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Fix loading DLC using IOCTL_ES_OPENTITLECONTENT & /dev/es state save.
(Intertwined enough that's it's easier to do in one patch.) (1) /dev/es did not support state save, which could cause crashes and incorrect behavior after loading. (2) NANDContentLoader tried to read all of a title's contents into memory when it was first opened. Two issues: - If any contents were missing, it bailed out. However, with DLC, only some of the contents may be downloaded, as determined by the permission bits in the ticket. Instead, return an appropriate error when a content is accessed that doesn't exist on the filesystem (don't bother checking the permission bits though). - Everything was loaded into memory - even if it consisted of 3 GB of songs, which caused Dolphin to lag out for quite a while (and would fail on 32-bit). Instead, open content on demand.
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5 changed files with 143 additions and 65 deletions
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@ -143,7 +143,7 @@ bool ReadFileToString(bool text_file, const char *filename, std::string &str);
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// simple wrapper for cstdlib file functions to
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// hopefully will make error checking easier
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// and make forgetting an fclose() harder
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class IOFile
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class IOFile : public NonCopyable
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{
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public:
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IOFile();
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@ -209,10 +209,6 @@ public:
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// clear error state
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void Clear() { m_good = true; std::clearerr(m_file); }
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private:
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IOFile(const IOFile&) /*= delete*/;
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IOFile& operator=(const IOFile&) /*= delete*/;
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std::FILE* m_file;
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bool m_good;
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};
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