mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-04-21 03:54:57 +00:00
Android: Change all analoginputs to just inputs
Android doesn't report values for the inputs generated by FullAnalogInput so there isn't a reason to add them as such. This also avoids a bug(for android) where if there are three inputs(say 12, 11, and 121), and you generate a FullAnalogInput with 12/11 then it will create another input with the name 121 which can cause conficts with the real 121 input. This is probably not an issue on PC since most Axis inputs are named and not numbered.
This commit is contained in:
parent
3397824601
commit
02c649ba20
1 changed files with 72 additions and 76 deletions
|
@ -42,18 +42,16 @@ Touchscreen::Touchscreen(int padID) : _padID(padID)
|
|||
AddInput(new Button(_padID, ButtonManager::BUTTON_DOWN));
|
||||
AddInput(new Button(_padID, ButtonManager::BUTTON_LEFT));
|
||||
AddInput(new Button(_padID, ButtonManager::BUTTON_RIGHT));
|
||||
AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_MAIN_LEFT),
|
||||
new Axis(_padID, ButtonManager::STICK_MAIN_RIGHT));
|
||||
AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_MAIN_UP),
|
||||
new Axis(_padID, ButtonManager::STICK_MAIN_DOWN));
|
||||
AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_C_LEFT),
|
||||
new Axis(_padID, ButtonManager::STICK_C_RIGHT));
|
||||
AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_C_UP),
|
||||
new Axis(_padID, ButtonManager::STICK_C_DOWN));
|
||||
AddAnalogInputs(new Axis(_padID, ButtonManager::TRIGGER_L),
|
||||
new Axis(_padID, ButtonManager::TRIGGER_L));
|
||||
AddAnalogInputs(new Axis(_padID, ButtonManager::TRIGGER_R),
|
||||
new Axis(_padID, ButtonManager::TRIGGER_R));
|
||||
AddInput(new Axis(_padID, ButtonManager::STICK_MAIN_LEFT));
|
||||
AddInput(new Axis(_padID, ButtonManager::STICK_MAIN_RIGHT));
|
||||
AddInput(new Axis(_padID, ButtonManager::STICK_MAIN_UP));
|
||||
AddInput(new Axis(_padID, ButtonManager::STICK_MAIN_DOWN));
|
||||
AddInput(new Axis(_padID, ButtonManager::STICK_C_LEFT));
|
||||
AddInput(new Axis(_padID, ButtonManager::STICK_C_RIGHT));
|
||||
AddInput(new Axis(_padID, ButtonManager::STICK_C_UP));
|
||||
AddInput(new Axis(_padID, ButtonManager::STICK_C_DOWN));
|
||||
AddInput(new Axis(_padID, ButtonManager::TRIGGER_L));
|
||||
AddInput(new Axis(_padID, ButtonManager::TRIGGER_R));
|
||||
|
||||
// Wiimote
|
||||
AddInput(new Button(_padID, ButtonManager::WIIMOTE_BUTTON_A));
|
||||
|
@ -72,22 +70,22 @@ Touchscreen::Touchscreen(int padID) : _padID(padID)
|
|||
AddInput(new Button(_padID, ButtonManager::WIIMOTE_SHAKE_X));
|
||||
AddInput(new Button(_padID, ButtonManager::WIIMOTE_SHAKE_Y));
|
||||
AddInput(new Button(_padID, ButtonManager::WIIMOTE_SHAKE_Z));
|
||||
AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_IR_UP),
|
||||
new Axis(_padID, ButtonManager::WIIMOTE_IR_DOWN));
|
||||
AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_IR_LEFT),
|
||||
new Axis(_padID, ButtonManager::WIIMOTE_IR_RIGHT));
|
||||
AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_IR_FORWARD),
|
||||
new Axis(_padID, ButtonManager::WIIMOTE_IR_BACKWARD));
|
||||
AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_SWING_UP),
|
||||
new Axis(_padID, ButtonManager::WIIMOTE_SWING_DOWN));
|
||||
AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_SWING_LEFT),
|
||||
new Axis(_padID, ButtonManager::WIIMOTE_SWING_RIGHT));
|
||||
AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_SWING_FORWARD),
|
||||
