mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-09-08 02:25:56 +00:00
Clean up OpenGL code and introduce the Framebuffer Manager. More work is forthcoming; I plan to implement resolution switching (while the game is running) and also multiple virtual XFBs for game-controlled buffer swapping.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3587 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
fd47eb7b44
commit
07a767691d
7 changed files with 357 additions and 246 deletions
|
@ -69,7 +69,6 @@ public:
|
|||
static float GetTargetScaleY();
|
||||
|
||||
static void SetFramebuffer(GLuint fb);
|
||||
static void SetRenderTarget(GLuint targ); // if targ is 0, sets to original render target
|
||||
|
||||
// If in MSAA mode, this will perform a resolve of the specified rectangle, and return the resolve target as a texture ID.
|
||||
// Thus, this call may be expensive. Don't repeat it unnecessarily.
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue