Updated Changelog (markdown)

EmulationFanatic 2021-03-06 08:17:56 -07:00
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# Ryujinx Changelog
All updates to the Ryujinx official master build will be documented in this file
## 1.0.6775 - 2021-03-06
### Fixed
- Improved handling for unmapped GPU resources.
- Fixed a memory tracking bug that would set protection on empty PTEs (caused some buffer tracking crashes).
- When a texture's memory is (partially) unmapped, all pool references are forcibly removed and the texture must be rediscovered to draw with it. This will also force the texture discovery to always compare the texture's range for a match.
- RegionHandles now know if they are unmapped, and automatically unset their dirty flag when unmapped.
- Partial texture sync now loads only the region of textures that has been modified. Unmapped memory tracking handles cause dirty flags for a texture group handle to be ignored.
- Significantly improves emulator stability in newer UE4 games such as Bravely Default II.
- Fixes texture swaps in Bravely Default II. Note: this game still suffers from some graphical issues such as random vertex explosions, missing facial animations, and missing shadows.
- Improves emulator stability in Super Smash Bros. Ultimate.
- Fixes a regression causing a crash on launch in Contra: Rogue Corps. The game is once again playable.
## 1.0.6774 - 2021-03-04
### Fixed
- Fixed SetStandardSteadyClockInternalOffset permission check.