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Revert the recent zcomploc changes including the Graphic_Fixes merge.
Reason: - It's wrong, zcomploc can't be emulated perfectly in HW backends without severely impacting performance. - It provides virtually no advantages over the previous hack while introducing lots of code. - There is a better alternative: If people insist on having some sort of valid zcomploc emulation, I suggest rendering each primitive separately while using a _clean_ dual-pass approach to emulate zcomploc. This reverts commit0efd4e5c29
. This reverts commitb4ec836aca
. This reverts commitbb4c9e2205
. This reverts commit146b02615c
.
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22 changed files with 211 additions and 358 deletions
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@ -23,7 +23,7 @@
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#include <map>
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enum PSGRENDER_MODE;
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enum DSTALPHA_MODE;
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namespace DX11
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{
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@ -34,7 +34,7 @@ public:
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static void Init();
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static void Clear();
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static void Shutdown();
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static bool SetShader(PSGRENDER_MODE PSGRenderMode, u32 components); // TODO: Should be renamed to LoadShader
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static bool SetShader(DSTALPHA_MODE dstAlphaMode, u32 components); // TODO: Should be renamed to LoadShader
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static bool InsertByteCode(const PIXELSHADERUID &uid, const void* bytecode, unsigned int bytecodelen);
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static ID3D11PixelShader* GetActiveShader() { return last_entry->shader; }
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