merge glsl headers into one place

This commit is contained in:
degasus 2013-02-13 21:34:48 +01:00
parent 3392562501
commit 0325e37bfb
9 changed files with 43 additions and 82 deletions

View file

@ -66,7 +66,6 @@ static int s_cached_srcWidth = 0;
static int s_cached_srcHeight = 0;
static const char *VProgram =
"#version 130\n"
"in vec2 rawpos;\n"
"in vec2 tex0;\n"
"out vec2 uv0;\n"
@ -80,8 +79,6 @@ void CreatePrograms()
{
// Output is BGRA because that is slightly faster than RGBA.
const char *FProgramRgbToYuyv =
"#version 130\n"
"#extension GL_ARB_texture_rectangle : enable\n"
"uniform sampler2DRect samp9;\n"
"in vec2 uv0;\n"
"out vec4 ocol0;\n"
@ -98,8 +95,6 @@ void CreatePrograms()
"}\n";
const char *FProgramYuyvToRgb =
"#version 130\n"
"#extension GL_ARB_texture_rectangle : enable\n"
"uniform sampler2DRect samp9;\n"
"in vec2 uv0;\n"
"out vec4 ocol0;\n"