new Axis(_padID, ButtonManager::WIIMOTE_SWING_BACKWARD));
|
||||
AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_TILT_LEFT),
|
||||
new Axis(_padID, ButtonManager::WIIMOTE_TILT_RIGHT));
|
||||
AddAnalogInputs(new Axis(_padID, ButtonManager::WIIMOTE_TILT_FORWARD),
|
||||
new Axis(_padID, ButtonManager::WIIMOTE_TILT_BACKWARD));
|
||||
AddInput(new Axis(_padID, ButtonManager::WIIMOTE_IR_UP));
|
||||
AddInput(new Axis(_padID, ButtonManager::WIIMOTE_IR_DOWN));
|
||||
AddInput(new Axis(_padID, ButtonManager::WIIMOTE_IR_LEFT));
|
||||
AddInput(new Axis(_padID, ButtonManager::WIIMOTE_IR_RIGHT));
|
||||
AddInput(new Axis(_padID, ButtonManager::WIIMOTE_IR_FORWARD));
|
||||
AddInput(new Axis(_padID, ButtonManager::WIIMOTE_IR_BACKWARD));
|
||||
AddInput(new Axis(_padID, ButtonManager::WIIMOTE_SWING_UP));
|
||||
AddInput(new Axis(_padID, ButtonManager::WIIMOTE_SWING_DOWN));
|
||||
AddInput(new Axis(_padID, ButtonManager::WIIMOTE_SWING_LEFT));
|
||||
AddInput(new Axis(_padID, ButtonManager::WIIMOTE_SWING_RIGHT));
|
||||
AddInput(new Axis(_padID, ButtonManager::WIIMOTE_SWING_FORWARD));
|
||||
AddInput(new Axis(_padID, ButtonManager::WIIMOTE_SWING_BACKWARD));
|
||||
AddInput(new Axis(_padID, ButtonManager::WIIMOTE_TILT_LEFT));
|
||||
AddInput(new Axis(_padID, ButtonManager::WIIMOTE_TILT_RIGHT));
|
||||
AddInput(new Axis(_padID, ButtonManager::WIIMOTE_TILT_FORWARD));
|
||||
AddInput(new Axis(_padID, ButtonManager::WIIMOTE_TILT_BACKWARD));
|
||||
|
||||
// Wii ext: Nunchuk
|
||||
AddInput(new Button(_padID, ButtonManager::NUNCHUK_BUTTON_C));
|
||||
|
@ -96,20 +94,20 @@ Touchscreen::Touchscreen(int padID) : _padID(padID)
|
|||
AddInput(new Button(_padID, ButtonManager::NUNCHUK_SHAKE_X));
|
||||
AddInput(new Button(_padID, ButtonManager::NUNCHUK_SHAKE_Y));
|
||||
AddInput(new Button(_padID, ButtonManager::NUNCHUK_SHAKE_Z));
|
||||
AddAnalogInputs(new Axis(_padID, ButtonManager::NUNCHUK_STICK_LEFT),
|
||||
new Axis(_padID, ButtonManager::NUNCHUK_STICK_RIGHT));
|
||||
AddAnalogInputs(new Axis(_padID, ButtonManager::NUNCHUK_STICK_UP),
|
||||
new Axis(_padID, ButtonManager::NUNCHUK_STICK_DOWN));
|
||||
AddAnalogInputs(new Axis(_padID, ButtonManager::NUNCHUK_SWING_LEFT),
|
||||
new Axis(_padID, ButtonManager::NUNCHUK_SWING_RIGHT));
|
||||
AddAnalogInputs(new Axis(_padID, ButtonManager::NUNCHUK_SWING_UP),
|
||||
new Axis(_padID, ButtonManager::NUNCHUK_SWING_DOWN));
|
||||
AddAnalogInputs(new Axis(_padID, ButtonManager::NUNCHUK_SWING_FORWARD),
|
||||
new Axis(_padID, ButtonManager::NUNCHUK_SWING_BACKWARD));
|
||||
AddAnalogInputs(new Axis(_padID, ButtonManager::NUNCHUK_TILT_LEFT),
|
||||
new Axis(_padID, ButtonManager::NUNCHUK_TILT_RIGHT));
|
||||
AddAnalogInputs(new Axis(_padID, ButtonManager::NUNCHUK_TILT_FORWARD),
|
||||
new Axis(_padID, ButtonManager::NUNCHUK_TILT_BACKWARD));
|
||||
AddInput(new Axis(_padID, ButtonManager::NUNCHUK_STICK_LEFT));
|
||||
AddInput(new Axis(_padID, ButtonManager::NUNCHUK_STICK_RIGHT));
|
||||
AddInput(new Axis(_padID, ButtonManager::NUNCHUK_STICK_UP));
|
||||
AddInput(new Axis(_padID, ButtonManager::NUNCHUK_STICK_DOWN));
|
||||
AddInput(new Axis(_padID, ButtonManager::NUNCHUK_SWING_LEFT));
|
||||
AddInput(new Axis(_padID, ButtonManager::NUNCHUK_SWING_RIGHT));
|
||||
AddInput(new Axis(_padID, ButtonManager::NUNCHUK_SWING_UP));
|
||||
AddInput(new Axis(_padID, ButtonManager::NUNCHUK_SWING_DOWN));
|
||||
AddInput(new Axis(_padID, ButtonManager::NUNCHUK_SWING_FORWARD));
|
||||
AddInput(new Axis(_padID, ButtonManager::NUNCHUK_SWING_BACKWARD));
