PixelShaderGen: Change indirect texture matrix uniforms to use integers.

This commit is contained in:
Tony Wasserka 2013-10-10 21:09:00 +02:00
commit 0238a56816
4 changed files with 39 additions and 30 deletions

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@ -17,7 +17,7 @@ struct PixelShaderConstants
float4 texdims[8];
float4 zbias[2];
float4 indtexscale[2];
float4 indtexmtx[6];
int4 indtexmtx[6];
float4 fog[3];
// For pixel lighting