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Logical reorderring of the GUI boot sequence. Also a little clean up in the OpenGL plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5379 8ced0084-cf51-0410-be5f-012b33b47a6e
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7 changed files with 83 additions and 100 deletions
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@ -357,7 +357,7 @@ CFrame::CFrame(wxFrame* parent,
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, m_RenderFrame(NULL), m_RenderParent(NULL)
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, m_LogWindow(NULL)
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, UseDebugger(_UseDebugger), m_bEdit(false), m_bTabSplit(false), m_bNoDocking(false)
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, m_bControlsCreated(false), m_StopDlg(NULL)
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, m_bControlsCreated(false), m_bGameLoading(false), m_StopDlg(NULL)
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#if wxUSE_TIMER
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, m_timer(this)
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#endif
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@ -488,13 +488,6 @@ CFrame::CFrame(wxFrame* parent,
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// -------------------------
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// Connect event handlers
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wxTheApp->Connect(wxID_ANY, wxEVT_KEY_DOWN, // Keyboard
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wxKeyEventHandler(CFrame::OnKeyDown),
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(wxObject*)0, this);
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wxTheApp->Connect(wxID_ANY, wxEVT_KEY_UP,
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wxKeyEventHandler(CFrame::OnKeyUp),
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(wxObject*)0, this);
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m_Mgr->Connect(wxID_ANY, wxEVT_AUI_RENDER, // Resize
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wxAuiManagerEventHandler(CFrame::OnManagerResize),
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(wxObject*)0, this);
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@ -846,7 +839,7 @@ void CFrame::OnGameListCtrl_ItemActivated(wxListEvent& WXUNUSED (event))
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}
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else
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// Game started by double click
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StartGame(std::string(""));
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BootGame(std::string(""));
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}
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bool IsHotkey(wxKeyEvent &event, int Id)
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