mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-05-30 23:12:40 +00:00
CheatManager/ISOProperties: Refactor ActionReplay tabs as a class
Refactor Action Replay code into its own class like Gecko Codes.
This commit is contained in:
parent
def0b42fb7
commit
00a4404045
17 changed files with 706 additions and 487 deletions
193
Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp
Normal file
193
Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp
Normal file
|
@ -0,0 +1,193 @@
|
|||
// Copyright 2008 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <string>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
#include <wx/button.h>
|
||||
#include <wx/dialog.h>
|
||||
#include <wx/gbsizer.h>
|
||||
#include <wx/msgdlg.h>
|
||||
#include <wx/sizer.h>
|
||||
#include <wx/statbox.h>
|
||||
#include <wx/stattext.h>
|
||||
#include <wx/stockitem.h>
|
||||
#include <wx/textctrl.h>
|
||||
|
||||
#include "Common/CommonTypes.h"
|
||||
#include "Common/StringUtil.h"
|
||||
#include "Core/ARDecrypt.h"
|
||||
#include "Core/ActionReplay.h"
|
||||
#include "DolphinWX/Cheats/ARCodeAddEdit.h"
|
||||
#include "DolphinWX/WxUtils.h"
|
||||
|
||||
ARCodeAddEdit::ARCodeAddEdit(ActionReplay::ARCode code, wxWindow* parent, wxWindowID id,
|
||||
const wxString& title, const wxPoint& position, const wxSize& size,
|
||||
long style)
|
||||
: wxDialog(parent, id, title, position, size, style), m_code(std::move(code))
|
||||
{
|
||||
CreateGUI();
|
||||
}
|
||||
|
||||
void ARCodeAddEdit::CreateGUI()
|
||||
{
|
||||
const int space10 = FromDIP(10);
|
||||
const int space5 = FromDIP(5);
|
||||
|
||||
wxBoxSizer* sEditCheat = new wxBoxSizer(wxVERTICAL);
|
||||
wxStaticBoxSizer* sbEntry = new wxStaticBoxSizer(wxVERTICAL, this, _("Cheat Code"));
|
||||
wxGridBagSizer* sgEntry = new wxGridBagSizer(space10, space10);
|
||||
|
||||
wxStaticText* lbl_cheat_name = new wxStaticText(sbEntry->GetStaticBox(), wxID_ANY, _("Name:"));
|
||||
wxStaticText* lbl_cheat_codes = new wxStaticText(sbEntry->GetStaticBox(), wxID_ANY, _("Code:"));
|
||||
|
||||
m_txt_cheat_name = new wxTextCtrl(sbEntry->GetStaticBox(), wxID_ANY, wxEmptyString);
|
||||
m_txt_cheat_name->SetValue(StrToWxStr(m_code.name));
|
||||
|
||||
m_cheat_codes =
|
||||
new wxTextCtrl(sbEntry->GetStaticBox(), wxID_ANY, wxEmptyString, wxDefaultPosition,
|
||||
wxDLG_UNIT(this, wxSize(240, 128)), wxTE_MULTILINE);
|
||||
for (const auto& op : m_code.ops)
|
||||
m_cheat_codes->AppendText(wxString::Format("%08X %08X\n", op.cmd_addr, op.value));
|
||||
|
||||
{
|
||||
wxFont font{m_cheat_codes->GetFont()};
|
||||
font.SetFamily(wxFONTFAMILY_TELETYPE);
|
||||
#ifdef _WIN32
|
||||
// Windows uses Courier New for monospace even though there are better fonts.
|
||||
font.SetFaceName("Consolas");
|
||||
#endif
|
||||
m_cheat_codes->SetFont(font);
|
||||
}
|
||||
|
||||
sgEntry->Add(lbl_cheat_name, wxGBPosition(0, 0), wxGBSpan(1, 1), wxALIGN_CENTER);
|
||||
sgEntry->Add(lbl_cheat_codes, wxGBPosition(1, 0), wxGBSpan(1, 1), wxALIGN_CENTER);
|
||||
sgEntry->Add(m_txt_cheat_name, wxGBPosition(0, 1), wxGBSpan(1, 1), wxEXPAND);
|
||||
sgEntry->Add(m_cheat_codes, wxGBPosition(1, 1), wxGBSpan(1, 1), wxEXPAND);
|
||||
sgEntry->AddGrowableCol(1);
|
||||
sgEntry->AddGrowableRow(1);
|
||||
sbEntry->Add(sgEntry, 1, wxEXPAND | wxALL, space5);
|
||||
|
||||
// OS X UX: ID_NO becomes "Don't Save" when paired with wxID_SAVE
|
||||
wxStdDialogButtonSizer* buttons = new wxStdDialogButtonSizer();
|
||||
buttons->AddButton(new wxButton(this, wxID_SAVE));
|
||||
buttons->AddButton(new wxButton(this, wxID_NO, wxGetStockLabel(wxID_CANCEL)));
|
||||
buttons->Realize();
|
||||
|
||||
sEditCheat->AddSpacer(space5);
|
||||
sEditCheat->Add(sbEntry, 1, wxEXPAND | wxLEFT | wxRIGHT, space5);
|
||||
sEditCheat->AddSpacer(space10);
|
||||
sEditCheat->Add(buttons, 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
|
||||
sEditCheat->AddSpacer(space5);
|
||||
|
||||
Bind(wxEVT_BUTTON, &ARCodeAddEdit::SaveCheatData, this, wxID_SAVE);
|
||||
|
||||
SetEscapeId(wxID_NO);
|
||||
SetAffirmativeId(wxID_SAVE);
|
||||
SetSizerAndFit(sEditCheat);
|
||||
}
|
||||
|
||||
void ARCodeAddEdit::SaveCheatData(wxCommandEvent& WXUNUSED(event))
|
||||
{
|
||||
std::vector<ActionReplay::AREntry> decrypted_lines;
|
||||
std::vector<std::string> encrypted_lines;
|
||||
|
||||
// Split the entered cheat into lines.
