Updated Changelog (markdown)
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# Ryujinx Changelog
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All updates to the Ryujinx official master build will be documented in this file
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## 1.0.6974 - 2021-07-19
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### Changed:
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- Further optimizes texture and buffer flush, by reducing the amount of data copies required.
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- Texture layout conversion methods can now write to guest memory directly, in some cases.
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- Methods to get data from GPU now returns the span of the range if a persistent buffer is being used, instead of allocating and doing a copy.
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- Improves the performance on The Legend of Zelda: Skyward Sword, Pokémon Sword/Shield, and likely other games that does texture flushes every frame.
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## 1.0.6973 - 2021-07-18
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### Changed:
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- Fixes a performance regression introduced on version 1.0.6970, by switching to the old flush method on affected drivers.
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