Ryujinx/ChocolArm64/Translation/ILOpCodeStoreState.cs
2019-02-25 09:27:10 -03:00

48 lines
No EOL
1.5 KiB
C#

using ChocolArm64.State;
using System.Reflection.Emit;
namespace ChocolArm64.Translation
{
struct ILOpCodeStoreState : IILEmit
{
private ILBlock _block;
public ILOpCodeStoreState(ILBlock block)
{
_block = block;
}
public void Emit(ILMethodBuilder context)
{
long intOutputs = context.RegUsage.GetIntOutputs(_block);
long vecOutputs = context.RegUsage.GetVecOutputs(_block);
if (Optimizations.AssumeStrictAbiCompliance && context.IsSubComplete)
{
intOutputs = RegisterUsage.ClearCallerSavedIntRegs(intOutputs, context.IsAarch64);
vecOutputs = RegisterUsage.ClearCallerSavedVecRegs(vecOutputs, context.IsAarch64);
}
StoreLocals(context, intOutputs, RegisterType.Int);
StoreLocals(context, vecOutputs, RegisterType.Vector);
}
private void StoreLocals(ILMethodBuilder context, long outputs, RegisterType baseType)
{
for (int bit = 0; bit < 64; bit++)
{
long mask = 1L << bit;
if ((outputs & mask) != 0)
{
Register reg = ILMethodBuilder.GetRegFromBit(bit, baseType);
context.Generator.EmitLdarg(TranslatedSub.StateArgIdx);
context.Generator.EmitLdloc(context.GetLocalIndex(reg));
context.Generator.Emit(OpCodes.Stfld, reg.GetField());
}
}
}
}
}