VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan)

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iwubcode 2023-06-10 12:35:36 -05:00 committed by Nayla Hanegan
commit 0726a0e9c8
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21 changed files with 107 additions and 59 deletions

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@ -61,7 +61,7 @@ public:
virtual void SetScissorRect(const MathUtil::Rectangle<int>& rc) {}
virtual void SetTexture(u32 index, const AbstractTexture* texture) {}
virtual void SetSamplerState(u32 index, const SamplerState& state) {}
virtual void SetComputeImageTexture(AbstractTexture* texture, bool read, bool write) {}
virtual void SetComputeImageTexture(u32 index, AbstractTexture* texture, bool read, bool write) {}
virtual void UnbindTexture(const AbstractTexture* texture) {}
virtual void SetViewport(float x, float y, float width, float height, float near_depth,
float far_depth)