.Object.Buffer.Surfaces[0].BlockHeightLog2;
|
||||
|
||||
|
|
|
@ -8,6 +8,5 @@ namespace Ryujinx.Horizon.Sdk.Audio
|
|||
|
||||
public static Result DeviceNotFound => new(ModuleId, 1);
|
||||
public static Result UnsupportedRevision => new(ModuleId, 2);
|
||||
public static Result NotImplemented => new(ModuleId, 513);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -233,48 +233,6 @@ namespace Ryujinx.Horizon.Sdk.Audio.Detail
|
|||
return Result.Success;
|
||||
}
|
||||
|
||||
[CmifCommand(15)] // 17.0.0+
|
||||
public Result AcquireAudioOutputDeviceNotification([CopyHandle] out int eventHandle, ulong deviceId)
|
||||
{
|
||||
eventHandle = 0;
|
||||
|
||||
return AudioResult.NotImplemented;
|
||||
}
|
||||
|
||||
[CmifCommand(16)] // 17.0.0+
|
||||
public Result ReleaseAudioOutputDeviceNotification(ulong deviceId)
|
||||
{
|
||||
return AudioResult.NotImplemented;
|
||||
}
|
||||
|
||||
[CmifCommand(17)] // 17.0.0+
|
||||
public Result AcquireAudioInputDeviceNotification([CopyHandle] out int eventHandle, ulong deviceId)
|
||||
{
|
||||
eventHandle = 0;
|
||||
|
||||
return AudioResult.NotImplemented;
|
||||
}
|
||||
|
||||
[CmifCommand(18)] // 17.0.0+
|
||||
public Result ReleaseAudioInputDeviceNotification(ulong deviceId)
|
||||
{
|
||||
return AudioResult.NotImplemented;
|
||||
}
|
||||
|
||||
[CmifCommand(19)] // 18.0.0+
|
||||
public Result SetAudioDeviceOutputVolumeAutoTuneEnabled(bool enabled)
|
||||
{
|
||||
return AudioResult.NotImplemented;
|
||||
}
|
||||
|
||||
[CmifCommand(20)] // 18.0.0+
|
||||
public Result IsAudioDeviceOutputVolumeAutoTuneEnabled(out bool enabled)
|
||||
{
|
||||
enabled = false;
|
||||
|
||||
return AudioResult.NotImplemented;
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing)
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
using Ryujinx.Common.Memory;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
|
||||
namespace Ryujinx.Memory
|
||||
{
|
||||
|
@ -7,7 +7,7 @@ namespace Ryujinx.Memory
|
|||
{
|
||||
private readonly IWritableBlock _block;
|
||||
private readonly ulong _va;
|
||||
private readonly MemoryOwner<byte> _memoryOwner;
|
||||
private readonly IMemoryOwner<byte> _memoryOwner;
|
||||
private readonly bool _tracked;
|
||||
|
||||
private bool NeedsWriteback => _block != null;
|
||||
|
@ -22,7 +22,7 @@ namespace Ryujinx.Memory
|
|||
Memory = memory;
|
||||
}
|
||||
|
||||
public WritableRegion(IWritableBlock block, ulong va, MemoryOwner<byte> memoryOwner, bool tracked = false)
|
||||
public WritableRegion(IWritableBlock block, ulong va, IMemoryOwner<byte> memoryOwner, bool tracked = false)
|
||||
: this(block, va, memoryOwner.Memory, tracked)
|
||||
{
|
||||
_memoryOwner = memoryOwner;
|
||||
|
|
|
@ -53,7 +53,6 @@ namespace Ryujinx.SDL2.Common
|
|||
return;
|
||||
}
|
||||
|
||||
SDL_SetHint(SDL_HINT_APP_NAME, "Ryujinx");
|
||||
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
|
||||
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1");
|
||||
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
|
||||
|
|
|
@ -55,7 +55,6 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
|
|||
Assert.IsFalse(behaviourContext.UseMultiTapBiquadFilterProcessing());
|
||||
Assert.IsFalse(behaviourContext.IsNewEffectChannelMappingSupported());
|
||||
Assert.IsFalse(behaviourContext.IsBiquadFilterParameterForSplitterEnabled());
|
||||
Assert.IsFalse(behaviourContext.IsSplitterPrevVolumeResetSupported());
|
||||
|
||||
Assert.AreEqual(0.70f, behaviourContext.GetAudioRendererProcessingTimeLimit());
|
||||
Assert.AreEqual(1, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
|
||||
|
@ -84,7 +83,6 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
|
|||
Assert.IsFalse(behaviourContext.UseMultiTapBiquadFilterProcessing());
|
||||
Assert.IsFalse(behaviourContext.IsNewEffectChannelMappingSupported());
|
||||
