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Moved per-game graphics configuration to the game-list right click menu. It will be too difficult to make the "profiles" drop-down thing work with 3-state vs 2-state checkboxes. The per-game settings now have "undetermined" states, except for the radio buttons(I'll fix that later). It's super hacky right now. Video config (probably all config stuff) could be redone.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7386 8ced0084-cf51-0410-be5f-012b33b47a6e
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8eaed1c105
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26 changed files with 462 additions and 522 deletions
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@ -83,7 +83,6 @@ void InitBackendInfo()
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g_Config.backend_info.APIType = API_D3D11;
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g_Config.backend_info.bUseRGBATextures = true; // the GX formats barely match any D3D11 formats
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g_Config.backend_info.bSupports3DVision = false;
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g_Config.backend_info.bAllowSignedBytes = true;
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g_Config.backend_info.bSupportsDualSourceBlend = true;
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g_Config.backend_info.bSupportsFormatReinterpretation = true;
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g_Config.backend_info.bSupportsPixelLighting = true;
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@ -142,7 +141,7 @@ void VideoBackend::ShowConfig(void *_hParent)
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// Clear ppshaders string vector
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g_Config.backend_info.PPShaders.clear();
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VideoConfigDiag diag((wxWindow*)_hParent, _trans("Direct3D11"), "gfx_dx11");
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VideoConfigDiag diag((wxWindow*)_hParent, _trans("Direct3D11"));
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diag.ShowModal();
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g_Config.backend_info.Adapters.clear();
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@ -157,7 +156,7 @@ bool VideoBackend::Initialize(void *&window_handle)
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frameCount = 0;
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g_Config.Load((File::GetUserPath(D_CONFIG_IDX) + "gfx_dx11.ini").c_str());
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LoadConfig();
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g_Config.GameIniLoad(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIni.c_str());
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UpdateProjectionHack(g_Config.iPhackvalue, g_Config.sPhackvalue);
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UpdateActiveConfig();
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