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derp
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@ -975,7 +975,7 @@ void NetPlayDialog::OnHostInputAuthorityChanged(bool enabled)
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});
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}
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void NetPlayDialog::OnPossibleDesync(u32 frame, const std::string& player)
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void NetPlayDialog::OnDesync(u32 frame, const std::string& player)
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{
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DisplayMessage(tr("Possible desync detected: %1 might have desynced at frame %2. Game restart advised.")
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.arg(QString::fromStdString(player), QString::number(frame)),
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