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VertexShaderManager: Avoid accessing freelook control type configuration each call which caused a performance hit, move check to RenderBase where it is checked when config changes
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3 changed files with 7 additions and 3 deletions
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@ -449,9 +449,6 @@ void VertexShaderManager::SetConstants()
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dirty = true;
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}
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// Handle a potential config change
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g_freelook_camera.SetControlType(Config::Get(Config::GFX_FREE_LOOK_CONTROL_TYPE));
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}
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void VertexShaderManager::InvalidateXFRange(int start, int end)
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