mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-27 11:19:05 +00:00
Polish shader uid checking.
This commit is contained in:
parent
77dae3496a
commit
02afec5076
13 changed files with 120 additions and 43 deletions
|
@ -29,6 +29,8 @@ static GLuint CurrentProgram = 0;
|
|||
ProgramShaderCache::PCache ProgramShaderCache::pshaders;
|
||||
ProgramShaderCache::PCacheEntry* ProgramShaderCache::last_entry;
|
||||
SHADERUID ProgramShaderCache::last_uid;
|
||||
UidChecker<PixelShaderUid,PixelShaderCode> ProgramShaderCache::pixel_uid_checker;
|
||||
UidChecker<VertexShaderUid,VertexShaderCode> ProgramShaderCache::vertex_uid_checker;
|
||||
|
||||
static char s_glsl_header[1024] = "";
|
||||
|
||||
|
@ -351,6 +353,17 @@ void ProgramShaderCache::GetShaderId(SHADERUID* uid, DSTALPHA_MODE dstAlphaMode,
|
|||
{
|
||||
GetPixelShaderUid(uid->puid, dstAlphaMode, API_OPENGL, components);
|
||||
GetVertexShaderUid(uid->vuid, components, API_OPENGL);
|
||||
|
||||
if (g_ActiveConfig.bEnableShaderDebugging)
|
||||
{
|
||||
PixelShaderCode pcode;
|
||||
GeneratePixelShaderCode(pcode, dstAlphaMode, API_OPENGL, components);
|
||||
pixel_uid_checker.AddToIndexAndCheck(pcode, uid->puid, "Pixel", "p");
|
||||
|
||||
VertexShaderCode vcode;
|
||||
GenerateVertexShaderCode(vcode, components, API_OPENGL);
|
||||
vertex_uid_checker.AddToIndexAndCheck(vcode, uid->vuid, "Vertex", "v");
|
||||
}
|
||||
}
|
||||
|
||||
ProgramShaderCache::PCacheEntry ProgramShaderCache::GetShaderProgram(void)
|
||||
|
@ -448,6 +461,9 @@ void ProgramShaderCache::Shutdown(void)
|
|||
iter->second.Destroy();
|
||||
pshaders.clear();
|
||||
|
||||
pixel_uid_checker.Invalidate();
|
||||
vertex_uid_checker.Invalidate();
|
||||
|
||||
if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
|
||||
{
|
||||
delete s_buffer;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue