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Changed the way the iterator is used in PatchAddEdit, I thought I'd submit it since it makes for shorter code.
Also a couple of bugfixes git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1755 8ced0084-cf51-0410-be5f-012b33b47a6e
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4 changed files with 45 additions and 47 deletions
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@ -62,11 +62,11 @@ class CPatchAddEdit : public wxDialog
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void SavePatchData(wxCommandEvent& event);
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void AddRemoveEntry(wxCommandEvent& event);
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void UpdateEntryCtrls(PatchEngine::PatchEntry pE);
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void SaveEntryData();
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void SaveEntryData(std::vector<PatchEngine::PatchEntry>::iterator iterEntry);
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int selection;
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int curEntry;
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std::vector<PatchEngine::PatchEntry> tempEntries;
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std::vector<PatchEngine::PatchEntry>::iterator itCurEntry;
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};
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#endif // __PATCH_ADDEDIT_h__
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