Assert.IsFalse(behaviourContext.IsBiquadFilterParameterForSplitterEnabled());
|
||||
Assert.IsFalse(behaviourContext.IsSplitterPrevVolumeResetSupported());
|
||||
|
||||
Assert.AreEqual(0.70f, behaviourContext.GetAudioRendererProcessingTimeLimit());
|
||||
Assert.AreEqual(1, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
|
||||
|
@ -113,7 +111,6 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
|
|||
Assert.IsFalse(behaviourContext.UseMultiTapBiquadFilterProcessing());
|
||||
Assert.IsFalse(behaviourContext.IsNewEffectChannelMappingSupported());
|
||||
Assert.IsFalse(behaviourContext.IsBiquadFilterParameterForSplitterEnabled());
|
||||
Assert.IsFalse(behaviourContext.IsSplitterPrevVolumeResetSupported());
|
||||
|
||||
Assert.AreEqual(0.70f, behaviourContext.GetAudioRendererProcessingTimeLimit());
|
||||
Assert.AreEqual(1, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
|
||||
|
@ -142,7 +139,6 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
|
|||
Assert.IsFalse(behaviourContext.UseMultiTapBiquadFilterProcessing());
|
||||
Assert.IsFalse(behaviourContext.IsNewEffectChannelMappingSupported());
|
||||
Assert.IsFalse(behaviourContext.IsBiquadFilterParameterForSplitterEnabled());
|
||||
Assert.IsFalse(behaviourContext.IsSplitterPrevVolumeResetSupported());
|
||||
|
||||
Assert.AreEqual(0.75f, behaviourContext.GetAudioRendererProcessingTimeLimit());
|
||||
Assert.AreEqual(1, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
|
||||
|
@ -171,7 +167,6 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
|
|||
Assert.IsFalse(behaviourContext.UseMultiTapBiquadFilterProcessing());
|
||||
Assert.IsFalse(behaviourContext.IsNewEffectChannelMappingSupported());
|
||||
Assert.IsFalse(behaviourContext.IsBiquadFilterParameterForSplitterEnabled());
|
||||
Assert.IsFalse(behaviourContext.IsSplitterPrevVolumeResetSupported());
|
||||
|
||||
Assert.AreEqual(0.80f, behaviourContext.GetAudioRendererProcessingTimeLimit());
|
||||
Assert.AreEqual(2, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
|
||||
|
@ -200,7 +195,6 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
|
|||
Assert.IsFalse(behaviourContext.UseMultiTapBiquadFilterProcessing());
|
||||
Assert.IsFalse(behaviourContext.IsNewEffectChannelMappingSupported());
|
||||
Assert.IsFalse(behaviourContext.IsBiquadFilterParameterForSplitterEnabled());
|
||||
Assert.IsFalse(behaviourContext.IsSplitterPrevVolumeResetSupported());
|
||||
|
||||
Assert.AreEqual(0.80f, behaviourContext.GetAudioRendererProcessingTimeLimit());
|
||||
Assert.AreEqual(2, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
|
||||
|
@ -229,7 +223,6 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
|
|||
Assert.IsFalse(behaviourContext.UseMultiTapBiquadFilterProcessing());
|
||||
Assert.IsFalse(behaviourContext.IsNewEffectChannelMappingSupported());
|
||||
Assert.IsFalse(behaviourContext.IsBiquadFilterParameterForSplitterEnabled());
|
||||
Assert.IsFalse(behaviourContext.IsSplitterPrevVolumeResetSupported());
|
||||
|
||||
Assert.AreEqual(0.80f, behaviourContext.GetAudioRendererProcessingTimeLimit());
|
||||
Assert.AreEqual(2, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
|
||||
|
@ -258,7 +251,6 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
|
|||
Assert.IsFalse(behaviourContext.UseMultiTapBiquadFilterProcessing());
|
||||
Assert.IsFalse(behaviourContext.IsNewEffectChannelMappingSupported());
|
||||
Assert.IsFalse(behaviourContext.IsBiquadFilterParameterForSplitterEnabled());
|
||||
Assert.IsFalse(behaviourContext.IsSplitterPrevVolumeResetSupported());
|
||||
|
||||
Assert.AreEqual(0.80f, behaviourContext.GetAudioRendererProcessingTimeLimit());
|
||||
Assert.AreEqual(3, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
|
||||
|
@ -287,7 +279,6 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
|
|||
Assert.IsFalse(behaviourContext.UseMultiTapBiquadFilterProcessing());
