DSPLLE: sort of semi-working breakpoints and stepping, if you flip an #ifdef. more work to do, for some reason it gets very slow when you enable it atm

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3573 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard 2009-06-28 16:23:40 +00:00
parent b406203794
commit 04105baf4e
19 changed files with 841 additions and 774 deletions

View file

@ -45,17 +45,12 @@ DSPDebuggerLLE* m_DebuggerFrame = NULL;
PLUGIN_GLOBALS* globals = NULL;
DSPInitialize g_dspInitialize;
Common::Thread *g_hDSPThread = NULL;
SoundStream *soundStream = NULL;
#define GDSP_MBOX_CPU 0
#define GDSP_MBOX_DSP 1
bool bCanWork = false;
bool bIsRunning = false;
//////////////////////////////////////////////////////////////////////////
// UGLY wxw stuff, TODO fix up
// UGLY WxW stuff, TODO fix up
// wxWidgets: Create the wxApp
#if defined(HAVE_WX) && HAVE_WX
class wxDLLApp : public wxApp
@ -188,14 +183,14 @@ THREAD_RETURN dsp_thread(void* lpParameter)
void DSP_DebugBreak()
{
#if defined(HAVE_WX) && HAVE_WX
if(m_DebuggerFrame)
m_DebuggerFrame->DebugBreak();
// if (m_DebuggerFrame)
// m_DebuggerFrame->DebugBreak();
#endif
}
void Initialize(void *init)
{
bCanWork = true;
bool bCanWork = true;
g_dspInitialize = *(DSPInitialize*)init;
g_Config.Load();
@ -324,7 +319,7 @@ void DSP_Update(int cycles)
// If we're not on a thread, run cycles here.
if (!g_dspInitialize.bOnThread)
{
DSPInterpreter::RunCycles(cycles);
DSPCore_RunCycles(cycles);
}
}
@ -347,8 +342,8 @@ void DSP_SendAIBuffer(unsigned int address, int sample_rate)
// so each sample now triggers the sound stream)
// TODO: think about this.
//static int counter = 0;
//counter++;
// static int counter = 0;
// counter++;
if (/*(counter & 31) == 0 &&*/ soundStream)
soundStream->Update();
}