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Moved per-game graphics configuration to the game-list right click menu. It will be too difficult to make the "profiles" drop-down thing work with 3-state vs 2-state checkboxes. The per-game settings now have "undetermined" states, except for the radio buttons(I'll fix that later). It's super hacky right now. Video config (probably all config stuff) could be redone.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7386 8ced0084-cf51-0410-be5f-012b33b47a6e
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8eaed1c105
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26 changed files with 462 additions and 522 deletions
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@ -132,7 +132,6 @@ void InitBackendInfo()
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g_Config.backend_info.APIType = API_OPENGL;
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g_Config.backend_info.bUseRGBATextures = false;
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g_Config.backend_info.bSupports3DVision = false;
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g_Config.backend_info.bAllowSignedBytes = true;
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g_Config.backend_info.bSupportsDualSourceBlend = false; // supported, but broken
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g_Config.backend_info.bSupportsFormatReinterpretation = false;
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g_Config.backend_info.bSupportsPixelLighting = true;
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@ -150,7 +149,7 @@ void VideoBackend::ShowConfig(void *_hParent)
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// pp shaders
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GetShaders(g_Config.backend_info.PPShaders);
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VideoConfigDiag diag((wxWindow*)_hParent, "OpenGL", "gfx_opengl");
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VideoConfigDiag diag((wxWindow*)_hParent, "OpenGL");
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diag.ShowModal();
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#endif
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}
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@ -161,7 +160,7 @@ bool VideoBackend::Initialize(void *&window_handle)
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frameCount = 0;
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g_Config.Load((File::GetUserPath(D_CONFIG_IDX) + "gfx_opengl.ini").c_str());
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LoadConfig();
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g_Config.GameIniLoad(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIni.c_str());
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g_Config.UpdateProjectionHack();
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