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* GUI Video-Settings changes:
- Removed recent ghanges about separate per-game Video Settings - Added "One Window 3-State Support" (very close to full implementation) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7391 8ced0084-cf51-0410-be5f-012b33b47a6e
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19 changed files with 930 additions and 563 deletions
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@ -141,7 +141,7 @@ void VideoBackend::ShowConfig(void *_hParent)
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// Clear ppshaders string vector
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g_Config.backend_info.PPShaders.clear();
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VideoConfigDiag diag((wxWindow*)_hParent, _trans("Direct3D11"));
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VideoConfigDiag diag((wxWindow*)_hParent, _trans("Direct3D11"), "gfx_dx11");
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diag.ShowModal();
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g_Config.backend_info.Adapters.clear();
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@ -156,8 +156,9 @@ bool VideoBackend::Initialize(void *&window_handle)
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frameCount = 0;
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LoadConfig();
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g_Config.GameIniLoad(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIni.c_str());
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g_Config.Load((File::GetUserPath(D_CONFIG_IDX) + "gfx_dx11.ini").c_str(), true,
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SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIni.c_str());
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UpdateProjectionHack(g_Config.iPhackvalue, g_Config.sPhackvalue);
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UpdateActiveConfig();
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