VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan)

This commit is contained in:
iwubcode 2023-06-10 12:35:36 -05:00 committed by Nayla Hanegan
commit 0726a0e9c8
No known key found for this signature in database
GPG key ID: 3075216CED0DB01D
21 changed files with 107 additions and 59 deletions

View file

@ -66,7 +66,7 @@ public:
void SetScissorRect(const MathUtil::Rectangle<int>& rc) override;
void SetTexture(u32 index, const AbstractTexture* texture) override;
void SetSamplerState(u32 index, const SamplerState& state) override;
void SetComputeImageTexture(AbstractTexture* texture, bool read, bool write) override;
void SetComputeImageTexture(u32 index, AbstractTexture* texture, bool read, bool write) override;
void UnbindTexture(const AbstractTexture* texture) override;
void SetViewport(float x, float y, float width, float height, float near_depth,
float far_depth) override;