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[Android] More GLES3 things. Disable Framedumping and MSAA rendering. Remove the HLSL->GLSL shader defines since Qualcomm doesn't support this in their shader compiler. Now they get chosen in our shader generator instead.
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5 changed files with 42 additions and 32 deletions
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@ -86,6 +86,7 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
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GL_REPORT_FBO_ERROR();
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}
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#ifndef USE_GLES3
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else
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{
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// EFB targets will be renderbuffers in MSAA mode (required by OpenGL).
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@ -151,7 +152,7 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
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glBindFramebuffer(GL_FRAMEBUFFER, m_efbFramebuffer);
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}
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#endif
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// Create XFB framebuffer; targets will be created elsewhere.
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glGenFramebuffers(1, &m_xfbFramebuffer);
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