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Removed the hackery that was being done with the plugin configuration dialogs on windows. That was unnecessary and ugly. The HWND type is dead for non windows. Also cleaned up the gui a little.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5999 8ced0084-cf51-0410-be5f-012b33b47a6e
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parent
75bd5ed645
commit
06fb0c292a
21 changed files with 144 additions and 378 deletions
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@ -85,15 +85,6 @@ bool IsD3D()
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// This is used for the functions right below here which use wxwidgets
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#if defined(HAVE_WX) && HAVE_WX
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WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
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wxWindow* GetParentedWxWindow(HWND Parent)
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{
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wxSetInstance((HINSTANCE)g_hInstance);
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wxWindow *win = new wxWindow();
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win->SetHWND((WXHWND)Parent);
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win->AdoptAttributesFromHWND();
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return win;
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}
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#endif
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void *DllDebugger(void *_hParent, bool Show)
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@ -187,7 +178,7 @@ void DllAbout(HWND _hParent)
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//DialogBox(g_hInstance,(LPCTSTR)IDD_ABOUT,_hParent,(DLGPROC)AboutProc);
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}
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void DllConfig(HWND _hParent)
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void DllConfig(void *_hParent)
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{
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// If not initialized, only init D3D so we can enumerate resolutions.
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if (!s_PluginInitialized)
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@ -196,21 +187,11 @@ void DllConfig(HWND _hParent)
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g_Config.GameIniLoad(globals->game_ini);
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UpdateActiveConfig();
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#if defined(HAVE_WX) && HAVE_WX
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wxWindow *frame = GetParentedWxWindow(_hParent);
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m_ConfigFrame = new GFXConfigDialogDX(frame);
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m_ConfigFrame = new GFXConfigDialogDX((wxWindow *)_hParent);
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// Prevent user to show more than 1 config window at same time
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frame->Disable();
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m_ConfigFrame->CreateGUIControls();
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m_ConfigFrame->ShowModal();
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frame->Enable();
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frame->SetFocus();
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frame->SetHWND(NULL);
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m_ConfigFrame->Destroy();
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m_ConfigFrame = NULL;
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frame->Destroy();
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#endif
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if (!s_PluginInitialized)
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D3D::Shutdown();
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