|
||||
AddInput(new Axis(_padID, ButtonManager::NUNCHUK_TILT_LEFT));
|
||||
AddInput(new Axis(_padID, ButtonManager::NUNCHUK_TILT_RIGHT));
|
||||
AddInput(new Axis(_padID, ButtonManager::NUNCHUK_TILT_FORWARD));
|
||||
AddInput(new Axis(_padID, ButtonManager::NUNCHUK_TILT_BACKWARD));
|
||||
|
||||
// Wii ext: Classic
|
||||
AddInput(new Button(_padID, ButtonManager::CLASSIC_BUTTON_A));
|
||||
|
@ -125,18 +123,16 @@ Touchscreen::Touchscreen(int padID) : _padID(padID)
|
|||
AddInput(new Button(_padID, ButtonManager::CLASSIC_DPAD_DOWN));
|
||||
AddInput(new Button(_padID, ButtonManager::CLASSIC_DPAD_LEFT));
|
||||
AddInput(new Button(_padID, ButtonManager::CLASSIC_DPAD_RIGHT));
|
||||
AddAnalogInputs(new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_LEFT),
|
||||
new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_RIGHT));
|
||||
AddAnalogInputs(new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_UP),
|
||||
new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_DOWN));
|
||||
AddAnalogInputs(new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_LEFT),
|
||||
new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_RIGHT));
|
||||
AddAnalogInputs(new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_UP),
|
||||
new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_DOWN));
|
||||
AddAnalogInputs(new Axis(_padID, ButtonManager::CLASSIC_TRIGGER_L),
|
||||
new Axis(_padID, ButtonManager::CLASSIC_TRIGGER_L));
|
||||
AddAnalogInputs(new Axis(_padID, ButtonManager::CLASSIC_TRIGGER_R),
|
||||
new Axis(_padID, ButtonManager::CLASSIC_TRIGGER_R));
|
||||
AddInput(new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_LEFT));
|
||||
AddInput(new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_RIGHT));
|
||||
AddInput(new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_UP));
|
||||
AddInput(new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_DOWN));
|
||||
AddInput(new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_LEFT));
|
||||
AddInput(new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_RIGHT));
|
||||
AddInput(new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_UP));
|
||||
AddInput(new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_DOWN));
|
||||
AddInput(new Axis(_padID, ButtonManager::CLASSIC_TRIGGER_L));
|
||||
AddInput(new Axis(_padID, ButtonManager::CLASSIC_TRIGGER_R));
|
||||
|
||||
// Wii-ext: Guitar
|
||||
AddInput(new Button(_padID, ButtonManager::GUITAR_BUTTON_MINUS));
|
||||
|
@ -148,12 +144,11 @@ Touchscreen::Touchscreen(int padID) : _padID(padID)
|
|||
AddInput(new Button(_padID, ButtonManager::GUITAR_FRET_ORANGE));
|
||||
AddInput(new Button(_padID, ButtonManager::GUITAR_STRUM_UP));
|
||||
AddInput(new Button(_padID, ButtonManager::GUITAR_STRUM_DOWN));
|
||||
AddAnalogInputs(new Axis(_padID, ButtonManager::GUITAR_STICK_LEFT),
|
||||
new Axis(_padID, ButtonManager::GUITAR_STICK_RIGHT));
|
||||
AddAnalogInputs(new Axis(_padID, ButtonManager::GUITAR_STICK_UP),
|
||||
new Axis(_padID, ButtonManager::GUITAR_STICK_DOWN));
|
||||
AddAnalogInputs(new Axis(_padID, ButtonManager::GUITAR_WHAMMY_BAR),
|
||||
new Axis(_padID, ButtonManager::GUITAR_WHAMMY_BAR));
|
||||
AddInput(new Axis(_padID, ButtonManager::GUITAR_STICK_LEFT));
|
||||
AddInput(new Axis(_padID, ButtonManager::GUITAR_STICK_RIGHT));
|
||||
AddInput(new Axis(_padID, ButtonManager::GUITAR_STICK_UP));
|
||||
AddInput(new Axis(_padID, ButtonManager::GUITAR_STICK_DOWN));
|
||||
