Fix/workaround at least one class of buffer underruns in the GL plugin. Fix some bad deletes (instead of delete []). etc.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@404 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard 2008-08-31 13:36:52 +00:00
parent d9e129ae99
commit 09406d76c4
25 changed files with 117 additions and 69 deletions

View file

@ -269,8 +269,8 @@ void Decode(void)
// draw primitives
default:
if (Cmd&0x80)
{
// load vertices
{
// load vertices (use computed vertex size from FifoCommandRunnable above)
u16 numVertices = g_pDataReader->Read16();
if (numVertices > 0) {
g_VertexLoaders[Cmd & GX_VAT_MASK].RunVertices((Cmd & GX_PRIMITIVE_MASK) >> GX_PRIMITIVE_SHIFT, numVertices);
@ -301,11 +301,6 @@ void OpcodeDecoder_Shutdown()
void OpcodeDecoder_Run()
{
// just a small check
if (g_pDataReader != &g_fifoReader) {
SysMessage("very strange");
}
DVSTARTPROFILE();
while (FifoCommandRunnable())