diff --git a/Changelog.md b/Changelog.md index 2764a1e..21e0917 100644 --- a/Changelog.md +++ b/Changelog.md @@ -2,6 +2,38 @@ All updates to the Ryujinx official master build will be documented in this file +## 1.0.7181 - 2022-01-21 +### Fixed: +- Fix deadlock for GPU counter report when 0 draws are done. + - Fixes a rare bug where reporting a counter for a region containing 0 draws could deadlock the GPU, usually showing an error saying "Gpu AwaitResult: Error: Query result timed out. Took more than 5000 tries". + - This uncommon bug affected games such as Mario Kart 8 Deluxe, Splatoon 2 and Super Mario Odyssey when backend multithreading was set to Auto/On. + +## 1.0.7180 - 2022-01-21 +### Fixed: +- Add host CPU memory barriers for DMB/DSB and ordered load/store. + - Fixes softlocks in Pokémon Brilliant Diamond/Shining Pearl and Pokémon Mystery Dungeon DX. + - May fix or reduce softlocks in Pokémon Sword/Shield, Xenoblade Chronicles 2 and Yumenikki -Dream Diary-, possibly other games with similar softlocks. + +## 1.0.7179 - 2022-01-21 +### Changed: +- Stop using glTransformFeedbackVaryings and use explicit layout on the shader. + - Reduces code differences between main build and Vulkan branch. No changes in games. + +## 1.0.7178 - 2022-01-20 +### Added: +- Add capability for BGRA formats. + - Reduces code differences between main build and Vulkan branch. No changes in games. + +## 1.0.7177 - 2022-01-20 +### Added: +- Implement FCVTNS (Scalar GP). + - Allows NBA 2K21 to boot. + +## 1.0.7176 - 2022-01-18 +### Changed: +- Readme overhaul. + - Updates and cleans up the Readme.md file. + ## 1.0.7175 - 2022-01-16 ### Fixed: - Scale scissor used for clears.