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Polish shader uid checking.
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13 changed files with 120 additions and 43 deletions
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@ -538,13 +538,6 @@ static void GenerateVertexShader(T& out, u32 components, API_TYPE api_type)
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void GetVertexShaderUid(VertexShaderUid& object, u32 components, API_TYPE api_type)
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{
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GenerateVertexShader<VertexShaderUid>(object, components, api_type);
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if (g_ActiveConfig.bEnableShaderDebugging)
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{
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VertexShaderCode code;
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GenerateVertexShaderCode(code, components, API_OPENGL);
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CheckForUidMismatch<VertexShaderUid,VertexShaderCode>(code, object, "Vertex", "v");
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}
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}
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void GenerateVertexShaderCode(VertexShaderCode& object, u32 components, API_TYPE api_type)
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