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Re-implemented the NullSound back-end. Allows Dolphin to be used on hosts with no sound hardware. Emulates strict DSP timing in the DSP HLE plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6329 8ced0084-cf51-0410-be5f-012b33b47a6e
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6 changed files with 111 additions and 0 deletions
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@ -17,6 +17,7 @@
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#include "AudioCommon.h"
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#include "Mixer.h"
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#include "NullSoundStream.h"
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#include "DSoundStream.h"
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#include "AOSoundStream.h"
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#include "AlsaSoundStream.h"
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@ -37,6 +38,8 @@ namespace AudioCommon
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std::string backend = ac_Config.sBackend;
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if (backend == BACKEND_OPENAL && OpenALStream::isValid())
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soundStream = new OpenALStream(mixer);
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else if (backend == BACKEND_NULLSOUND && NullSound::isValid())
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soundStream = new NullSound(mixer, g_dspInitialize.hWnd);
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else if (backend == BACKEND_DIRECTSOUND && DSound::isValid())
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soundStream = new DSound(mixer, g_dspInitialize.hWnd);
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else if (backend == BACKEND_AOSOUND && AOSound::isValid())
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@ -91,6 +94,8 @@ namespace AudioCommon
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{
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std::vector<std::string> backends;
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if (NullSound::isValid())
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backends.push_back(BACKEND_NULLSOUND);
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if (DSound::isValid())
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backends.push_back(BACKEND_DIRECTSOUND);
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if (OpenALStream::isValid())
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