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as sl1nk3.s say make the updates directly to the viewport and let the scale fixed in 2^24.
please test specially in paper mario and Killer 7 that where games where supposedly this was used. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4470 8ced0084-cf51-0410-be5f-012b33b47a6e
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5 changed files with 14 additions and 22 deletions
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@ -61,9 +61,7 @@ void VertexShaderManager::Init()
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Dirty();
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memset(&xfregs, 0, sizeof(xfregs));
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memset(xfmem, 0, sizeof(xfmem));
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xfregs.ZScale = 16777216.0f;
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xfregs.Zoffset = 0.0f;
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memset(xfmem, 0, sizeof(xfmem));
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ResetView();
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}
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@ -454,13 +452,13 @@ void VertexShaderManager::SetViewport(float* _Viewport)
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void VertexShaderManager::SetZScale(float data)
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{
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xfregs.ZScale = data;
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xfregs.rawViewport[5] = data;
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bViewportChanged = true;
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}
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void VertexShaderManager::SetZOffset(float data)
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{
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xfregs.Zoffset = data;
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xfregs.rawViewport[2] = data;
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bViewportChanged = true;
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}
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