Experimental Nintendo Switch Emulator written in C# https://github.com/Ryujinx/Ryujinx.git
Find a file
AcK77 fcaf8dfb75 Add internal Logging support
Add Logging Class.
Replace all Console.WriteLine() to looks better.
Add debug informations of IpcMessage.
Add informations inside Windows Titles.
2018-02-09 01:17:21 +01:00
Ryujinx Add internal Logging support 2018-02-09 01:17:21 +01:00
.gitattributes aloha 2018-02-04 20:08:20 -03:00
.gitignore aloha 2018-02-04 20:08:20 -03:00
GLScreen.cs Removed parts of the MMU functionality to use memory directly (faster, but potentially more dangerous, WIP), also changed the Shl/Sshr immediate instructions to use IL instead of calling the method 2018-02-07 13:44:48 -03:00
LICENSE.txt aloha 2018-02-04 20:08:20 -03:00
Program.cs Add internal Logging support 2018-02-09 01:17:21 +01:00
README.md Basic audio support 2018-02-08 17:52:02 +01:00
Ryujinx.csproj aloha 2018-02-04 20:08:20 -03:00
Ryujinx.sln aloha 2018-02-04 20:08:20 -03:00

Ryujinx

Experimental Switch emulator written in C#

Don't expect much from this. Some homebrew apps works, and Tetris shows the intro logos (sometimes) but that's about it for now. Contributions are always welcome.

Running

To run this emulator, you need the .NET Core 2.0 (or higher) SDK. Run dotnet run -c Release -- game.nro inside the Ryujinx solution folder.

Audio is partially supported (glitched) on Windows, you need to install the OpenAL Core SDK : https://openal.org/downloads/OpenAL11CoreSDK.zip