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VideoBackend: Video config filename is now exposed in VideoBackends.
It reduces redundancy. Needed make possible to save current video config.
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7 changed files with 25 additions and 6 deletions
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@ -19,6 +19,7 @@ class VideoSoftware : public VideoBackend
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std::string GetName() const override;
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std::string GetDisplayName() const override;
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std::string GetConfigName() const override;
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void EmuStateChange(EMUSTATE_CHANGE newState) override;
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