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VideoCommon: remove Cache Displaylist
This option was known to break every second game and only boost a bit. It also seems to be broken because of streaming into pinned memory and buffer storage buffers. v2: also remove dlc_desc
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72cc6431e5
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010a0d481a
24 changed files with 4 additions and 931 deletions
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@ -112,15 +112,6 @@ void InterpretDisplayList(u32 address, u32 size)
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g_pVideoData = old_pVideoData;
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}
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// Defer to backend-specific DL cache.
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extern bool HandleDisplayList(u32 address, u32 size);
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void ExecuteDisplayList(u32 address, u32 size)
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{
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if (!HandleDisplayList(address, size))
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InterpretDisplayList(address, size);
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}
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u32 FifoCommandRunnable(u32 &command_size)
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{
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u32 cycleTime = 0;
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@ -337,7 +328,7 @@ static void Decode()
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{
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u32 address = DataReadU32();
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u32 count = DataReadU32();
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ExecuteDisplayList(address, count);
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InterpretDisplayList(address, count);
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}
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break;
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