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D3D: fix the wire frame option
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4482 8ced0084-cf51-0410-be5f-012b33b47a6e
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2 changed files with 6 additions and 0 deletions
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@ -282,6 +282,8 @@ HRESULT Create(int adapter, HWND wnd, bool _fullscreen, int _resolution, int aa_
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if (dev->GetDepthStencilSurface(&back_buffer_z) == D3DERR_NOTFOUND)
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back_buffer_z = NULL;
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dev->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE );
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dev->SetRenderState(D3DRS_FILLMODE, g_Config.bWireFrame ? D3DFILL_WIREFRAME : D3DFILL_SOLID);
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// Device state would normally be set here
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return S_OK;
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