WiiUtils: Attempt to fix the NAND more aggressively

Change the repair logic to fix issues more aggressively by deleting bad
titles. This is necessary because of a bug in Dolphin's WAD boot code.

The UI code was updated to inform the user about titles that will be
deleted if they continue a repair, before deleting anything.
This commit is contained in:
Léo Lam 2017-10-06 21:45:28 +02:00
parent e1c0b8d011
commit 02e17594b0
4 changed files with 83 additions and 29 deletions

View file

@ -1312,20 +1312,34 @@ void CFrame::OnImportBootMiiBackup(wxCommandEvent& WXUNUSED(event))
void CFrame::OnCheckNAND(wxCommandEvent&)
{
IOS::HLE::Kernel ios;
if (WiiUtils::CheckNAND(ios))
WiiUtils::NANDCheckResult result = WiiUtils::CheckNAND(ios);
if (!result.bad)
{
wxMessageBox(_("No issues have been detected."), _("NAND Check"), wxOK | wxICON_INFORMATION);
return;
}
if (wxMessageBox("The emulated NAND is damaged. System titles such as the Wii Menu and "
"the Wii Shop Channel may not work correctly.\n\n"
"Do you want to try to repair the NAND?",
_("NAND Check"), wxYES_NO) != wxYES)
wxString message = _("The emulated NAND is damaged. System titles such as the Wii Menu and "
"the Wii Shop Channel may not work correctly.\n\n"
"Do you want to try to repair the NAND?");
if (!result.titles_to_remove.empty())
{
return;
message += _("\n\nWARNING: Fixing this NAND requires the deletion of titles that have "
"incomplete data on the NAND, including all associated save data. "
"By continuing, the following title(s) will be removed:\n\n");
Core::TitleDatabase title_db;
for (const u64 title_id : result.titles_to_remove)
{
const std::string name = title_db.GetTitleName(title_id);
message += !name.empty() ? StringFromFormat("%s (%016" PRIx64 ")", name.c_str(), title_id) :
StringFromFormat("%016" PRIx64, title_id);
message += "\n";
}
}
if (wxMessageBox(message, _("NAND Check"), wxYES_NO) != wxYES)
return;
if (WiiUtils::RepairNAND(ios))
{
wxMessageBox(_("The NAND has been repaired."), _("NAND Check"), wxOK | wxICON_INFORMATION);