GLContext: Use destructor instead of Shutdown() to cleanup

Also uses the Initialize() method to make the context current.
This commit is contained in:
Stenzek 2018-10-03 23:03:33 +10:00
commit 025e909773
16 changed files with 122 additions and 115 deletions

View file

@ -166,7 +166,6 @@ bool VideoBackend::Initialize(const WindowSystemInfo& wsi)
if (!main_gl_context)
return false;
main_gl_context->MakeCurrent();
if (!InitializeGLExtensions(main_gl_context.get()) || !FillBackendInfo())
return false;