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some work on zscale and zoffset, don't know if this is correct but at least it seem to fix one or two games.
thanks a lot to chaoscode he make possible to test this on nvidia. please test this a lot and give me feedback :) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4468 8ced0084-cf51-0410-be5f-012b33b47a6e
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parent
1adc944115
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0511d6e185
11 changed files with 65 additions and 17 deletions
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@ -62,7 +62,8 @@ void VertexShaderManager::Init()
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memset(&xfregs, 0, sizeof(xfregs));
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memset(xfmem, 0, sizeof(xfmem));
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xfregs.ZScale = 16777216.0f;
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xfregs.Zoffset = 0.0f;
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ResetView();
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}
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@ -451,6 +452,18 @@ void VertexShaderManager::SetViewport(float* _Viewport)
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bViewportChanged = true;
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}
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void VertexShaderManager::SetZScale(float data)
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{
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xfregs.ZScale = data;
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bViewportChanged = true;
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}
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void VertexShaderManager::SetZOffset(float data)
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{
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xfregs.Zoffset = data;
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bViewportChanged = true;
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}
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void VertexShaderManager::SetViewportChanged()
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{
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bViewportChanged = true;
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