AddInput(new Axis(_padID, ButtonManager::GUITAR_WHAMMY_BAR));
|
||||
|
||||
// Wii-ext: Drums
|
||||
AddInput(new Button(_padID, ButtonManager::DRUMS_BUTTON_MINUS));
|
||||
|
@ -164,10 +159,10 @@ Touchscreen::Touchscreen(int padID) : _padID(padID)
|
|||
AddInput(new Button(_padID, ButtonManager::DRUMS_PAD_GREEN));
|
||||
AddInput(new Button(_padID, ButtonManager::DRUMS_PAD_ORANGE));
|
||||
AddInput(new Button(_padID, ButtonManager::DRUMS_PAD_BASS));
|
||||
AddAnalogInputs(new Axis(_padID, ButtonManager::DRUMS_STICK_LEFT),
|
||||
new Axis(_padID, ButtonManager::DRUMS_STICK_RIGHT));
|
||||
AddAnalogInputs(new Axis(_padID, ButtonManager::DRUMS_STICK_UP),
|
||||
new Axis(_padID, ButtonManager::DRUMS_STICK_DOWN));
|
||||
AddInput(new Axis(_padID, ButtonManager::DRUMS_STICK_LEFT));
|
||||
AddInput(new Axis(_padID, ButtonManager::DRUMS_STICK_RIGHT));
|
||||
AddInput(new Axis(_padID, ButtonManager::DRUMS_STICK_UP));
|
||||
AddInput(new Axis(_padID, ButtonManager::DRUMS_STICK_DOWN));
|
||||
|
||||
// Wii-ext: Turntable
|
||||
AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_GREEN_LEFT));
|
||||
|
@ -180,18 +175,18 @@ Touchscreen::Touchscreen(int padID) : _padID(padID)
|
|||
AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_PLUS));
|
||||
AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_HOME));
|
||||
AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_EUPHORIA));
|
||||
AddAnalogInputs(new Axis(_padID, ButtonManager::TURNTABLE_TABLE_LEFT_LEFT),
|
||||
new Axis(_padID, ButtonManager::TURNTABLE_TABLE_LEFT_RIGHT));
|
||||
AddAnalogInputs(new Axis(_padID, ButtonManager::TURNTABLE_TABLE_RIGHT_LEFT),
|
||||
new Axis(_padID, ButtonManager::TURNTABLE_TABLE_RIGHT_RIGHT));
|
||||
AddAnalogInputs(new Axis(_padID, ButtonManager::TURNTABLE_STICK_LEFT),
|
||||
new Axis(_padID, ButtonManager::TURNTABLE_STICK_RIGHT));
|
||||
AddAnalogInputs(new Axis(_padID, ButtonManager::TURNTABLE_STICK_UP),
|
||||
new Axis(_padID, ButtonManager::TURNTABLE_STICK_DOWN));
|
||||
AddAnalogInputs(new Axis(_padID, ButtonManager::TURNTABLE_CROSSFADE_LEFT),
|
||||
new Axis(_padID, ButtonManager::TURNTABLE_CROSSFADE_RIGHT));
|
||||
AddAnalogInputs(new Axis(_padID, ButtonManager::TURNTABLE_EFFECT_DIAL),
|
||||
new Axis(_padID, ButtonManager::TURNTABLE_EFFECT_DIAL));
|
||||
AddInput(new Axis(_padID, ButtonManager::TURNTABLE_TABLE_LEFT_LEFT));
|
||||
AddInput(new Axis(_padID, ButtonManager::TURNTABLE_TABLE_LEFT_RIGHT));
|
||||
AddInput(new Axis(_padID, ButtonManager::TURNTABLE_TABLE_RIGHT_LEFT));
|
||||
AddInput(new Axis(_padID, ButtonManager::TURNTABLE_TABLE_RIGHT_RIGHT));
|
||||
AddInput(new Axis(_padID, ButtonManager::TURNTABLE_STICK_LEFT));
|
||||
AddInput(new Axis(_padID, ButtonManager::TURNTABLE_STICK_RIGHT));
|
||||
AddInput(new Axis(_padID, ButtonManager::TURNTABLE_STICK_UP));
|
||||
AddInput(new Axis(_padID, ButtonManager::TURNTABLE_STICK_DOWN));
|
||||
AddInput(new Axis(_padID, ButtonManager::TURNTABLE_CROSSFADE_LEFT));
|
||||
AddInput(new Axis(_padID, ButtonManager::TURNTABLE_CROSSFADE_RIGHT));
|
||||
AddInput(new Axis(_padID, ButtonManager::TURNTABLE_EFFECT_DIAL));
|
||||
|
||||
// Rumble
|
||||
AddOutput(new Motor(_padID, ButtonManager::RUMBLE));
|
||||
}
|
||||
|
@ -208,6 +203,7 @@ ControlState Touchscreen::Button::GetState() const
|
|||
{
|
||||
return ButtonManager::GetButtonPressed(_padID, _index);
|
||||
}
|
||||
|
||||
std::string Touchscreen::Axis::GetName() const
|
||||
{
|
||||
std::ostringstream ss;
|
||||
|
|
Loading…
Add table
Reference in a new issue