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VideoCommon: remove Cache Displaylist
This option was known to break every second game and only boost a bit. It also seems to be broken because of streaming into pinned memory and buffer storage buffers. v2: also remove dlc_desc
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24 changed files with 4 additions and 931 deletions
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@ -915,17 +915,6 @@ void VertexLoader::ConvertVertices ( int count )
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#endif
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}
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void VertexLoader::RunCompiledVertices(int vtx_attr_group, int primitive, int const count, u8* Data)
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{
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auto const new_count = SetupRunVertices(vtx_attr_group, primitive, count);
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memcpy_gc(VertexManager::s_pCurBufferPointer, Data, native_stride * new_count);
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VertexManager::s_pCurBufferPointer += native_stride * new_count;
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DataSkip(new_count * m_VertexSize);
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VertexManager::AddVertices(primitive, new_count);
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}
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void VertexLoader::SetVAT(u32 _group0, u32 _group1, u32 _group2)
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{
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VAT vat;
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