|
||||
Assert.IsFalse(behaviourContext.IsNewEffectChannelMappingSupported());
|
||||
Assert.IsFalse(behaviourContext.IsBiquadFilterParameterForSplitterEnabled());
|
||||
Assert.IsFalse(behaviourContext.IsSplitterPrevVolumeResetSupported());
|
||||
|
||||
Assert.AreEqual(0.80f, behaviourContext.GetAudioRendererProcessingTimeLimit());
|
||||
Assert.AreEqual(3, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
|
||||
|
@ -316,7 +307,6 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
|
|||
Assert.IsTrue(behaviourContext.UseMultiTapBiquadFilterProcessing());
|
||||
Assert.IsFalse(behaviourContext.IsNewEffectChannelMappingSupported());
|
||||
Assert.IsFalse(behaviourContext.IsBiquadFilterParameterForSplitterEnabled());
|
||||
Assert.IsFalse(behaviourContext.IsSplitterPrevVolumeResetSupported());
|
||||
|
||||
Assert.AreEqual(0.80f, behaviourContext.GetAudioRendererProcessingTimeLimit());
|
||||
Assert.AreEqual(4, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
|
||||
|
@ -345,7 +335,6 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
|
|||
Assert.IsTrue(behaviourContext.UseMultiTapBiquadFilterProcessing());
|
||||
Assert.IsTrue(behaviourContext.IsNewEffectChannelMappingSupported());
|
||||
Assert.IsFalse(behaviourContext.IsBiquadFilterParameterForSplitterEnabled());
|
||||
Assert.IsFalse(behaviourContext.IsSplitterPrevVolumeResetSupported());
|
||||
|
||||
Assert.AreEqual(0.80f, behaviourContext.GetAudioRendererProcessingTimeLimit());
|
||||
Assert.AreEqual(5, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
|
||||
|
@ -374,36 +363,6 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
|
|||
Assert.IsTrue(behaviourContext.UseMultiTapBiquadFilterProcessing());
|
||||
Assert.IsTrue(behaviourContext.IsNewEffectChannelMappingSupported());
|
||||
Assert.IsTrue(behaviourContext.IsBiquadFilterParameterForSplitterEnabled());
|
||||
Assert.IsFalse(behaviourContext.IsSplitterPrevVolumeResetSupported());
|
||||
|
||||
Assert.AreEqual(0.80f, behaviourContext.GetAudioRendererProcessingTimeLimit());
|
||||
Assert.AreEqual(5, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
|
||||
Assert.AreEqual(2, behaviourContext.GetPerformanceMetricsDataFormat());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRevision13()
|
||||
{
|
||||
BehaviourContext behaviourContext = new();
|
||||
|
||||
behaviourContext.SetUserRevision(BehaviourContext.BaseRevisionMagic + BehaviourContext.Revision13);
|
||||
|
||||
Assert.IsTrue(behaviourContext.IsAdpcmLoopContextBugFixed());
|
||||
Assert.IsTrue(behaviourContext.IsSplitterSupported());
|
||||
Assert.IsTrue(behaviourContext.IsLongSizePreDelaySupported());
|
||||
Assert.IsTrue(behaviourContext.IsAudioUsbDeviceOutputSupported());
|
||||
Assert.IsTrue(behaviourContext.IsFlushVoiceWaveBuffersSupported());
|
||||
Assert.IsTrue(behaviourContext.IsSplitterBugFixed());
|
||||
Assert.IsTrue(behaviourContext.IsElapsedFrameCountSupported());
|
||||
Assert.IsTrue(behaviourContext.IsDecodingBehaviourFlagSupported());
|
||||
Assert.IsTrue(behaviourContext.IsBiquadFilterEffectStateClearBugFixed());
|
||||
Assert.IsTrue(behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported());
|
||||
Assert.IsTrue(behaviourContext.IsWaveBufferVersion2Supported());
|
||||
Assert.IsTrue(behaviourContext.IsEffectInfoVersion2Supported());
|
||||
Assert.IsTrue(behaviourContext.UseMultiTapBiquadFilterProcessing());
|
||||
Assert.IsTrue(behaviourContext.IsNewEffectChannelMappingSupported());
|
||||
Assert.IsTrue(behaviourContext.IsBiquadFilterParameterForSplitterEnabled());
|
||||
Assert.IsTrue(behaviourContext.IsSplitterPrevVolumeResetSupported());
|
||||
|
||||
Assert.AreEqual(0.80f, behaviourContext.GetAudioRendererProcessingTimeLimit());
|
||||
Assert.AreEqual(5, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
|
||||
|
|
Loading…
Add table
Reference in a new issue