merge glsl headers into one place

This commit is contained in:
degasus 2013-02-13 21:34:48 +01:00
parent 3392562501
commit 0325e37bfb
9 changed files with 43 additions and 82 deletions

View file

@ -110,6 +110,7 @@ public:
static void Init(void);
static void Shutdown(void);
static void CreateHeader(void);
private:
class ProgramShaderCacheInserter : public LinearDiskCacheReader<SHADERUID, u8>