|
||||
std::vector<std::string> input_lines;
|
||||
SplitString(WxStrToStr(m_cheat_codes->GetValue()), '\n', input_lines);
|
||||
|
||||
for (size_t i = 0; i < input_lines.size(); i++)
|
||||
{
|
||||
// Make sure to ignore unneeded whitespace characters.
|
||||
std::string line_str = StripSpaces(input_lines[i]);
|
||||
|
||||
if (line_str.empty())
|
||||
continue;
|
||||
|
||||
// Let's parse the current line. Is it in encrypted or decrypted form?
|
||||
std::vector<std::string> pieces;
|
||||
SplitString(line_str, ' ', pieces);
|
||||
|
||||
if (pieces.size() == 2 && pieces[0].size() == 8 && pieces[1].size() == 8)
|
||||
{
|
||||
// Decrypted code line.
|
||||
u32 addr = std::stoul(pieces[0], nullptr, 16);
|
||||
u32 value = std::stoul(pieces[1], nullptr, 16);
|
||||
|
||||
decrypted_lines.emplace_back(addr, value);
|
||||
continue;
|
||||
}
|
||||
else if (pieces.size() == 1)
|
||||
{
|
||||
SplitString(line_str, '-', pieces);
|
||||
|
||||
if (pieces.size() == 3 && pieces[0].size() == 4 && pieces[1].size() == 4 &&
|
||||
pieces[2].size() == 5)
|
||||
{
|
||||
// Encrypted code line. We'll have to decode it later.
|
||||
encrypted_lines.emplace_back(pieces[0] + pieces[1] + pieces[2]);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
// If the above-mentioned conditions weren't met, then something went wrong.
|
||||
if (wxMessageBox(
|
||||
wxString::Format(_("Unable to parse line %u of the entered AR code as a valid "
|
||||
"encrypted or decrypted code. Make sure you typed it correctly.\n\n"
|
||||
"Would you like to ignore this line and continue parsing?"),
|
||||
(unsigned)(i + 1)),
|
||||
_("Parsing Error"), wxYES_NO | wxICON_ERROR, this) == wxNO)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// If the entered code was in encrypted form, we decode it here.
|
||||
if (!encrypted_lines.empty())
|
||||
{
|
||||
// If the code contains a mixture of encrypted and unencrypted lines then we can't process it.
|
||||
int mode = wxYES;
|
||||
if (!decrypted_lines.empty())
|
||||
{
|
||||
mode =
|
||||
wxMessageBox(_("This Action Replay code contains both encrypted and unencrypted lines; "
|
||||
"you should check that you have entered it correctly.\n\n"
|
||||
"Do you want to discard all unencrypted lines?"),
|
||||
_("Invalid Mixed Code"), wxYES_NO | wxCANCEL | wxICON_ERROR, this);
|
||||
// YES = Discard the unencrypted lines then decrypt the encrypted ones instead.
|
||||
// NO = Discard the encrypted lines, keep the unencrypted ones
|
||||
// CANCEL = Stop and let the user go back to editing
|
||||
if (mode == wxCANCEL)
|
||||
return;
|
||||
if (mode == wxYES)
|
||||
decrypted_lines.clear();
|
||||
}
|
||||
|
||||
if (mode == wxYES)
|
||||
ActionReplay::DecryptARCode(encrypted_lines, &decrypted_lines);
|
||||
}
|
||||
|
||||
// There's no point creating a code with no content.
|
||||
if (decrypted_lines.empty())
|
||||
{
|
||||
WxUtils::ShowErrorDialog(_("The resulting decrypted AR code doesn't contain any lines."));
|
||||
return;
|
||||
}
|
||||
|
||||
ActionReplay::ARCode new_code;
|
||||
new_code.name = WxStrToStr(m_txt_cheat_name->GetValue());
|
||||
new_code.ops = std::move(decrypted_lines);
|
||||
new_code.active = true;
|
||||
new_code.user_defined = true;
|
||||
|
||||
if (new_code.name != m_code.name || new_code.ops != m_code.ops)
|
||||
{
|
||||
m_code = std::move(new_code);
|
||||
AcceptAndClose();
|
||||
}
|
||||
else
|
||||
{
|
||||
EndDialog(GetEscapeId());
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue