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VideoCommon: remove Cache Displaylist
This option was known to break every second game and only boost a bit. It also seems to be broken because of streaming into pinned memory and buffer storage buffers. v2: also remove dlc_desc
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72cc6431e5
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24 changed files with 4 additions and 931 deletions
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@ -59,7 +59,6 @@ int Renderer::s_LastEFBScale;
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bool Renderer::s_skipSwap;
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bool Renderer::XFBWrited;
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bool Renderer::s_EnableDLCachingAfterRecording;
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unsigned int Renderer::prev_efb_format = (unsigned int)-1;
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unsigned int Renderer::efb_scale_numeratorX = 1;
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@ -490,19 +489,11 @@ void Renderer::CheckFifoRecording()
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{
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if (!wasRecording)
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{
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// Disable display list caching because the recorder does not handle it
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s_EnableDLCachingAfterRecording = g_ActiveConfig.bDlistCachingEnable;
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g_ActiveConfig.bDlistCachingEnable = false;
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RecordVideoMemory();
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}
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FifoRecorder::GetInstance().EndFrame(CommandProcessor::fifo.CPBase, CommandProcessor::fifo.CPEnd);
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}
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else if (wasRecording)
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{
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g_ActiveConfig.bDlistCachingEnable = s_EnableDLCachingAfterRecording;
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}
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}
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void Renderer::RecordVideoMemory()
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