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GeckoCode: Save installation state to savestates
Because of the way this works, randomly overwriting the handler when loading a savestate will break things because of the self-modifying nature of the handler.
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4 changed files with 39 additions and 16 deletions
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@ -9,6 +9,8 @@
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#include "Common/CommonTypes.h"
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class PointerWrap;
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namespace Gecko
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{
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class GeckoCode
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@ -53,5 +55,7 @@ constexpr u32 MAGIC_GAMEID = 0xD01F1BAD;
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void SetActiveCodes(const std::vector<GeckoCode>& gcodes);
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void RunCodeHandler();
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void Shutdown();
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void DoState(PointerWrap&);
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} // namespace Gecko
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