Uber-fast stop (thanks to smart memory card flushing) and various savestate changes.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3659 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
XTra.KrazzY 2009-07-03 12:22:32 +00:00
parent 3ddbb094ab
commit 06b65ea425
10 changed files with 83 additions and 18 deletions

View file

@ -509,9 +509,37 @@ void Initialize()
// ================
void DoState(void* ptr, int mode)
void DoState(PointerWrap &p)
{
//TODO: implement
return;
// TODO: Shorten the list
p.Do(g_Leds);
//p.Do(g_Speaker);
//p.Do(g_SpeakerVoice);
p.Do(g_IR);
p.DoArray(g_Eeprom, WIIMOTE_EEPROM_SIZE);
p.DoArray(g_RegSpeaker, WIIMOTE_REG_SPEAKER_SIZE);
p.DoArray(g_RegExt, WIIMOTE_REG_EXT_SIZE);
p.DoArray(g_RegExtTmp, WIIMOTE_REG_EXT_SIZE);
p.DoArray(g_RegIr, WIIMOTE_REG_IR_SIZE);
p.Do(g_ReportingMode);
p.Do(g_ReportingChannel);
p.Do(AckDelay);
p.Do(g_ExtKey);
p.Do(g_Encryption);
p.Do(NumPads);
p.Do(NumGoodPads);
p.Do(joyinfo);
p.DoArray(PadState, 4);
p.DoArray(PadMapping, 4);
p.Do(g_Wm);
p.Do(g_Nc);
p.Do(g_Cc);
}
/* This is not needed if we call FreeLibrary() when we stop a game, but if it's not called we need to reset